Glad you guys are enjoying it so far. I can't wait for my LE to arrive!
Yes. I started off the game solely focusing on blood bath. You have to complete the drop target bank for all three items, and then complete it a fourth time to start the mode. It took me two balls to qualify blood bath, and then I started prison multiball on ball three. I proceeded to pound the WW until that multiball started running also. With so many balls flying around, the drop targets got hit without me even trying. Bingo! I had very little points before starting Prison multiball, and I wound up with over 120 million when all the multiballs finally ended.
Quoted from ezeltmann:
Hit the targets at the prison, this lights up Tower. Shoot RIOT shot into Tower target and boom! 2x. The more you work the targets before collecting the Tower , the longer the 2x lasts.
That's awesome. You can always count on Lyman for good rules. I've seen the tower insert light up, but never put two and two together.
Quoted from ezeltmann:
X's build up as long as you don't use them. They light (and build to the next X level) at every 2 zombie kills IIRC.
So every time you complete the lanes + kill 2 walkers it increases the lit inlane multiplier? Can this be stacked with 2X playfield? If you have a 4X inlane multiplier and 2X playfield running, is your next shot worth 8X? If so, that's f***ing awesome!
Quoted from ezeltmann:
You got it , except Bicycle girl shots do not work with the X. That might be a bug or intended.
That explains my confusion. I hit BG right away last night with an inlane multiplier and only got 750,000. That's gotta be a bug. I would think the multiplier should apply to ANY shot.
I have another LE/premium rules question. When the left orbit is lit, there is some kind of flame thrower bonus that goes up every time you hit the spinner. How do you cash this in?
These are very cool. I have them on my machine ...
It's kind of like how nobody mentions the second unit director on a Spielberg film.
Quoted from denmark71:
I had a pro for a while and really liked it but traded it for another game. Thinking of getting another and am considering buying an LE. Is the LE/premium worth the upgrade?
The premium/LE has a lot of added features that I really like, but the main reason I prefer it over the pro is its comparative difficulty. The crossbow shots are easier to make on the pro, and Bicycle Girl is WAY easier on the pro. Every time you shoot the left ramp, the ball is returned safely to the right flipper for another attempt. On the premium/LE, it can be quite a dangerous shot. Because the theme is one of survival, the more difficult premium/LE just feels right to me.
Someone correct me if I'm wrong, but I believe I discovered an interesting strategy that applies to the premium/LE. If you are only one shot away from starting a multiball, and the lockdown bar button (walker bomb) is lit, it's almost as if you have a free ball. You can safely shoot whatever you want, and even if you drain, just press the button right away and the multiball will start. It's similar to how you can use the VIP passes in AC/DC.
Quoted from RobT:
Tell me that you didn't just now realize this?!
LOL! For some reason, I had only ever thought to use them during multiballs or Horde. To be honest, I discovered this purely by accident. I was on ball three and I drained. I saw that the button was lit up, so I quickly pressed it a few times just to add some points to my score. I do this on Star Trek all the time. Imagine my surprise when it prolonged my ball and started multiball.
Quoted from ectobar:
Initial impression is unimpressed.
Not much noticeable change in the light department.
Didn't play particularly well, so can't say much about code.
Sound is back to being awful. George Bush needs to get out my house. Hoping Cleland does his magic soon.
Quoted from Khabbi:
Finally got my Fish Tank Topper in today, installed it tonight... and all I have to say is WOW. Best topper in pinball!! And it fits best with the Premium translate as shown below.. What do you guys think?
I think the topper is cool, but it's a bit too small for my taste. I also think it's somewhat redundant if you have the premium translite. Between the topper, the translite and the playfield, that's six fish tanks.
This is a design flaw which is not limited to the pro. I've seen this happen on the premium/LE as well. When I do the combo, the ball will sometimes do exactly what you are describing, where it jumps off the Arena ramp and comes back to the right flipper via the BG return ramp. Other times, it will travel behind the playfield and then jump off the ramp as it re-enters the playfield. When this happens, the ball can get stuck behind the flasher dome near the diverter magnet.
