(Topic ID: 106132)

TWD Club, only walkers not welcome !!!


By pinball_erie

5 years ago



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  • 8,391 posts
  • 564 Pinsiders participating
  • Latest reply 1 day ago by pkrobin
  • Topic is favorited by 194 Pinsiders

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There are 8391 posts in this topic. You are on page 67 of 168.
#3301 3 years ago

But hes not a well walker thats in the code of the game

#3302 3 years ago
Quoted from Delta9:

But hes not a well walker thats in the code of the game

Yeah I kinda agree. The Modfather idea is a cool looking figure... and the original IS disgusting looking but it actually looks damn close to the well walker that was in the show.

I have more respect for the game's WW after seeing him in the show. Plus you realize why he splits in the middle

But if you want to switch things up it's a worthy replacement.

#3303 3 years ago
Quoted from Lermods:

I installed the well walker mod from Modfather, such a big improvement. I always thought the stock figure looked bland and resembled Pizza the Hut from Spaceballs. The level of detail in this figure is really amazing, right down to the eyeballs.

That's from a Walking Dead plastic bank. I used the same figure a few years back for TFTC's Living Dead ramp.

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#3304 3 years ago
Quoted from Eskaybee:

Does this affect right loop through the pops shot much?

Not at all. I was concerned it might, but I can nail orbits in a row no problem.

#3305 3 years ago

Have a friend with a LOTR in MD he is selling/trading...Anyone with a TWD pro for trade?

#3306 3 years ago

I think I'm almost finished with the well walker and he is the appropriately gory, disgusting, dripping, oozing mess that I want him to be.

Just need to remove the gore under his chin and left side of the neck and he'll be finished.

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#3307 3 years ago

I have a question regarding the prison magnet. My buddies magnet pretty much always just drops it sdtm, when I feel it's supposed to fling it. How is that magnet supposed to act? If it is supposed to fling it, is there an adjustment that can be made, or is there a problem with his?

#3308 3 years ago

Hit both flippers at same time when animation shows zombie hitb twice with crowbar. It will fling the ball.

#3309 3 years ago

Question for those with the Prison Fence mod with the El Wire barb wire, or anyone else familiar with El Wire.

Does the El Wire hold shape when bent? for the barb wire, is it wrapped around anything or is it holding shaped on its own?

Also, is that fence itself actual metal fencing?

#3310 3 years ago
Quoted from Lermods:

Hit both flippers at same time when animation shows zombie hitb twice with crowbar. It will fling the ball.

I only knew that because I saw Bigd1979 post about it when I was scouring this thread after getting TWD. Does the game say to do that or give any indication that should be done?

#3311 3 years ago

Mine flings it at the zombie without hitting the flippers

#3312 3 years ago

I replaced the adjustable outlane posts with red star posts & red rubber rings; added white rubber slings and red flipper rubber because nothing beats the bounce of white and red rubber.

Initially I replaced all the sling posts with red star posts, but it slowed down the ball coming down the inlanes. So just one red star post at the bottom with the white slings had the proper clearance for the ball.

I saw where some people added the $35 ramp lighting and I had a spare blue and green 6 LED strip. I tried the blue, but it was just really hard on my eyes, didn't match the game; and was too distracting. I switched to the green strip and it was perfect. Not sure why this would cost $35 because a $6 LED strip looks terrific.

Added a blood splash to my Woodbury sign so it blends in better.

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#3313 3 years ago

Best game ever

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#3314 3 years ago
Quoted from Roostking:

I have a question regarding the prison magnet. My buddies magnet pretty much always just drops it sdtm, when I feel it's supposed to fling it. How is that magnet supposed to act? If it is supposed to fling it, is there an adjustment that can be made, or is there a problem with his?

Mine does this a bit too and simply hitting the flippers doesn't always save it. I hold in one and quickly tap the other...almost like a vibration and that gets the ball excited enough to fling it OTHER than SDTM. It's fun to do when it works... when it doesn't you wonder why the hell it wasn't designed to fling it properly by itself.

