(Topic ID: 106132)

TWD Club, only walkers not welcome !!!


By pinball_erie

6 years ago



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  • Latest reply 13 hours ago by smersh
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There are 9823 posts in this topic. You are on page 183 of 197.
#9101 9 months ago

People that enjoy the series are running Clelands code since you get the real actor voices instead of a single southern impersonator. If you have no interest in the show then I could imagine not caring about the voice changes and run the stock software. I will always run Clelands sound mod, its soooooooo much better. So may different voices and entertaining call outs. Love it!

Quoted from gliebig:

Are most people running the Cleland code? I'm thinking about loading Stern on there as I've never played the game with factory callouts.

#9102 9 months ago
Quoted from colonel_caverne:

For me, 2 mods are essential common for each pinball machine:
- colordmd
- power bladez
What I also would like to experience is a mini lcd attached to the apron.

Potc had this for the compass. I found that I never really looked at it. Cool concept, but unneeded

#9103 9 months ago
Quoted from PinballTilt:

Potc had this for the compass. I found that I never really looked at it. Cool concept, but unneeded

Does it depend on how to play? Do you often look at the flipper or not, especially during multiball?
As i’m just an average player, I need to look at balls rolling on my flippers for timing...so I miss some informations on lcd. Don’t know if mini lcd on apron could help me.

#9104 9 months ago
Quoted from luvthatapex2:

People that enjoy the series are running Clelands code since you get the real actor voices instead of a single southern impersonator. If you have no interest in the show then I could imagine not caring about the voice changes and run the stock software. I will always run Clelands sound mod, its soooooooo much better. So may different voices and entertaining call outs. Love it!

I've never seen a single episode of the show. I'm just looking for more helpful callouts. If Stern code has that, then maybe I'll give it a try.

#9105 9 months ago
Quoted from hassanchop:

WOW!
Your machine is pure porn!

Thanks! Yeah I never thought I'd get another Premium as nice as the one I sold, but this one is it. Love the powder coating and the translite, especially.

#9106 9 months ago
Quoted from DavidPinballWizz:

I'm running Sterns... little more consistent package.

+1

Don't mind the "redneck" at all. I've tried the Cleland ROM, and while it's impressive, it's also slightly confusing. The stock callouts tell you enough to help you navigate. The Cleland callouts are often only tangentially related and not immediately helpful to people who don't know the show well, etc. Just my opinion. To be fair, though, I didn't give a fair shake - perhaps a week.

#9107 9 months ago
Quoted from Guinnesstime:

Full TWD Premium pics.[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Are you able to take a photo or two of the bicycle girl light. I can't seem to be able to buy one in oz and would like to try and make something. That area is lost otherwise. No idea where to mount the led or connect it

#9108 9 months ago

I was hoping I could get some help/advice with a problem I’m having with my left ramp. I’ll explain this the best way I can.

The balls that I send up the bicycle girl ramp (left ramp) are getting stuck in the ramp behind the Back box. When I shake the machine they remain stuck. When the ball search kicks on they still stay stuck.

I tried manually rolling the balls with force by hand to test it because I know the ramp is step but nope, still stuck. The only way I can get the balls out of there is by taking off the glass and raising the play field. The balls then roll down the right ramp.

Is this a common problem?

I tried looking for similar problems like this in the previous forums but couldn’t find the same problem as this.

Your help is appreciated.

#9109 9 months ago
Quoted from McDoom:

The balls that I send up the bicycle girl ramp (left ramp) are getting stuck in the ramp behind the Back box. When I shake the machine they remain stuck. When the ball search kicks on they still stay stuck.

Probably a cable hanging down catching them.

#9110 9 months ago

I looked and didn’t see any cables but I’ll double check.

#9111 9 months ago
Quoted from YeOldPinPlayer:

Probably a cable hanging down catching them.

You were right it was a cable I just couldn’t see it. Found it after I stuck my hand in there.

Thanks so much, thought I had the ramp from hell or something.

#9112 9 months ago

I absolutely love this club thread (when compared to other club threads I’m in). All owners & prospective owners are nice & extremely helpful. Long may it continue!

#9113 9 months ago
Quoted from DavidPinballWizz:

I'm running Sterns... little more consistent package.

Honestly, I've always liked Stern's sound package on this game (ducks behind chair).

#9114 9 months ago
Quoted from jorant:

Honestly, I've always liked Stern's sound package on this game (ducks behind chair).

I thought Eskaybee did a perfect mix of stock and cleland. You don’t lose the stock callouts and you get good music and show callouts too.

#9115 9 months ago
Quoted from chuckwurt:

I thought Eskaybee did a perfect mix of stock and cleland. You don’t lose the stock callouts and you get good music and show callouts too.