It sucks that you are having issues, and you have every right to be frustrated. I don't think it's fair to compare the game to Avengers, though. With TAV, the need to majorly tweak it was pretty much inescapable. Other than perhaps a few switch adjustments for the bash toys, TWD is generally quite a solid player right out of the box. Yes, the left ramp was a problem on early builds, but that has since been corrected by the factory. The crossbow issue you are experiencing is not common at all.
Quoted from desertT1:
Location pro model has the recent habit of taking a BG ramp shot and snagging the ball at the apex, which is behind the back board. If the ball can't be knocked loose, you risk the ball ending and then the issues start. The tilt isn't very tight on this one, but this issue is annoying. The op is good at working with us on issues we bring up, does anyone know a fix for this, or why it is happening?
This was happening on my game when I first bought it. IIRC, some wiring coming from the backbox was slightly blocking the ramp. Slow balls weren't a problem, but a hard shot would get some air and then lose velocity when it hit the obstruction. If this is what's happening on your game, it should be an easy fix for the op.
Quoted from Eskaybee:
After owning the game for a few weeks, I really don't see the need for the cheater posts. Although, last night I played a dozen games and couldn't score above 20m and started thinking I needed the posts. Then, I proceeded to have a 750m game with a 252M horde mode. Yep, game is fine as is
Did you bring in the factory outlane posts, or leave them in their original locations?
Quoted from iceman44:
Lyman needs to do something with crossbow. What's the point? I almost hate to see the ball drop into the diverter now, other than giving me a chance to take a swig of beer. The right lane is damn near impossible, almost made it once with some bumper help.
Does Lyman realize how hard that tunnel shot is with the crossbow? I've only ever made the shot clean once, and that's with the laser to make it easier. There is literally no leeway at all on the shot. If you are off by even a couple millimeters, it will get rejected. I love the crossbow, but there needs to be some kind of rule tweak, or I will never see crossbow multiball.
It's amazing how walker kills seems to have almost no correlation to your score. I had an 800M game the other day, and only finished with 34 kills.
Quoted from RonB:
Without going through this whole thread, does anyone have a link to some nice apron cards? I can't stand the bright yellow Stern cards.
These are the ones I have on my game ...
I still have never started Siege. I think I was reallyt close last night. After starting all the modes, I completed the drop targets one or two more times, and then all the modes started flashing again. Would any of those shots have started Siege?
Quoted from e4mafia:
Get those drop targets! I've improved my scores quite a bit by focusing on them more. Also, Well Walker, Riot, and Blood Bath make for one hell of a stack! Now if I could just reliably hit the Riot shot even 25% of the time, I could kick some serious ass.
I love the Riot shot. It's so satisfying when you nail it. It can be frustrating, though. My worst shot by far is the Tunnel shot. Last night, it was the only mode I still needed, and I kept bricking it over and over.
Quoted from beefzap:
1) How to reduce drains through the pop bumpers
Make sure the game is level side to side and at about a 7 degree pitch.
If you hit your flipper buttons a few times, it will usually cause the magnet to pulse and keep the ball from draining SDTM.
Quoted from beefzap:
3) How to improve the detection of the switch on the zombie head in the barn so all hits are registered.
You should be able to adjust the switch gap to make it more sensitive.
I've owned an STLE since it first came out, and never knew this. I guess you learn something new every day.
I've noticed that once the ball is loaded into the crossbow, it sometimes takes a long time for the mode to actually begin. Because of this, if I wait to shoot the ball until the crossbow is on its way back to the home position, the game occasionally goes into a ball search. Is this an issue with my game, or a bug in the software?
Quoted from IBARAKURO:
I have a premium for some days, and I am delighted
I have a problem on the ring of the character.
gray sticker torn. is that you have the same problem?
I think it is a bad idea this sticker ...
why not just put the metal?
is what we must completely remove the sticker?
I took mine off and never looked back. I see no downside to just having the plain metal.
I had this same problem. In my case, it was a flaky switch. I swapped it out with a new one, and all has been good. Put the game in switch test mode and slap the playfield. You will most likely get phantom well walker hits when you do this.
Quoted from Zdoor:
The switch is too sensitive. Its likely being triggered by the pops or a random coil. Re gap the switch and it should resolve it.
