(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

9 years ago


Topic Heartbeat

Topic Stats

  • 11,803 posts
  • 755 Pinsiders participating
  • Latest reply 13 hours ago by Gotfrogs
  • Topic is favorited by 270 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (9 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (9 years ago)

Post #404 Burning barn mod. Posted by Tmezel (8 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (8 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (8 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (7 years ago)

Post #3005 ATLpb's TWD Audio Mod (NIN + Radiohead) Posted by ATLpb (7 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider beefzap.
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#143 9 years ago

The one area that looks like it needs highlighting is the drop targets, sometimes I just don't see them. Will try putting LED's under the targets and see if that helps......

1 week later
#155 9 years ago
Quoted from e4mafia:

Anyone come across this yet? Ball keeps getting stuck, between the rubbers on the left lane above the pops. Right side flows through ok, but left side has always seemed pretty tight, and now unless the ball has a clean drop through from above, it tends to get stuck between the rubbers. Picture attached. Any advice?

IMG_0880.JPG 160 KB

I had the same issue, changed to a skinnier rubber and has not happened since

1 week later
#173 9 years ago
Quoted from 30FathomDave:

The Pro model is now #81 on the top 100. WTF?
Though I have to say (and I've mentioned this in at least one other thread) it's a completely different game when you swap out all the cool white LEDs, put in some color, and actually give this game some personality. The stock version looks pretty bland with white bulbs everywhere.
I feel bad for anyone who played the Pro at Arcade Expo this past weekend. The prison doors were completely non-functional (at least on Saturday night). I'm sure that hasn't helped the ratings.

It's crazy.

Of the recent Sterns we have had X-men, Spiderman, and Tron (gone now) and still have IM.

This is the only game of the bunch that we have played as much as we are playing this game. The others we played maybe every other day or even less. We can't stop playing TWD. I would rate the fun factor up there with MB, MM, CV, and TS.

The game has very intuitive / easy to understand rules, there are a variety of fun shots, and we are killing Zombies. What's wrong with that?

Of the other games we sold:

Tron: Beautiful game but gameplay was confusing and not rewarding
SM: Repetitive
X-men: Great game, would have another. Kicked my ass.
IM: Still have, simple and fun.

9 months later
#850 8 years ago

Rather than Dig through all the TWD posts, I have a few issues that I think have been resolved to some degree and would like some help:

1) How to reduce drains through the pop bumpers
2) How to reduce drains off the barn magnet. Sometimes the magnet does not activate long enough and the ball just goes sits there then SDTM
3) How to improve the detection of the switch on the zombie head in the barn so all hits are registered.

Thanks

5 months later
#2475 8 years ago
Quoted from blimpey:

I just installed the Stern bloody armor on my pro. It has a flat finish that I like much better than the pro wrinkle coating.

image_(resized).jpegimage_(resized).jpeg

What are you using to illuminate the three zombie heads on the playfield? Looks nice.

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