#3315 3 years ago

I wanted to add a little color to the inserts since most are just white. It would be nice for some inserts to be a different color so it's more clear what shots to shoot for. I happened to have purple 555s and tried those in the walker/crosshair inserts.

Oooof!!!! Awful!!! Just like the blue in the ramp was hurting my brain, the purples just did not look right at all. I think red would look great, but I don't have any spare 555s in red.

Green in the drop target inserts works very nice and draws attention to those important drops and quickly lets a player know which one is still standing.

You can see a few inserts lit up in my pics above for reference.

#3316 3 years ago

I put green in my crosshair inserts. Didn't like it at first but now I like it. I've tried other colors since and still like the green best.

#3317 3 years ago

I would've tried green too, but only had three 555s left, so worked out for the drop inserts.

Looking forward to York so I can stock back up on 555 LEDs.

#3318 3 years ago

I tried some purples in my inserts as well a while back and thought they looked horrible, i have all my cross hairs green, i have the letters for WELL in blue, and a a few other colors on the drops etc. for GI i used orange near the prison, reds in the upper to mid areas with the exception of a blue behind the well walker, in the lower flipper / sling area i have warm whites.
game really comes alive when you get rid of all those cool whites

#3319 3 years ago
Quoted from Manic:

Mine does this a bit too and simply hitting the flippers doesn't always save it. I hold in one and quickly tap the other...almost like a vibration and that gets the ball excited enough to fling it OTHER than SDTM. It's fun to do when it works... when it doesn't you wonder why the hell it wasn't designed to fling it properly by itself.

I always shake the pin from side to side to get the ball moving and then tap both flippers to make it let go. This always works for me.

#3320 3 years ago

Requesting some help from a fellow pinsider. I gave up on my BG ramp. The shot is so clunky and really is starting to take away the fun of the game. I adjusted the ramp so much my BG light mod that I added doesn't even work now. I know someone made a mod that smooths out the ramp shot now, but I can't find it anywhere (along with the price).

Can someone help so I can fall in love with this pin again? You can pinside email me if you would like.

Thanks in advance!

#3321 3 years ago

For me, using the cliffy and the stock foam pads works best. Zero issues with making the shot.

#3322 3 years ago

Link to the ramp fix thread:

https://pinside.com/pinball/forum/topic/new-twd-lepremium-left-ramp-fix

As for getting it to work without the mod, mine is pretty smooth. Biggest change was fixing the gap on the ramp between the fixed and lift part (shorter hex posts). It has been pretty smooth ever since. Mine had the Stern ramp fix kit on it, but I put in the Cliffy and removed the foam pads from the bottom of the ramp flap as it was causing some extra bounce.

All in all I am satisfied. I am sure the mod would make it even a bit smoother, but most of the rejects I get now are because of bad shots, not hangups on the ramp/flap.

#3323 3 years ago

This is probably a long shot because it seems to be sold out on MezelMods and CoinTaker, but does anyone know where I can get a prison tower mod (or have one for sale?)

#3325 3 years ago

Worked from home again today and since I use my jukebox PC for work also, my office is the gameroom. So while on a conference call, I decided to make the Express Mart sign to go along with the Woodbury sign I made the other day.

I think it came out pretty damn good and only cost me under $1 to make. I'm going to see about adding some ivy to partially obscure the sign like it was on the show.

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#3327 3 years ago
Quoted from gweempose:

Why so much? I thought they sell for $100?

Marco always has more expensive prices than anyone else. I guess when they have the only stock, the price goes up higher.

But anyway, the other tower mod looks more like it belongs and doesn't look like a toy.

#3328 3 years ago

Thanks! Completely forgot to check Marco.

#3329 3 years ago

Working on my super inexpensive and super cool looking barbed wire fence for the side panels. These will go over my Pingraffix artwork and look sharp (pun intended).

