(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

9 years ago


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  • 11,804 posts
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  • Latest reply 29 hours ago by rx2006je
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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (9 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (9 years ago)

Post #404 Burning barn mod. Posted by Tmezel (8 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (8 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (8 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (7 years ago)

Post #3005 ATLpb's TWD Audio Mod (NIN + Radiohead) Posted by ATLpb (7 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8579 4 years ago

I'm wanting to install Cleland's "R" rated sound code and I'm curious if it changes any of the game settings and defaults back to factory when you download it??

Also where do you find the current version at? THX

#8586 4 years ago
Quoted from HIPPY:

If you look back in this post, there are many posts about this. I have the R rated code highly recommend it, certainly not at a household with children. Hard to beat hearing Negan, Merle, Dwight,Rick, & many others during gameplay. As for factory settings, I don’t think so. Research the postings for Cleland’s in this thread.

Thanks! I found a few different posts about the code. I'm definitely going to install it...the stock cheesy callouts got old real quick!

#8592 4 years ago
Quoted from HIPPY:

Just to give an example . At the end of a game I just finished,Negan "this is the kind of thing that just tickles my balls" . That stuff is all in the game by all the characters.

I downloaded the code and you're right man it's awesome! It's like playing a whole new game!

#8593 4 years ago
Quoted from Rager170:

Do any of you guys change the attenuation of music/speech? I hadnt played my TWD in a month or so after I did an update and I feel like im having a real hard time hearing the callouts.
Curious what you guys changed the settings to. I think I cranked my speech up to -10 and still not happy with it. I like loud callouts..

I just downloaded the code last night and used these settings I found in an earlier post and it sounds great!

#149 Music Attenuation -5
#150 Speech Attenuation - 35

#8604 4 years ago
Quoted from Caveman-Gurkan:

Howdy folks.
Looking for the cleland r rated code for my pro, but can not find it. Somebody please PM this code and I will be a happy owner!

Here you go! It’s the R rated version...much better than the stock call outs!

https://www.dropbox.com/s/0nrvmknade6etai/TWD160_CLELAND_R.BIN?dl=0

10 months later
#9570 3 years ago
Quoted from Vimtoman:

"THE CRATE"
Just finished a mod for TWD.
Pictures and video below.
Slides onto the hump section of the left ramp and is triggered by the pinball rolling underneath.
Easy install.
Zombie inside will raise the lid and try and break the chains.
Its pretty fast so you only get a glmpse of him
He's painted and has reflective opaque eyes...
His hand grasping through the hole of the lid.
Has a hook on the playfield side for added movement.
Chains all round crate.
Has a clear ball activated lever underneath so modders can light from under the clear ramp.
Detailed by hand. All painting and decals done myself.
Each one will be slightly different.
Limited numbers being made so contact me to be placed on a list should you want one.
Being made bespoke for each person.
PM me for contact details.
[quoted image][quoted image]

Very cool! I might just have to get one of these

3 months later
#9792 3 years ago
Quoted from EEE:

I picked up a pro recently and went with the option of a flipper rubber on the metal wire guide where the ball exits the pops.

I'm curious how did you attach the flipper rubber to the wire guide? Can you please share a pic?

#9794 3 years ago
Quoted from EEE:

Remove two well walker Screws holding it in place for much better access..
Remove two ramp entrance screws to allow ramp to be more easily lifted for better access..
Stretch the flipper rubber (red or black or clear to preference) and push down flush with playfield.
This is not my idea but it has instantly decreased the number of sdtm balls and makes the game more enjoyable.[quoted image]

Awesome! Thanks for sharing

4 weeks later
#9902 3 years ago
Quoted from Scoot:

I thought I'd make the prison look more the part. 1/35 scale razor wire.
[quoted image]

That is cool....I just ordered some for my Pro!

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