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(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

6 years ago

Topic Stats

  • 9,603 posts
  • 620 Pinsiders participating
  • Latest reply 3 days ago by 2manyhobbies
  • Topic is favorited by 216 Pinsiders


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Topic index (key posts)

10 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (5 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (5 years ago)

Post #404 Burning barn mod. Posted by Tmezel (5 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (5 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (5 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (4 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (3 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8177 1 year ago

I understand PinPlay developed a left ramp fix, but I can't get a hold of him. Anyone know how I can get this mod? I'm new to the club and that left ramp is rejecting more shots than I'm comfortable with.


2 weeks later
#8252 1 year ago
Quoted from Manic:

If you are talking about changing the insert colors (actually adding color) the simple way is to just slide in some colored gels.
Not optimal but easy and the results look pretty good.

That's really what "gels" are. You can get multi-colored packs of sheets pretty cheap at hobby shops. Some colors work better than others but the ones that do work look pretty good. Nice having color in the middle of the PF instead of a wall of white.
Good luck. You'll like it!

Do you mind sharing a pic of your playfield with these gels on? I’m desperate for color! And I really don’t know anything about gels either or how they go in. Lol. I’ll search hobby lobby.

1 month later
#8447 1 year ago
Quoted from Don44:

I just got a twd pro a few weeks ago and love the game but I get way too many shots that goes from the pops to the side rail to sdtm. It makes it really hard to have a decent game. Any fixes for this?

Yes. Add a flipper rubber under the ramp. It took away 90% of the stdm for me. I agree, don't add anything to the post as it closes off the ramp a little.
Anyway, there's a pic in this threat somewhere. If you don't find it, dm me and I'll send you one.

#8465 1 year ago
Quoted from luvthatapex2:

Well I have the same issue and never fixed it. I added the same post as you both and it deflects approx 75% of the STDM from the right loop. If I get a little bound off the lower bumper and it hits the right loop it almost always is headed for SDTM. I've gotten better at nudging but it is encouraging to hear someone got it 100% reliable so maybe there is some leveling involved.

This flipper rubber was a total game changer. I hated this machine until I added it; now I love it. Sdtm is no longer an issue.

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1 week later
#8524 1 year ago

Anyone get their bicycle girl ramp fix yet? They were supposed to go out last Monday and I've heard nothing.

#8569 1 year ago
Quoted from Fezmid:

Wait, now I'm confused... When I hit the door, it lights letters until it fully spells "PRISON." Then the magnet grabs the ball, the door opens, and I have to clear the yard. I've already got the PRISON letters at that point. So I cross my fingers that the magnet doesn't fling the ball SDTM. If it doesn't, I can shoot either the zombie head or the flashing red arrows to kill a zombie. Once I clear them all and hit the zombie head, then the magnet grabs the ball again and I start multiball -- are you saying THAT'S when stage 1 starts? If so, I'm never going to get SIEGE....

The prison magnet won't go SDTM if you hit your flippers before it lets go - kind of like when cancelling the bonus animation.

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