It's not a leaf switch. It's a micro switch. I tried adjusting the actuator on mine, but it didn't solve the problem. The switch was simply flaky and would get triggered even without the actuator clicking the push button. I suspect this is what other people are seeing as well. It's possible that Stern got a bad batch of micro switches.
Quoted from Audioenslaved:
I'm having what I think is a problem. Sometime I shoot the ball through the riot shot and it doesn't register that I've made a kill (where the insert turns off) I think unless I hit the tower switch behind the pops. For that shot, do I only have to hit the switch through the that lane, or do I have to hit the tower switch as well?
Quoted from DavidPinballWizz:
Switch should be enough (without the target).
Yep. You definitely only have to roll over the switch for the shot to count. In fact, I've had times where after hitting the Riot shot the ball comes back the opposite way and triggers a second Riot hit. It's like a 2-for-1 special!
I am just loving the game more than ever with this new code! In my opinion, TWD has become Lyman's masterpiece. He took all of his experience from every game that came before it, and used it to create a ruleset that is truly like no other. It's challenging, strategic, and most of all, fun as hell! How many other games have three mini wizard modes (four if you count Crossbow Frenzy), plus an extremely difficult to reach main wizard mode? Heck, even the mini wizard modes are hard to achieve. I still haven't seen Siege or Escape Terminus yet. In terms of depth, there are very few games that can rival TWD. The only ones that come to mind are LOTR, TSPP and WOZ (all Keefer games, by the way). The main difference between TWD's gameplay and all of those games, however, is that it's so DAMN HARD to keep the ball in play. The depth combined with the difficulty creates a playing experience that perfectly encapsulates the theme of fighting for your life in a world filled with "walkers".
We should all take a moment to appreciate just how lucky we are that we have a guy like Lyman coding games. He is an irreplaceable asset to our hobby.
Quoted from mesmashu:
Thinking about picking this up. How does the pro compare to the premium? Will I miss the crossbow if I go pro?
I like the crossbow, especially now that Lyman has tweaked the code, but the walker bombs are the biggest difference between the premium/LE and the pro. They fundamentally change the game and make it more fun with a lot more strategy.
I had the magnet chuck it into the prison twice the other day, scoring two prison hits ...
Exactly. TWD is the type of game that rewards the player for smart play, and punishes the player for attacking the game without a clear strategy. The prison zombie is one of the most dangerous shots in the game. It's much more dangerous than the prison doors, because the head absorbs the speed of the ball, causing the ball to fall straight down towards the center drain. To minimize how many times you have to hit the shot, try to take out as many prison yard zombies as you can by shooting the blue lit arrows. You can also use prison bombs to safely score a hit to the prison. This is especially useful if you only have one hit remaining in order to start multiball. It basically acts as a free ball save.
Quoted from rolandthoms:
can you provide more detail? where is the z connector? where did you get the replacement z connector?
If you follow the wires coming from the Well Walker switch, you will see that they are connected to the switch matrix via this type of connector ...
Quoted from TBatti:
So the design of the game is to have it hit or not have it hit the pops?
Just like in Tron, the game is designed so that a left orbit shot feeds into the pop bumpers. A lot of people don't like this, so they tweak the game so that it bypasses the pops and goes straight to the flippers. It speeds up gameplay and reduces the chance of a center drain, but it's not how the game is supposed to play.
Quoted from Concretehardt:
So has this crossbow mod been working ok for people? Anyone have one installed?
I don't have any experience with that one, but Mezel makes quality mods. I have yoyokopter's version, and I'm very happy with it.
Quoted from kpg:
Here's my go-to strategy with it:
1) When starting a game, hurry and attack the prison during ball save in order to open the doors. This way if the magnet drops SDTM, then you get the ball back- and the prison doors are already open. I try to attack prison only during an active ball save.
2) When ball save is over, I then move to attacking the Well Walker. Reason for this is that going for the WW usually results in rebounds that hit the drop targets and allow modes to be active. Another side effect is that a missed WW shot can hit entrances and result in walker kills, so it's a win/win strategy to go for WW because it's also easy to start a multiball with him too.