I finished cutting the right side to fit and I have it in the garage drying after spraypainting it metallic so the fencing shows up nicely against the pinblade background.

Will post the rest of the progress as I have pics. I also ordered 5m of El Wire for $6 shipped off ebay and the 6v VR2 power thing for connecting El Wire to 6v GI is only $14. Not sure if I will keep the El Wire installed, but it's a no brainer $20 project to try.

Total cost for both fence sides, including the spray paint = $9.45
Total cost for El Wire to make the barb wire mod = $20

I think the fence mod costs around $150 or so, right? Easy way to do it yourself right here and save $$.

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#3330 3 years ago
Quoted from paul_8788:

Link to the ramp fix thread:
https://pinside.com/pinball/forum/topic/new-twd-lepremium-left-ramp-fix
As for getting it to work without the mod, mine is pretty smooth. Biggest change was fixing the gap on the ramp between the fixed and lift part (shorter hex posts). It has been pretty smooth ever since. Mine had the Stern ramp fix kit on it, but I put in the Cliffy and removed the foam pads from the bottom of the ramp flap as it was causing some extra bounce.
All in all I am satisfied. I am sure the mod would make it even a bit smoother, but most of the rejects I get now are because of bad shots, not hangups on the ramp/flap.

Thanks Paul and Lermods. Going to give it a shot (pun intended)

#3331 3 years ago

Hell, the barb wire fence blades I made tonight are probably the coolest and visually striking, bang for your buck mod. $10

I need to "dirty" up the shiny fence a bit, but that's it, perfect fit.

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#3332 3 years ago

Actually, better idea for when I dirty up the fence. I'll cut holes in it where there are zombies in the artwork behind it. Will allow that artwork to stand out better and make it appear zombies are coming thru the fence.

#3333 3 years ago

How Did u bend the top section ?

#3334 3 years ago
Quoted from bigd1979:

How Did u bend the top section ?

That's the beauty, it's already like that. I just needed to trim the bottom to fit. I just think I finished it up and will post next revision pics in a bit.

#3335 3 years ago
Quoted from PoMC:

That's the beauty, it's already like that. I just needed to trim the bottom to fit. I just think I finished it up and will post next revision pics in a bit.

From what im told the el wire control box is modified to work the way it does in the pinball refinery fence.

#3336 3 years ago

Version 1.98 ready for testing.

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#3337 3 years ago
Quoted from bigd1979:

From what im told the el wire control box is modified to work the way it does in the pinball refinery fence.

This is what is needed to have the El Wire be controlled with the GI. $14 + shipping. El wire is dirt cheap and I'm getting 5 meters for $6.

http://www.trainaidsa.com/catalog/product_info.php?products_id=110

#3338 3 years ago

Version 1.98 installed and I already see I want to cut an opening in the back right fence and add some more drippy gore and that might do it. I'll try the El Wire because it will be easy to thread thru the "barb wire", but not sure I want glowing barb wire.

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#3339 3 years ago
Quoted from PoMC:

This is what is needed to have the El Wire be controlled with the GI. $14 + shipping. El wire is dirt cheap and I'm getting 5 meters for $6.
http://www.trainaidsa.com/catalog/product_info.php?products_id=110

O ok the part that comes with it looks much different and hooks to a coil under the playfield and has a relay on it.... let me know once u get it working id be interested in everything

#3340 3 years ago
Quoted from PoMC:

... add some more drippy gore and that might do it.

Nice resourcefulness on the prison fence and signs! I'm curious as to what you're using for the "drippy gore" on your Well Walker and fence.

#3341 3 years ago

I can't tell if I like it or not. I *want* to like it but my brain keeps saying "gutter guards" ...maybe because I use those on my house's rain gutters.