That does sound great, currently running Cleland but might this give a try. Do you have a link where i can get the current code?

#9116 9 months ago

I would message eskaybee to see if he can help. I don’t have this handy.

#9117 9 months ago

So long shot

But i screwed up a color dmd install on my machine. Installed the ribbon cable backwards and also wrong power source. I know im stupid.

The ribbon cable sparked and smoked i switched the machine back off after 1-2 seconds once i saw the spark.

I installed a new ribbon cable and the dmd correctly.

And the machine wont boot. When switched on now the top left board lights up. Accessory power items light up. (Speaker lights and under cab lights) But the only play field lights are the two tiny red lights right in front of the Prison.

Just wanted to ask here before i sent the cpu board out for repair.

Maybe theres something else i should here first. I checked the fuses on the top left board as well. While they were in the machine though.

#9118 9 months ago
Quoted from bgwilly31:

So long shot
But i screwed up a color dmd install on my machine. Installed the ribbon cable backwards and also wrong power source. I know im stupid.
The ribbon cable sparked and smoked i switched the machine back off after 1-2 seconds once i saw the spark.
I installed a new ribbon cable and the dmd correctly.
And the machine wont boot. When switched on now the top left board lights up. Accessory power items light up. (Speaker lights and under cab lights) But the only play field lights are the two tiny red lights right in front of the Prison.
Just wanted to ask here before i sent the cpu board out for repair.
Maybe theres something else i should here first. I checked the fuses on the top left board as well. While they were in the machine though.

Have you checked the fuses ?

#9119 9 months ago

Do the leds for the fuses light up, any out? If so replace those fuses that are out.

I saw, a guy do similar, and he luckily only cooked one fuse and a standard dmd when he swapped out a Colordmd and plugged the lcd cable to the led dmd. Doh

Also what dmd where you installing lcd or led? That's give us an idea to how much cooking was involved

#9120 9 months ago

Just had an amazing game. Was really close to starting my fourth prison where I only needed maybe three more jackpots in the second stage, but my quest for siege continues. I did escape the horde though. Nailed a bunch of shots at the start so had like four balls in play. When I was down to one escape was lit. 420,000,000 out of horde. Didnt get terminus either, lol

IMG_20200520_194547 (resized).jpg
#9121 9 months ago
Quoted from PinballTilt:

Just had an amazing game. Was really close to starting my fourth prison where I only needed maybe three more jackpots in the second stage, but my quest for siege continues. I did escape the horde though. Nailed a bunch of shots at the start so had like four balls in play. When I was down to one escape was lit. 420,000,000 out of horde. Didnt get terminus either, lol
[quoted image]

Wow big score. You did real well in horde but you must have had a great mode or two in the mix as well

#9122 9 months ago

i picked up a premium few months ago. Have noticed this happen a few times. Ball bounces back into trough and sits on top of the one on the VUK. Game doesnt seem to want to try to clear it.

I assumed it was a loose or flakey optic sensor.

Havent spent much time debugging but i did have some time today and put the trough through its paces. I expected the opto switch for the second ball in the trough not to register. But it was working 100 percent.

Anybody see this with their TWD prem/LE?

#9123 9 months ago
Quoted from Rickwh:

i picked up a premium few months ago. Have noticed this happen a few times. Ball bounces back into trough and sits on top of the one on the VUK. Game doesnt seem to want to try to clear it.
I assumed it was a loose or flakey optic sensor.
Havent spent much time debugging but i did have some time today and put the trough through its paces. I expected the opto switch for the second ball in the trough not to register. But it was working 100 percent.
Anybody see this with their TWD prem/LE?

Happens on a pro on location from time to time. I think buffaloatx says he plugs and unplugs the cable going to the sensor board down there. I shake the game to get a tilt warning and it usually kicks it out.

#9124 9 months ago
Quoted from Rickwh:

Ball bounces back into trough and sits on top of the one on the VUK. Game doesnt seem to want to try to clear it

The ball trough welds are probably broken.
The curved part right where it ejects breaks the welds and then it is kind of springy and bounces the ball back in a lot.

#9125 9 months ago
Quoted from DNO:

The ball trough welds are probably broken.
The curved part right where it ejects breaks the welds and then it is kind of springy and bounces the ball back in a lot.

I have the same issue. I thought its the strong eject power, and a stronger spring on the coil would take some power off.
I'll have a look at the welds. Is there an easy fix for this?

#9126 9 months ago
Quoted from ABE_FLIPS:

I have the same issue. I thought its the strong eject power, and a stronger spring on the coil would take some power off.
I'll have a look at the welds. Is there an easy fix for this?