3) By going for WW and getting drop targets from the rebounds, I'll have usually collected a walker bomb. I save those bombs as a ball save, so I leave one hit remaining on the prison or WW and when my ball drains I use the bomb to "save" my game and start a multiball
4) Since WW multiball is pretty simple, activating Blood Bath isn't very difficult here either- just keep going for the WW and rebounds to the drop targets have started Blood Bath numerous times for me so far.
Since I changed to this strategy I've had many more 100M+ games, consistently, vs 25-35M games.
Curious what game plan other people use immediately after shooting the ball at the start of a new game.
Like you, the first thing I do is try to get the prison doors open while the ball saver is still on. Once the prison is open, I concentrate on the drop targets, but specifically go for prison bombs. After getting a couple of those, I try to take out all of the prison walkers via the blue arrows, starting a mode in the process. After that, I pretty much just wing it.
Had Crossbow Frenzy and Horde running simultaneously for the first time last night. That was fun!!!
Quoted from sublime90803:
Hey guys, I finally joined the club. I've been wanting one for a year now and picked up a premium yesterday. I am still trying to figure out all the rules. I watched Bowens tutorial already. But I have a few questions:
I see all the blue Arrows light up to clear the prison yard. Is this a mini mode that's a prerequisite to starting prison multiball every time?
There are three stages to starting prison multiball. The first is opening the doors. Once you do this, you must clear the prison yard of walkers. Each time you shoot one of the blue arrows, it will kill a walker in the prison yard. You can also kill them by bashing the prison walker head, but the blue arrows are a much safer way to do this. Once all the blue arrows are extinguished, I believe it takes two more hits to the prison walker to start the multiball.
Quoted from e4mafia:
Quick tip for the club. While I really like Titan's Competition Silicone line. Don't use their post rubber on the arena ramp. Its just too damn good at being a post rubber. Nice and fat, super bouncy. But not what I want in a missed shoe over there. Holy s*** its in your face FAST.
Aside from that, Titan Competition Silicone all the way!
I agree that the Titan post sleeve aren't the best option for that spot. I just completely changed out every rubber in the game with Titans, but I put a red Stern post sleeve there.
Quoted from bemmett:
I can't get rid of my phantom well walker hits and I'm at a loss. I have checked and adjusted the switch a hundred times, doesn't seem to be directly related to the switch. I replaced the 'Z' connector on the wires as I saw that mentioned in a thread somewhere and no help.
Does your well walker switch register during switch test if you bang on the playfield? This was the case with mine, and I tried everything you did to no avail. Ultimately, I had to replace the switch in order to fix the issue.
Quoted from Ckykedworld:
Im thinking about making twd my next pin. Im just wondering what it would take to make a pro have options that a premium has. I like the cabinet colors/design of the pro and it is in my price range too. Would i regret not getting a premium?
There is no way you can add the premium features to a pro. You either have to pay up for them, or go with the pro. The pro is a great game, and if that's all your budget will allow, then I say go for it. If you find that you absolutely love the game and want to explore upgrading to a premium later on, that will always be an option.
Quoted from TKDalumni:
Anyone else feel that Horde kills should count towards LMS?? Feels like a coding slip up...
With the way Horde is currently programmed, I think it would make getting to LMS too easy. In fact, I wish Horde was a little harder. As it stands, it's not difficult to keep the mode going for a very long time, at least on the premium/LE.
Quoted from gawcol:
I really like the game, big fan, already have mine since november 2014
Only one remark, that's woodbury... It's just too easy.
When choosing, if you click right flipper button enough times, you can choose whatever you want for the value of the upper right light,
which is too easy to get. The more difficult shots (like the rollovers) should be more rewarding than the easy shots.
I agree 100%.
What exactly do you need to do to reach and then start "Siege"? I've gotten two super jackpots during prison multiball a couple times. Was I close?
Quoted from DavidPinballWizz:
Serious question, how many of you have had Horde ended because you were too slow shooting the shots and got bit?
I've been to Horde half a dozen times, and I've never been "bit" during it. When I first encountered the mode, I assumed it would eventually get to the point where the walkers were advancing too fast and you would get bit. Perhaps I haven't played the mode long enough to experience this, but they never seem to go insanely fast even after quite a while. Is there any type of setting where you can change the escalation rate at which their speed increases or change their maximum speed? If not, there should be.
