(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

9 years ago


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  • 11,804 posts
  • 755 Pinsiders participating
  • Latest reply 27 hours ago by rx2006je
  • Topic is favorited by 270 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (9 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (9 years ago)

Post #404 Burning barn mod. Posted by Tmezel (8 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (8 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (8 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (7 years ago)

Post #3005 ATLpb's TWD Audio Mod (NIN + Radiohead) Posted by ATLpb (7 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#410 8 years ago

Finally got my 1st PIN TWD Pro. Any help on set up for the cheap drains greatly appreciated.

Thanks Darren

TWD_2.jpgTWD_2.jpg

#411 8 years ago
#413 8 years ago
Quoted from BMore-Pinball:

Take the glass off and put a level on the PF - make sure it's level left to right

Did that and the drains from the tunnels are stupid. Feels like Almost every 3rd ball from the tunnel goes drain. Make the table uneven then???????

#424 8 years ago

Does anyone know how to change the match sound? My goodness it is ear piercing, it's like running over 1000 cats at the same time!

#426 8 years ago
Quoted from gweempose:

Unfortunately, you can't change it. You can only lower the volume or turn it off completely.

That works. How do you turn off the match sound?

#428 8 years ago
Quoted from centerflank:

Did anyone still get bicycle ramp fly outs with the replacement plastic in the Stern fix kit? I ended up cutting a piece of lexan (before the kit got to me) to completely contain the ball into the ramp after hitting the ramp pivot point.
I kinda laughed when I got the fix kit, why not just span over the entire area, new plastic was what , 1/8th inch wider? Its a bit much in picture but from player view its pretty unnoticeable.
IMG_0612.jpg

How do you get this fix kit? Can't see what exactly is changed in the pic?

#429 8 years ago
Quoted from gweempose:

Adjustments -> Standard Adjustments -> Knocker Volume (#44)
You can set it to Normal, Low or Off.

Thanks. I'll see if I can find it.

#431 8 years ago

Right now on the Pro when I go through the tunnel and the ball wraps around comes with speed to my left flipper I go up the crossbow ramp and the ball flies off the the ramp and jumps onto the return bicycle ramp to my right flipper. Happens almost every time. Any fixes?

#460 8 years ago

I need to understand how to optimize scoring. Tips????

#475 8 years ago

I've only had the game a couple weeks. I am still learning the rules and I can't even break 200M.

1 week later
#495 8 years ago

on PRO when I combo the tunnel and then to the Arena ramp the ball has so much speed it jumps off of the ramp and slams up against the glass or will jump the ramp in to the BG return lane ramp. Need a fix for this.

#503 8 years ago
Quoted from gweempose:

This is a design flaw which is not limited to the pro. I've seen this happen on the premium/LE as well. When I do the combo, the ball will sometimes do exactly what you are describing, where it jumps off the Arena ramp and comes back to the right flipper via the BG return ramp. Other times, it will travel behind the playfield and then jump off the ramp as it re-enters the playfield. When this happens, the ball can get stuck behind the flasher dome near the diverter magnet.

Wouldn't this be considered like a recall and fully comped by Stern then to fix etc?

#512 8 years ago
Quoted from RVH:

Home now,found it.
In the adjustment menu
Standard adjustments
#43
Coil pulse power
Set to soft.

Will this make the normal shots at ramps harder to get up with the adjustment? Sometimes the ramps are hard enough to get up with normal coil power, lol?

2 weeks later
#597 8 years ago
Quoted from RobT:

Bingo! I've had the exact same experience, and I completely agree that lowering the coil strength will not help at all because it's the speed of the ball when it comes to the flipper that's the issue.

I sent a query to Stern about this and they said it's the first time they heard about it. Everyone should call support and let them know the right ramp doesn't hold the ball. Last night I hit the Arena ramp and the ball flew off and hot the BG ramp and came back to me from the BG entrance. It's crazy.

It only happens on the combo never when you shoot for the right ramp in any other situation.

1 week later
#649 8 years ago

What would be the easiest way to get at the Right outlane post? I want to adjust down but I want to take apart the least amount stuff to get there.

#656 8 years ago
Quoted from Eskaybee:

Don't get bit! Hahaha just messing congrats.
In a nutshell :
- Hit bank of drops to start a mode (dead features). These modes are indicated on the main inserts for each shot.
- modes are pretty much shoot the same shot over and over with some exceptions and slight tweaks to each. Works well for this game and building multiplier and such can equate to some rewarding scores for the modes.
- drop target rules: *disclaimer - i dont know all the drops rules so bare with me*with all 3 drops up, the first aid, weapon, and food inserts will have a flashing light rotate between the 3. When you hit any drop target while one of those specific inserts is flashing, you'll lock that insert and receive it's reward once you complete the entire bank. Rewards are as follows:
- first aid: nothing if no features are running or qualified. Worth 1 prison walker bomb if you have clear the yard running and/or prison mb. If you have a mode going I believe it adds more time, food insert may add more time thougj? I forget
- weapon: loads crossbow. Accumulates if xbow is already lit. Also awards weapons during horde
- food: nothing if no features are running. Awards 1 well walker bomb if well walker is qualified for the countdown to mb. Also awards well walker bomb if ww mb is running. Adds more time to modes?
- once you get a drops target award, itll light solid. Get all 3 for blood bath
- walker kills: walker kill inserts are represented for each shot including well walker. 2 walker kills lights the X in lane rollover. Every 2 walker kills adds another multiplier to that X (i.e. 2X,3X,4X,5X) I believe 5X is cap. When ball rolls over the lit X, the very next shot is worth the X value. Double scoring + 5X + making your shot = a big zombie boner!
- certain # of walker kills lights bicycle girl. Defeat bg for a multi kill
- multi kills are accumulated by hitting a # of shots in dead features modes (typically 3 but it varies). MKs are also awarded for shooting xbow a certain # of times, hitting bg, hitting a # of drop target banks, and I think there's a few other ways.
- light all the mk weapons for horde!
- horde: don't get bit! Shoot red shots. As time goes by zombies get closer and the insert next to the red arrow lights as they closer eventually lighting all inserts for the shot. Kill enough zombies to refresh ball saver. Not sure how to complete this mode or if it's possible, after all it is a horde of freaking zombies!
- Woodbury : hit drop target to light Woodbury. Shoot Woodbury to start the Woodbury shot. Select your reward to shoot for with flipper buttons. Additionally, select one of the 4 shots (2 star rollovers or 2 upper lanes) that lights the reward. Once you have your reward and shot selected , shoot the ball into that shot to collect. First star rollover must hit that light only and not the second. 2nd star rollover must hit it and not go to the upper lanes. Upper lanes just get it in the lit one. You cannot select the shot after you plunge so shoot wisely!
-hitting the Woodbury drop target will eventually pulse the spinner inserts. Hit spinners to build jackpot value. Collect that jackpot at Woodbury
- collect all the walker kills possible on the inserts for last man standing; I think it adds up to 118 walker kills needed? I could be wrong.
- prison mb: shoot either the prison or a blue arrow to reveal the prison walker then hit prison walker once. Do this a bunch of times to light the super jp which is the riot shot. Don't know what happens after making thst shot as I always drain.
-well walker mb: switch hits will eventually light well walker for jp. Do it enough and ramps will light green for double supers? Don't know if there's more. I always drain during the green ramp jp level
- blood bath mb is all switch hits but you can progress and stack prison or ww mb.
- skill shot: blow off the zombies head
- crossbow: shoot the pretty lit shot. Get them all for crossbow mb
-crossbow mb: no idea

good tips. I still don't get all the drop target stuff or how to get a jackpot in MB. The biggest problem I have is I can't get a ball to last long enough with all the stupid drains (SDTM and outlanes are like they have magnets) in this game to figure anything out lol. This Pin is fun but games are shorter than my sex life.

#661 8 years ago
Quoted from NightTrain:

Has anyone adjusted their flippers up a little bit to be level with the return guide? If you align the flippers with the holes in the playfield, the flippers actually appear to be "sagging" down a little bit. This causes the ball to not roll smoothly to the flipper. I couldn't stand looking at it that way and the way the ball would have a little bit of a gap with the flipper on fast returns. It kind of felt like someone pitching me a ball -vs- hitting it off the tee. I ended up aligning my flippers up a little bit and I am enjoying the game a whole lot more now! The ball return is smooth as butter and every shot feels great.
I'm not sure if the game was designed to have the flippers aligned there, or if someone just put those holes in the wrong place. I've noticed it on every TWD I've come across. I think every pin should have the ball return smoothly to the flipper. I'm anal about flipper alignment and it's one thing that has drove me nuts about this game. I'm very glad I made the minor adjustment.

Do you have a Pic before and after by chance?

2 months later
#1142 8 years ago

When I start a game on Pro it spits out 2 balls to start to the shooter. Any thoughts on how to fix this?

#1145 8 years ago

Ok I am reading through those posts I am confused with this reseating on how to do it. More importantly I can't even get the PF to stand up on its own. What am I missing here?

Switch #22 come up Trough Jam out of service. I hit the button to put it in service now it won't come back but still throws 2 balls out.

1 week later
#1190 8 years ago

I have to understand what the "X" is on Pro. Maybe I got it once on x champion because the high score flash that one shot for X champ flashes on one X 3 for $31,200,000 but I have no idea how I got that in 1 shot? Can anyone explain?

#1196 8 years ago

I have to say the 1.56 code update and watching the papa.org video as made enjoy this game so much more and i liked it already despite the outlane and SDTM issues on Pro.

1 week later
#1255 8 years ago

So I'm getting the impression that the Barn shot isn't supposed to wrap around and hit the pop bumpers. Is this correct? Mine hit the pops every time.

#1257 8 years ago
Quoted from ezeltmann:

No , some people think it shouldn't and like the game more when it doesn't.
Personally , i like the original design.

So the design of the game is to have it hit or not have it hit the pops?

#1265 8 years ago

How exactly do you get that score just on Riot, any tips greatly appreciated.

#1302 8 years ago
Quoted from gawcol:

just made a new belt for my wellwalker... better quality than the original
IMG_6025_(resized).JPGIMG_6031_(resized).JPG

What is it made of? The original didn't last long and I order another one after market and it is breaking down quite quickly.

#1316 8 years ago
Quoted from gawcol:

it's a professional material decal used for truck and trailer doorsteps...
very durable and holds good on metal... have good experience with this product

Doesn't it damage/scratch the ball up?

1 month later
#1939 8 years ago

Can anyone confirm if the Walker Kill LED's are bulb # 555. Want to put a new colour LED in but not sure which bulb to order. Thanks. AQre they these http://www.pinballlife.com/index.php?p=product&id=3106

1 year later
#5170 6 years ago

Anyone have the prison fence/lights mod for sale?

1 week later
#5206 6 years ago
Quoted from billsfanmd:

Have 1-2 Weathered train track mods avail in the next few days.

Mod - For Sale
TWD Walking Dead Weathered RR track modNew “weathered track to make your right ramp look like an old and abandoned rr track. Picked up a few more track sections....Will prob sell 3 more tracks .....50 + 8 shipping”
3 days ago Columbia, MD 50 (Firm)
billsfanmd

PM sent

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