Welding.

#9127 9 months ago

I tried that ... it looked like hell and I was afraid it would scratch the balls. For $35, it wasn't worth going back to my friends house to try again...

https://www.pinballlife.com/upper-ball-trough-assembly-2-piece-set.html

edit: I see your location...yeah, with shipping, you definitely would be better off getting it welded if that's the issue.

#9128 9 months ago
Quoted from setzkor:

I tried that ... it looked like hell and I was afraid it would scratch the balls. For $35, it wasn't worth going back to my friends house to try again...
https://www.pinballlife.com/upper-ball-trough-assembly-2-piece-set.html
edit: I see your location...yeah, with shipping, you definitely would be better off getting it welded if that's the issue.

Take it to a local engineering shop. It just needs re-fusing with a TIG welder. I’ve done a few on my games.

#9129 9 months ago

Hmm.
A game lasting nearly an hour, but just how many points? Does the game roll over at a certain point?
Where does he get the energy?
That's a heck of a lot of pinball!
It's a bit challenging to simply watch the clip, frankly. It's so bright/flashy/red.
Numerous great outlane saves!
Expert use of "X" and 2x PF scoring, plus stupid-large Multi-kill values.
A chance to see LMS completed!
This is how TWD can be played if you can actually stay up and advance through the game!
Hats off to KME. You make it look easy!

#9130 9 months ago
Quoted from Rickwh:

i picked up a premium few months ago. Have noticed this happen a few times. Ball bounces back into trough and sits on top of the one on the VUK. Game doesnt seem to want to try to clear it.
I assumed it was a loose or flakey optic sensor.
Havent spent much time debugging but i did have some time today and put the trough through its paces. I expected the opto switch for the second ball in the trough not to register. But it was working 100 percent.
Anybody see this with their TWD prem/LE?

I would try to attentuate the coil.
I've been through this myself on my game.
The ball eject from the factory was like a gun shot. I thought, fork, this is going to pulverize my poor shooter lane if I don't do something about it!
So I asked Chas at Stern about it and he suggested a substitute coil - which I bought/installed.
No help at all.
Then I tried a mechanical solution and it worked like a charm. I took an 11mm, six-point socket and cut the driver end off of it with a hacksaw, turning it into a sleeve about 15mm long. Then I put the sleeve on the coil's plunger (below the coil) to limit its travel, effectively scrubbing about a half of the coil's power. The result is a gentle-but-effective ball eject and no unnecessary wear to the PF in the shooter lane.
It would surprise me if your problem is being caused by a trough snout whose welds have failed. Did you take a closer look?

#9131 9 months ago
Quoted from Jason_Jehosaphat:

Does the game roll over at a certain point?

The Walking Dead (Premium/LE) rolls at about 4,294,967,295. It increments the ones digit by four each time it rolls.

#9132 9 months ago
Quoted from Jason_Jehosaphat:

I would try to attentuate the coil.
I've been through this myself on my game.
The ball eject from the factory was like a gun shot. I thought, fork, this is going to pulverize my poor shooter lane if I don't do something about it!
So I asked Chas at Stern about it and he suggested a substitute coil - which I bought/installed.
No help at all.
Then I tried a mechanical solution and it worked like a charm. I took an 11mm, six-point socket and cut the driver end off of it with a hacksaw, turning it into a sleeve about 15mm long. Then I put the sleeve on the coil's plunger (below the coil) to limit its travel, effectively scrubbing about a half of the coil's power. The result is a gentle-but-effective ball eject and no unnecessary wear to the PF in the shooter lane.
It would surprise me if your problem is being caused by a trough snout whose welds have failed. Did you take a closer look?

my welds are ok. it was the same probleme, machine gun eject power... added a big washer on the plunger and a second spring on the other side, works now too.

#9133 9 months ago

Hey guys ive searched the thread a bit for answers to the phantom well walker hits issue. I replaced the spring and bought a switch arm adjuster to try and bend it towards the switch more to not so easily disengage but still showing a ton of random hits, mostly side to side action like when a ball gets sent up into the shooter lane it will usually register a hit. Any other things to try before I just buy a new switch and try to remember how to solder?

#9134 9 months ago

It’s all in the switch. Just have to keep adjusting until you get it. There also is a connector up stream from the switch under the playfield I believe. Reseat that.

#9135 9 months ago
Quoted from chuckwurt:

It’s all in the switch. Just have to keep adjusting until you get it. There also is a connector up stream from the switch under the playfield I believe. Reseat that.