Quoted from pauloz:
Might need to adjust it. It goes back and the arm catches on the Woodbury Sign. Doesn't do it all the time.
This used to happen to mine. The tip of the WW's finger would occasionally get stuck on the edge of the Crossbow/Fish Tank sign. I slightly bent the bracket that holds up the sign, and it hasn't been a problem since. Just be careful that you don't crack the ramp while attempting this.
It's even easier than that. All you have to do is click on the little silhouette icon next to the post number, and it will show every post that user made in the thread.
Quoted from cooked71:
There's a fix for the glass issue also. Somewhere in this thread someone used washers to lower the playfield slightly - was actually a really simple fix.
That was me. Here's a link to my original post ...
Ever since I installed plastic protectors, shots from the crossbow to the Arena ramp will often bounce up and over the ramp, often landing on the BG return ramp. This never happened on my game before. Obviously, I slightly tweaked something when putting everything back together. Has anyone else experienced this, and if so, how did you tame the problem?
Quoted from finnflash:
I have a strange problem. I noticed when dead features were lit and i hit riot, barn would start and vise versa.
I checked the switches and the center says left and left says center.
Is there an easy fix, or should i just swap the switches?
Sounds like they accidentally got the connections reversed at the factory. Does a switch test confirm this?
Quoted from Concretehardt:
Wow finally made it to Horde.. What a fantastic mode!! The intro with the music and the shaker implementation is bad ass, I felt like I was fighting for my life!
Yep, there's nothing like the first time you get to Horde. It may very well be the best mode in all of pinball. Absolutely brilliant!
I was thinking about why this game is so hard. There are many reasons, but I think the main one is that the most important shot in the game is the 3-target bank. You simply cannot progress through the game without shooting those targets a shitload of times, and it happens to be a dangerous shot with a high likelihood of sending the ball out of control. Couple that with the brutal outlanes and the unpredictable magnets, and you have one of the most difficult games in modern pinball.
Quoted from DavidPinballWizz:
The music, light, concept is great but.. in it's current state.. no it isn't..
you can't beat it..
it's too easy (who has been bit yet during horde?)
mostly ends with a ball drain and advance to next ball in play which isn't something you want in a wizard mode, especially on 3ball games.
It's not perfect, and I agree with your points. Come to think of it, I don't think I've ever been bit, and I've been to Horde a dozen or so times. What happens if you get bit? Do you lose your ball?
Quoted from DavidPinballWizz:
@Gweemposte Flippers die and you get a keep shooting ...
So then it's better at some point during Horde to just cradle the ball and let yourself get bit than to keep on shooting until it drains? That does seem like a pretty big flaw. It's still a damn cool mode, though. So much fun!
Quoted from vicjw66:
The Walkers move faster as you hit more shots. It starts out slow, but eventually they start moving pretty quick and you will get bit.
Right, but there is a good chance you will lose the ball before that happens. If you are trying to get to Last Man Standing, it seems like it would make more sense to purposely get bit rather than keep going for points during Horde.
Quoted from steigerpijp:
This now redundant playfield protector was installed when new, not by me, I never liked the milky look it gets from playing but hey.. no harm done leaving it there..
But my continueing magnet issues made me decide to junk it, and so glad I have.
Balls no longer get the crazy swirls anymore, plus check the big bulges created by the magnet pull on the field.. Even without the magnet this was creating weird ball movement
I'm obviously missing something. What the heck is this a picture of?
Quoted from steigerpijp:
Yeah its the part around the prison magnet, I cut the playfield protector into segments to remove it, it was toast anyway..
So anyone fitting One of these to a magnet involved game, save yourself the hassle and play natural wood , much better!!
Judging from the photo, the protector looks pretty thick. I've never seen something like this before. Does it cover the entire playfield? What is it made out of?
That WW switch can be a bitch to dial in. You need to tweak it a bit to make it a little less sensitive.
Quoted from Gnassel:
I like this version of kpg. Good music and subtly replace shout outs. Here in Germany is broadcasted synchronized. Therefore, here are the original voices unknown. Only my daughter looked at the show in their original sound. She could also assign the votes. Ah,, thats Carl, Thats Rick ...
