(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

9 years ago


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  • 11,804 posts
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  • Latest reply 22 hours ago by rx2006je
  • Topic is favorited by 270 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (9 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (9 years ago)

Post #404 Burning barn mod. Posted by Tmezel (8 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (8 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (8 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (7 years ago)

Post #3005 ATLpb's TWD Audio Mod (NIN + Radiohead) Posted by ATLpb (7 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (7 years ago)


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#538 8 years ago

My first NIB will be arriving next week, a Walking Dead pro. I have to take all my machines up a set of stairs, WPC and Stern whitestar games are a doddle as once the head is off (which has to be done with any machine), the playfield comes out very easily too. I've done 2 SAM machines (WPT and Spiderman) and both were a pain in the rear as getting the playfield out was a much bigger job with seemingly everything connecting to it in some way so they went up with the playfield in so was much heavier. Is TWD in the same boat?

Thanks

#559 8 years ago
Quoted from skywalker:

Pro PF comes out easy not super heavy

So unlike what Spiderman was like, you dont need to go as far as having to remove the coin door interlock to get the playfield out of a Walking Dead pro?

#563 8 years ago
Quoted from Eskaybee:

The pro had 2 latches inside the coin door with one to the right and the other to the left in the corners. Then you can close the coin door and lift the lock down bar and take glass off. And bring the pf up on its pegs.

What I mean is taking the playfield out of the cabinet completely. On a whitestar and WPC it was simple once the connectors in the backbox were removed. On Spiderman and WPT both wire looms were connected to the playfield, interconnected with each other which means a lot more work to remove the playfields from the cabinet. Just wondering if TWD pro is like the former or latter.

1 week later
#633 8 years ago

Lifted the playfield this morning on my new TWD pro and to my surprise, all the LEDs on my TWD pro are not those surface board mounted types but regular 44 and 555 bulbs.

Because of this I might want to look at changing some colours on it, does anyone know if colour changers like on the premium and LE would work in the same way if added to a pro or would the code not make use of them the same?

Thanks

#636 8 years ago

Ah well, thanks anyway

#637 8 years ago

Have ordered some LED's to mix it up a bit, putting green in the W-E-L-L inserts, purple in the P-R-I-S-O-N ones, blue in the walker kill inserts, red in the 9 number inserts at the bottom and a colour changer in Last Man Standing, hopefully to encourage me to get it lit one day

#638 8 years ago

Also, is there anyone else who's TWD pro has 2 small daughter boards on the power driver board, forget which connectors it was exactly but one was the lower left and the other on the far left side close to the light tube holder.

Thanks

#640 8 years ago

Thats exactly it, I take it these are perfectly normal to have?

Thanks.

1 month later
#996 8 years ago

Bicycle girl (on factory settings) is available after killing 5 walkers. It then is available every other 20 walker kills

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