Yeah I tried the connector reseat as well i forgot about that one but still no go. I am wondering if maybe I am adjusting wrong, when I look at this thread:
https://pinside.com/pinball/forum/topic/walking-dead-wellwalker-adjustment

I tried bending the arm towards the switch, but another reply says bending away from the switch? I was thinking since it is firing too often I should be trying to bend it towards the switch to make it less sensitive but I could be doing things backwards.

#9136 9 months ago

Scored a 639M CDC yesterday... love this game!

My X champ recorded a (final) CDC shot worth 588M. This means all scoring in that mode except the final shot only scored 51M?
I think I shot a past mode shot twice, then 5 cdc ramps, then a lot shots before cashing in, but all unmultiplied till the final shot.

#9137 9 months ago

Dang... your CDC shot is higher than my highest score ever...

#9138 9 months ago
Quoted from JohnDeere:

Hey guys ive searched the thread a bit for answers to the phantom well walker hits issue. I replaced the spring and bought a switch arm adjuster to try and bend it towards the switch more to not so easily disengage but still showing a ton of random hits, mostly side to side action like when a ball gets sent up into the shooter lane it will usually register a hit. Any other things to try before I just buy a new switch and try to remember how to solder?

If you want to learn how to solder, you can try to learn from these sites: http://www.tin-solder-wire.com/ or http://www.tin-solder-bar.com/, hope this would be useful.

#9139 9 months ago

Currently looking for an original Stern TWD Shooter rod. Anybody offering one or has a link to a shop still in stock? Seems hard to find.

#9140 9 months ago
Quoted from DavidPinballWizz:

Scored a 639M CDC yesterday... love this game!
My X champ recorded a (final) CDC shot worth 588M. This means all scoring in that mode except the final shot only scored 51M?
I think I shot a past mode shot twice, then 5 cdc ramps, then a lot shots before cashing in, but all unmultiplied till the final shot.

Sweet! Rock that shirt!

#9141 9 months ago
Quoted from MrSmiley:

Currently looking for an original Stern TWD Shooter rod. Anybody offering one or has a link to a shop still in stock? Seems hard to find.

Is this what you are looking for?

https://www.pinballlife.com/stern-ball-shooter-assembly.html

#9142 8 months ago

I thought he meant the one with a zombie head on it but I could be wrong

#9143 8 months ago
Quoted from embryon:

I thought he meant the one with a zombie head on it but I could be wrong

Oh I didnt know Stern ever released that on their own.

#9144 8 months ago
Quoted from Rager170:

Oh I didnt know Stern ever released that on their own.

Maybe not I'm confused what this is referring to

Maybe go one of these

IMG20200604121940 (resized).jpg
#9145 8 months ago

I think people are referring to the Stern shooter rod

1591247289763732730484987913273 (resized).jpg15912473236821230921516422806048 (resized).jpg

#9146 8 months ago
Quoted from pinballaddicted:

I think people are referring to the Stern shooter rod
[quoted image][quoted image]

Exactly thanks, thats the one I was looking for but seems to be sold out everywhere. There are some custom shooters out there but I would prefer the Stern one since its the nicest looking. Let's see if I can find one, otherwise I'll settle for a third party one.

#9147 8 months ago
Quoted from MrSmiley:

Exactly thanks, thats the one I was looking for but seems to be sold out everywhere. There are some custom shooters out there but I would prefer the Stern one since its the nicest looking. Let's see if I can find one, otherwise I'll settle for a third party one.

Best of luck!

#9148 8 months ago
Quoted from MrSmiley:

Exactly thanks, thats the one I was looking for but seems to be sold out everywhere. There are some custom shooters out there but I would prefer the Stern one since its the nicest looking. Let's see if I can find one, otherwise I'll settle for a third party one.

not sure I would call it " nice looking" but look around you may be able to find just the head on ebay or similar and it is simple to drill out and epoxy to a shooter rod shaft.

#9149 8 months ago

Bicycle Kicks Rule!

How many of you are hitting new shots on your TWD thanks to "bicycle kicks"?

In case it's not obvious, a bicycle kick in pinball happens when you backhand a ball out of the air, high on the flipper, sending it on a trajectory that is otherwise impossible from that side. For example, it's not all that uncommon to bicycle kick the Arena ramp from the right flipper, or the CDC ramp from the left flipper.

Today, for the first - and probably *only* - time, I bicycle kicked Tunnel from the right flipper. I know, I know! Tunnel is IMPOSSIBLE from the right flipper - even as a BK - so I must have caromed off the Well Walker's hip. It was CRAZY! I do wish there were more shots on this layout, so adding one, BK-style, is always welcome!

Pele.bicycle.kick (resized).jpg
#9150 8 months ago

First-ever BB Super for me today!

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