(Topic ID: 106132)

TWD Club, only walkers not welcome !!!

By pinball_erie

9 years ago


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Topic Stats

  • 11,794 posts
  • 753 Pinsiders participating
  • Latest reply 8 hours ago by swampfire
  • Topic is favorited by 269 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #129 Link to EL wire kit from Pinball Refinery. Posted by Tmezel (9 years ago)

Post #236 Link to custom rules cards. Posted by gweempose (9 years ago)

Post #404 Burning barn mod. Posted by Tmezel (8 years ago)

Post #690 Evil Dead sound package link. Posted by ezeltmann (8 years ago)

Post #783 Link to LE/Premium sound replacement options. Posted by ezeltmann (8 years ago)

Post #2893 Link to rules doc for v1.60, still being updated as of May 2018. Posted by e4mafia (7 years ago)

Post #3005 ATLpb's TWD Audio Mod (NIN + Radiohead) Posted by ATLpb (7 years ago)

Post #4216 Guide to Walker Bombs! Posted by ezeltmann (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8361 4 years ago

Hey everyone I should be joining the club in a couple weeks with a premium and have been reading through all of the posts and mods listed. It looks like one of the big ones for the premium is the bicycle girl ramp but is there any consensus of which one is best to use? I see one from mezel mods as well as a couple from members but not sure of the difference. Thanks!

#8365 4 years ago
Quoted from wtuttle:

Gnassel is the one for sure.

Great thanks i just sent him a PM. Any other must have mods from a playability or protection viewpoint?

1 month later
#8596 4 years ago

Hey guys finally joined the club. This thread has been amazingly useful and I installed a few mods from recommendation and the custom radiohead/NIN sound pack. Game is brutal but an absolute blast.

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2 weeks later
#8642 4 years ago

Hey guys can anyone do me a favor if you get some free time and take a close up picture of the spot at the end of the shooter lane where it is about to enter the pops? Right where the little gate is to not have the ball go back in. If I ever full plunge the ball never will feed all the way around to the top for the skill shot and gets in the pops. I have a suspicion the metal guide rail thing (not sure what the term is) may be cutting in too tight and making it hit the bottom pop instead of feeding around. Thanks!

#8644 4 years ago
Quoted from Captainhook:

This is the best picture I could get with the glass on.[quoted image]

Thanks for that picture, sorry I knew i probably was describing it wrong.Ill include a picture of what im talking about. If you see in my pic the top metal guide rail is a little below the plastic but on the other side it is flush. I am wondering if that should be higher up and more flush and that could be diverting the ball more towards the lower pop bumper when it goes around that bend.

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#8648 4 years ago
Quoted from Captainhook:

On my game they both look to be below the plastic.
[quoted image]

Dang yeah thats what I was expecting yours is more flush then mine, not sure how mine got pulled in like that. I have tried to push it back but it looks pretty solidly in place but i know when i first got the machine it never went into the pops. Any idea how to try and adjust it back to be more flush with the plastic?

4 months later
#8955 4 years ago

Does anyone by any chance have a link to the Cleland 1.60 code that does not have the plunge music changed? The Negan whistle during that song kills my brain.

1 month later
#9133 3 years ago

Hey guys ive searched the thread a bit for answers to the phantom well walker hits issue. I replaced the spring and bought a switch arm adjuster to try and bend it towards the switch more to not so easily disengage but still showing a ton of random hits, mostly side to side action like when a ball gets sent up into the shooter lane it will usually register a hit. Any other things to try before I just buy a new switch and try to remember how to solder?

#9135 3 years ago
Quoted from chuckwurt:

It’s all in the switch. Just have to keep adjusting until you get it. There also is a connector up stream from the switch under the playfield I believe. Reseat that.

Yeah I tried the connector reseat as well i forgot about that one but still no go. I am wondering if maybe I am adjusting wrong, when I look at this thread:
https://pinside.com/pinball/forum/topic/walking-dead-wellwalker-adjustment

I tried bending the arm towards the switch, but another reply says bending away from the switch? I was thinking since it is firing too often I should be trying to bend it towards the switch to make it less sensitive but I could be doing things backwards.

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