Interesting. Are most American shows dubbed instead of subtitled over there?
Like others have said, the shot geometry makes it impossible for a perfectly clean crossbow shot to the tunnel. With the current rules, I don't even think there is a reason to ever attempt it.
There used to be a "Crossbow Multiball" that you could only achieve by hitting all five shots, but I think it has been replaced with "Crossbow Frenzy". Someone correct me if I'm wrong.
Quoted from bigdaddy07:
I can hit the BG and Barn shots consistently, but I still haven't made the Arena shot yet. Maybe it because I save it for last and thus never get too many chances at it. I did finally make the Riot shot one time, but it was not intentional. I had overshot BG. I'm sure that the reason for three is because they knew that 2 shots are nearly impossible and no one would ever see the mode if you had to make all five. Still I do love me some crossbow.
I find it easier to hit the Arena shot on the backswing.
Quoted from netcivil:
Anyone bust the platic behind the well walker? I noticed my well walker bangs it pretty hard, perhaps I need to adjust it? Here's what happened to mine
I'd recommend swapping out the bottom plastic for the top one. The way it comes from the factory doesn't make any sense.
Quoted from crwjumper:
I've never gotton a "Crossbow Frenzy" with my Premium, at least as far as I know. It may have happened without my knowing it. I think you have to get 3 successful Xbow shots in a row.
I don't think you need three in a row. You just need to successfully nail three different shots during the course of a game. Crossbow Frenzy will then begin the next time you shoot the Arena ramp.
Regardless of the build date, all the LEs and premiums are running the exact same software (assuming they've been updated with the latest code). If the Horde light works on some games and not on others, the logical conclusion would be that it must be some kind of weird hardware issue.
So it sounds like nobody with a premium or LE has the Horde light during play after all. Must be a software bug.
Quoted from tonylo909:
On a side note: Is anyone else with the LE/Premium getting crazy air balls after hitting the double stacked black post sleeves to the right of the entrance of the Bicycle Girl ramp? I've had the ball sail over to the pops, the far right ramp, stuck behind the Well Walkers back and even on top of the ramp next to the Well Walkers left elbow!
I get some minor airballs off that post occasionally, but nothing like you are describing. Is your ramp flat sitting too high?
Quoted from jeffspinballpalace:
TWD is a fun and intense game. Really enjoying playing it and the rules are fantastic! My problem is that I haven't figured out a good way to make 100+ kills without using a lot of balls. I am stacking modes and starting multiballs but so far unable to tame this beast.
I need a better strategy as well. I consider myself to be an above average player, and I haven't even come close to LMS yet. I think my best is around 70 kills.
Titan recently started offering a thinner version of their competition silicone flipper rubbers. Perhaps these will solve your problem?
I own the LE, but I've played the pro many times. In my opinion, the premium/LE is the superior game. Most importantly, the walker bombs fundamentally change the strategy and make the game way more fun (albeit a bit easier). I also like a lot of the other added features. The BG lift ramp is cool, as it takes some of the monotony out of hitting that ramp over and over. I also like the Woodbury drop target. It prevents the ball from going in the shooter lane, and speeds up the game. The crossbow is cool as well. It's certainly a lot more fun that shooting those shots with the flippers. Add in the spinners, color changing inserts, two-color GI, well walker magnet, etc.... and the premium/LE is a no-brainer.
I installed the prison tower mod last night (with a wonderful custom paint job by Tuna, I might add). I just want to confirm that I have it hooked up properly. Is the white light in the tower supposed to be tied to the red flashers in the prison, and the red light in the tower tied to the pop bumper flasher? If so, then I have it correct.
Quoted from Tuna_Delight:
Just double checked my game and you've got it hooked up correctly. Pretty cool mod and lighting effects eh?
Thanks! I thought I had it hooked up correctly, but then I started second guessing myself. It's a really cool mod, and it looks factory with your paint job.
Quoted from hanzie:
play field was dated April 2016, no obvious issues that i saw, then again i have to admit the thought of Ghosting never really crossed my mind when it arrived, we were having to much fun setting it up and giving it a test run
My MET playfield is from April as well, and it does not have any ghosting. Hopefully, ours were made before all the problems started.
