Quoted from chaz009:looking for alternate translites for it
https://www.retrorefurbs.com/shop/the-walking-dead-hand-drawn-alternate-pinball-translite/
These aren't bad, but finding something kid appropriate for this game might be difficult.
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Quoted from chaz009:looking for alternate translites for it
https://www.retrorefurbs.com/shop/the-walking-dead-hand-drawn-alternate-pinball-translite/
These aren't bad, but finding something kid appropriate for this game might be difficult.
Just realized the audacity of Last Man Standing. Gonna have to try this strat out soon to see if I can get there, and defeat it.
Anyone know why the Pro and LE manuals are so different? For example, the Pro manual does not include any exploded views of mechs, or part numbers, or anything. The Pro manual is only 48 pages, but the LE manual is 157. Seems strange not to include all of the important info with the Pro manual and only list it in the LE.
Quoted from Neal_W:so don't feel bad if your results vary
Yeah, although I don't think I would intentionally go for Blood Bath unless I was already very close. However, I would enjoy the challenge of getting 2X running, plus the inlane multiplier for the final shot.
Has anyone here rebuilt their pop bumpers? Mine need to be rebuilt and I was thinking of going with a different color for the bodies and skirts, like transparent red or black, but not sure if that would look good or if it's just better to leave white.
I'm having an issue with the magnet on my game throwing the ball SDTM after the prison multiball animation. I have read about loosening the nut on the magnet and turning the magnet a bit, but even after doing that it's always the same outcome, SDTM. I have tried turning the magnet very slightly clockwise and counterclockwise. I have tried a full 90° turn, 180° turn, 45° turn, etc, but it doesn't change anything. I have also tried using the flippers during the animation, but again, just SDTM.
Occasionally if it doesn't throw it SDTM, the ball will be right at the very, very tip of the flipper which is technically playable. But even then if I do get a flipper on it, the ball is typically out of control and results in a very quick drain.
Does anyone have any other suggestions? I'm really at a loss because no matter what I try, it's always the same result.
Quoted from FatPanda:I flipped my magnet (like a coin) and that fixed it for me.
Thanks, I will give that a try.
Quoted from Yngwie36:I believe the crossbow shot value goes up with every walker kill
Makes sense, thanks for the explanation. I heard that you can get insane scores from crossbow and crossbow frenzy.
I might test with the glass off just see how crazy the scoring can really get.
Quoted from swampfire:I shopped out my Pro this week.
I did mine recently too. Rebuilt pops, rebuilt flippers, cleaned and waxed, flame polished ramps, Titan rubbers, comet sunlight GIs, spotlights, trough light, added shaker motor, etc. Pain in the ass but definitely worth it. Plays great now.
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