(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

9 years ago


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Topic Stats

  • 11,804 posts
  • 755 Pinsiders participating
  • Latest reply 25 hours ago by rx2006je
  • Topic is favorited by 270 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (9 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (9 years ago)

Post #404 Burning barn mod. Posted by Tmezel (8 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (8 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (8 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (7 years ago)

Post #3005 ATLpb's TWD Audio Mod (NIN + Radiohead) Posted by ATLpb (7 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#458 8 years ago

Riot is huge, double scoring starts with the tower hit. Also need a multiball or two going. I just got my largest riot score at 267,100,100.

1 week later
#497 8 years ago
Quoted from TBatti:

on PRO when I combo the tunnel and then to the Arena ramp the ball has so much speed it jumps off of the ramp and slams up against the glass or will jump the ramp in to the BG return lane ramp. Need a fix for this.

Set the coil strengths to soft I think its called.
At work so I can't check the exact menu adjustment right now.

#509 8 years ago
Quoted from RVH:

Set the coil strengths to soft I think its called.
At work so I can't check the exact menu adjustment right now.

Home now,found it.
In the adjustment menu
Standard adjustments
#43
Coil pulse power
Set to soft.

#514 8 years ago
Quoted from TBatti:

Will this make the normal shots at ramps harder to get up with the adjustment? Sometimes the ramps are hard enough to get up with normal coil power, lol?

This sugestion is to help with the ball going around the arena ramp and as it comes back down on the left side flying off at the jump looking section above the barn insert.
I still have enough flipper power for all shots and can still backhand the bicycle girl ramp pretty easily on my pro.
Game plays great with this setting and I've only seen it jump off once we once I've had it set this way.
I am using compition sillicone rubbers.

#515 8 years ago
Quoted from QuarterGrabber:

Actually the spot where it flies off is that little hump it has to go over. Hooked and Mezel are both making barn mods that go exactly where the ball flies off. So if you get the Barn mod you wont have anymore air balls there and you will also have a kick ass Burning Barn mod. Win win if you ask me

I diddent realize that barn mod fit just over the jump section. I agree that would be a win win.
Maby great for The le and premiums as you may need the normal coil power setting on the bicycle girl ramp to get it up there.
The soft coil power seams to help a lot for me on my pro model.

Edit

2 weeks later
#540 8 years ago
Quoted from Xenon75:

greed!
Do you think adding a cover to the ramp would deflect it back into the ramp and keep the ball moving along properly? I think I am going to cut a piece of lexan and give it a shot...

Try setting coil pulse power to soft, that will pretty much take care.
It's standard adjustment #43

1 month later
#722 8 years ago
Quoted from gweempose:

I still have never started Siege. I think I was reallyt close last night. After starting all the modes, I completed the drop targets one or two more times, and then all the modes started flashing again. Would any of those shots have started Siege?

No that would have started escape Terminus.
Seige comes from making jackpot shots in prison multiball.

#729 8 years ago
Quoted from cooked71:

Is the topper too much on the Premium (zombie head overload?)

I just got this topper off eBay and it's pretty bad ass.

1445659608619-1831973961.jpg1445659608619-1831973961.jpg

1 week later
#811 8 years ago
Quoted from NightTrain:

What color/type LEDs are you guys using for the Multi-Kill weapon inserts. My game had blue bulbs there when I got it. Looked terrible. I put white Cointaker double LEDs in them instead. They are a bit too bright. I was thinking maybe an orange or red in there. What are you guys using?

Got whites on the weapon and last man standing inserts.
Yellow on the multikill shot inserts.
Greens on the zombie kill inserts and green on the cabnet front.
Looks great to me.

1103151955_HDR.jpg1103151955_HDR.jpg

#812 8 years ago
Quoted from cooked71:

Whats the best powder coat colour for Premium side rails/lockdown bar? Ive seen the green on Refinery's edition and not so keen on that. Any other ideas?

With the green art on the premium green has to be the best choice. Otherwise black maby.
I would like to do my pro in red.
On a premium red and green would make me think of Christmass to me.
The bloody armor from stern might be a good choice also.

#814 8 years ago
Quoted from cooked71:

Maybe a deep red/burgundy might be good, but yeh, Stern Armour would probably look best. It's really expensive down here though. I think around $500AUD

The black that comes with the game looks great to.
What I want on mine is some PDI glass.

2 months later
#1194 8 years ago

This game is crack!

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