(Topic ID: 110747)

TWD Code 1.19 IS OUT!

By zucot

9 years ago


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Topic Stats

  • 196 posts
  • 84 Pinsiders participating
  • Latest reply 9 years ago by ChrisS
  • Topic is favorited by 3 Pinsiders

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#93 9 years ago
Quoted from Aurich:

No fix for the STDM magnet on the prison? That shot is bullshit.

No documented fix on this. But I played a bit tonight after the update and the problem seems solved at least for me. Before the update, it had the SDTM issue intermittently. Now it seems to always pulse the magnet twice moving the ball a bit off center.

This update is really good. I still don't understand all the rules, but things were starting to really come together now. I scored 150mil my first game after the update. Was the most fun I've had with TWD so far.

#118 9 years ago

I think red and white GI combo looks terrible on this game. I'd rather see them select the Reds more sparingly and leave the reds off entirely. Then in red mide turn off all the whites powering on the reds.

#128 9 years ago
Quoted from gweempose:

I like the GI a lot. I think the lights perfectly reflect the mood of the theme.

Have you had a chance to compare it to a pro with say warm whites under the Gi plastics? There is no red in the plastics and having red lights under them looks all weird and color bombed. It doesn't feel like blood or anything it just looks weird and washes out the plastics. The pro I had we put warm white under the plastics and it really accented the natural color choices in the plastics. If they had say only whites on lighting the plastics. Then reds came on alone during attacks I think that might accent the mood without looking bad the rest of the time.

#132 9 years ago

I like the callouts. This feels like an original zombie theme rather than walking dead, which I think is a plus.

#136 9 years ago

This scoring is awesome with the short ball times of this game. Lyman's software is really coming alive once again fitting perfectly for the game.

#156 9 years ago
Quoted from 30FathomDave:

A 2-second ballsave once the magnet releases seems like a no-brainer. Hopefully Stern implements something like that in the next update.

Its not needed if the magnet is just pulsed properly. Lyman's not going to add a ball saver for this. He hates those

#159 9 years ago
Quoted from Hazoff:

Can you use incandescent bulbs in Stern's GI? I'm thinking regular oldschools lights to replace the bright white GI could look great. Let me know

You can. I would use warm white GI instead.

#192 9 years ago
Quoted from RipleYYY:

seems better...
but you've cheated (lol), the left picture have only few playfield insert ON, while all are lit on the right
just go in the setting, light all lamps, and than we can see the real diff
but OK, looks better after moding

Nonsense. Inserts don't generate ambient light.

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