Quoted from 27dnast:
I ordered one at Allentown...shipped from Chicago about 3 weeks after the show... Premium... No issues with inserts. But, the build date is January 2016. Not sure if Premiums are still rolling off the line with recently manufactured playfields or if they have stock on hand from older runs.
Not surprising that your January 2016 playfield is fine. Is seems like the bad playfields didn't start being manufactured until late April.
Quoted from wtuttle:
Playfield is great.
I just can't figure out how to adjust the switch on the well-walker so it doesn't register phantom hits. Kind of frustrating--my best buddy is coming in from out of town just to play this today!
The switch should be similar to the one pictured below. You need to slightly bend the metal actuator arm so that the switch stays closed when the well walker is in its resting position.
Edit: Looks like YeOldPinPlayer beat me to the punch.
It seems like Stern has been providing better quality balls lately. They used to be just horrible, but the last couple games I unboxed actually had some decent balls.
Quoted from NorCalRealtor:
Does anyone know if this pin is currently being colorized? The dots are great and a color DMD would be a must-buy on this one.
I have heard that they are having difficulty with the colorization because of all the permutations during Horde. If anyone can figure it out, though, Randy can.
Quoted from rai:
hat's the Cleland code mod? Is this just voice call outs or music as well? I have a nice music replacement someone did but it still has the voice callouts from the original game.
Cleland changed up some of the music and replaced almost all of the factory callouts with sound clips from the show.
Quoted from Phoenixbt:
Just got my premium up and running today and loving it! My fire button is acting up though...wouldn't fire on the crossbow shot or to launch a ball. I took the lockdown bar off and it works just fine in switch test without the actual fire button. When I put the bar on though it doesn't register. If I shake or move the bar a little it will register sometimes too. I looked on the fire button and the plastic seems to be moving up and down when I push the button.
Anyone have suggestions on what I can do for a fix? Thanks!
Make sure the leaf didn't get wedged down and stuck. That's what happened to mine once. I popped it back up and it worked fine again. If this isn't the problem, it may simply be a matter of adjusting the switch gap.
Every once in a while my crossbow will do the same thing with a very weak launch. I believe chuckwurt is dead on with his theory that the ball isn't sitting all the way back in the crossbow. I'm not sure what causes this. I've looked, but can't figure out why it wouldn't load properly all the time. Fortunately, it happens very rarely on my game.
Quoted from BrewNinja:
The foam is perfect still. It stopped the rivet from digging in. But since the flap sits above the playfield, the constant ball hitting it into the playfield when it goes up made it dig in is my guess. I put some mylar on it now, just sucks I didnt notice it earlier. I wasnt looking for that, I had been watching where the rivets were.
That sucks, but you can at least cover the damage with a Cliffy if it bothers you.
Just make sure to hold on to the spring when you pull off the e-clip or that sucker will go flying ....
Quoted from bgwilly31:
I looked at the outside briefly but saw no rubber tip. Im assuming you mean on the inside of the machine. ?
He was referring to the rubber tip at the end of the shooter rod that makes contact with the ball. You will need to lift up the playfield to access it. Makes sure to remove the balls first, or shove a rag in the shooter lane so they don't all come pouring out.
Quoted from fxdwg:
move the 1 million or whatever reward you want to the very top of the dmd using the left flipper, then hit the right flipper 3 times to move the skill shot to the top right lane. then for premium/le folks, hit the launch button on the lockdown bar, almost always scores the right lane on plunge...
This is precisely why I have the launch button disabled in my settings. It takes a lot of the "skill" out of the skill shot.
Quoted from Rager170:
My well walker well is taking some damage on the front right side. Has anyone seen any protectors or anything for this area?
That decal gets destroyed on every game. I just pulled mine off and left it bare metal. Some people opt for this pants decal ...
Quoted from Rager170:
So last night I changed my battery while the machine was on and found out after that it still reset my scores and audits. But, with the same battery, it is now saving everything.
Very strange.. Anyone seen this or know why it would have happened?
I'm curious to know why you changed the battery. Don't those coin type lithium batteries last 4-5 years? TWD hasn't even been out close to that long.