#3342 3 years ago

They ARE gutter guards that cost $2.84 per side. I went looking in Home Depot for some mesh material to use and this was perfect because they are 3' long, so no need to cut the length, just trim along the bottom. Then these just sit inside the cabinet between the wall and the plastics, they don't slide down further like mirror blades do.

http://www.homedepot.com/p/Amerimax-Home-Products-3-ft-Brown-Lock-On-Gutter-Guard-441-503BR/203818391?keyword=441-503br

Seems to be EXACTLY what Pinball Refinery uses for their fence mod. Except they charge $155 and don't actually mod the "fence" with holes, dirt or gore either. They just slap some El Wire on it and call it barb wire.

http://pinballrefinery.com/store#!/Prison-Fence-set-for-the-Walking-Dead-for-LE-Premium-Pro/p/43575240/category=10465426

You know how cheap el wire is? Pinball Refinery marks it up by 1000% over price. $60 for El Wire?!?

http://pinballrefinery.com/store#!/Extra-set-of-EL-wire-color-for-your-Walking-Dead-Prison-Fence/p/57398614/category=10465426

Try $6 for 16 feet shipped FREE from Hong Kong and add $14 for the power thing so the el wire can be connected to the GI so it turns off and on with the GI.

#3343 3 years ago
Quoted from Tuna_Delight:

Nice resourcefulness on the prison fence and signs! I'm curious as to what you're using for the "drippy gore" on your Well Walker and fence.

Resourcefulness comes to me because I'm cheap and I don't like paying for someone to make a mod that I can make just as well. $15-$20 for a simple sign? Please. Why would I need someone to paint a well walker for over $50? It's not painting the Mona Lisa, it's just blood and guts....you really can't fuck that up. I think my well walker look better than any that are sold by the commercial modders too. After looking at their well walkers I can see how basic of a paint job it is. No imagination, just touching up what is already there on the well walker.

The drippy gore is hot glue painted red with a paint stick. I used the hot glue on the well walker too for some nice gore.

#3344 3 years ago
Quoted from PoMC:

Resourcefulness comes to me because I'm cheap and I don't like paying for someone to make a mod that I can make just as well. $15-$20 for a simple sign? Please. Why would I need someone to paint a well walker for over $50? It's not painting the Mona Lisa, it's just blood and guts....you really can't fuck that up. I think my well walker look better than any that are sold by the commercial modders too. After looking at their well walkers I can see how basic of a paint job it is. No imagination, just touching up what is already there on the well walker.
The drippy gore is hot glue painted red with a paint stick. I used the hot glue on the well walker too for some nice gore.

I like your DIY mods. Where did you get the image for your hell gas station sign?

#3345 3 years ago
Quoted from floyd1977:

I like your DIY mods. Where did you get the image for your hell gas station sign?

Right here on pinside in the thread where the mod was first announced. There's a large enough photo that I was able to use and it came out just fine.

#3346 3 years ago

Ok, so tonight I realized how lame the Bicycle Girl ramp plastic is on the Pro. I never knew what indicated the ramp was lit until tonight when I saw the little blue light on the plastic above the ramp.

What have you done to mod and improve this? Seems ripe for a huge improvement and I'm coming up with some ideas.

#3347 3 years ago

Is anyone's game set up to only allow you to light and start modes outside of multiball?

#3348 3 years ago
Quoted from chuckwurt:

Is anyone's game set up to only allow you to light and start modes outside of multiball?

Thats a good question? I think I can start modes in multiball if im not mistaken? There is so much going on during multiball that I cant remember lol.

#3349 3 years ago
Quoted from Who-Dey:

Thats a good question? I think I can start modes in multiball if im not mistaken? There is so much going on during multiball that I cant remember lol.

Every TWD ive ever played you can start modes whenever. However, the one here at the CLE PIN tournament only lets you start them when not in a multiball. Brutal!

#3350 3 years ago
Quoted from chuckwurt:

Every TWD ive ever played you can start modes whenever. However, the one here at the CLE PIN tournament only lets you start them when not in a multiball. Brutal!

That would definitely change things for sure. Good luck in the tourney! Watch out for Scott, hes pretty good!

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