I'm impressed. I've never even gotten close to starting LMS. My best is around 70 kills, and I consider myself to be an above average player.
Quoted from Pintucky:
Is Last Man Standing considered to be THE ultimate achievement in this game?
On factory settings, LMS is definitely the hardest mode to achieve, so in that sense I guess many would consider it to be the ultimate goal that they are working towards. TWD is a unique game, though. It's sort of a hybrid between a points based game and a mode based game. As such, there isn't a traditional wizard mode that requires starting or completing all the other modes. It's possible to reach LMS without ever seeing modes such as Siege, Escape Terminus, etc ... Because of this, I consider Horde, Siege, Escape Terminus, Crossbow Frenzy, and even LMS to be more like "mini wizard modes". They can all technically be achieved in any order. It just depends on how you want to attack the game.
Quoted from Groo:
I have a question on shaker motors. I put one in my GOT and didn't seem too obnoxiously loud. I put one in my TWD and that thing sounds like it's going to vibrate right out of the cabinet. I already turned it down to medium because it was way loud and still seems very loud. Just wondering if that is just the nature of the thing when you are in a quiet environment or do I have to do some adjust/tightening?
Does your shaker have the long screw at the top that connects both sides? If so, tightening this up will get rid of that "jackhammer" effect.
Quoted from ATLpb:
I was asking that... I don't think the crossbow shot would be, because wouldn't the entrance to the right ramp itself be the shot that was multiplied?
That's exactly what I thought, which is why I was surprised to hear that the crossbow show itself was multiplied.
Does anyone happen to have a set of the limited edition mirrored BladeSkins that they never installed? These are the ones I'm referring to ...
Quoted from MikeS:
Any other recommended mods besides just cosmetic ones? Also, does anyone have any pointers on using the Crossbow? I suck at it and it is almost too risky to use as I've gotten quite a few insta-drains from it. I've thought about disabling it all-together but figured I'd just keep practicing to see if I get better.
I'd highly recommend yoyokopter's crossbow mod. It looks awesome, and the laser makes it a lot easier to line up the shot ...
Quoted from J85M:
Has anyone put a plastic protectors set on their twd Any particular seller/product you guys would recommend?
I installed the full set of Pinbits protectors on mine. Very happy with them.
Quoted from chuckwurt:
I have put about 30-40 plays on a prem I just took in on a temp trade and I haven't even sniffed horde. I think someone said horde is similar in difficulty to getting HOTK on GOT. Not true. Haha
I own both. HOTK is much easier to reach. You only have to complete three modes. Horde requires you to light all of the weapons, which is much harder to do, especially considering the fact that TWD is a way more difficult game to begin with.
Quoted from NightTrain:
Any where specific for this stuff?
Here's a link to some at Home Depot, but any hardware store should sell it ...
Quoted from Groo:
I thought it would really be distracting have it set back that far from the glass, but it really doesn't. I do need to put that foam around though to hide the insides.
I kind of like the way you can see the insides of the game, especially if you have a speaker light kit installed.
Quoted from Rager170:
I always have leaned towards the LCD. My only issue has been that they don't mount flush. Can you tell me how much of a gap is there? Is it noticeable from straight on or at angles?
From straight on, you can't even notice the gap. You can see it from an angle, but it's honestly no big deal.
Quoted from ifpapinball:
Technically this is not true.
You can intentionally brick the shot out of the crossbow and if it goes down the return lane to trigger the X multiplier you can still shoot a successful crossbow shot off the flipper in that grace period
LOL! This seems like a bug in the code to me. As soon as you trigger a playfield switch, shouldn't it end the crossbow mode?
Quoted from chuckwurt:
I've bought parts directly from stern for my GOT. Don't see why not. But I bet it's expensive.
I was under the impression that they often won't sell certain parts that are considered "upgrades" on the premium/LE's. This is to discourage people from buying the pros and then just upgrading the game themselves. Like I said, I could be wrong about this.
Quoted from Groo:
Always been a little nervous doing the sound file thing. Does it change anything else like the music/code or just change the callouts? If any issues do you just revert back to Stern's latest code?
Loading the modified code is no different than loading the official code. Just be aware that you will lose all your high scores and settings.