Quoted from chuckwurt:
Just the nature of magnets in a game. If the action was more “random” it would still throw it down the middle at some point.
One of the reasons why I’m okay with magnets being skipped in a game unless it’s like Oktoberfest and it’s to setup an upper flipper shot or feed the pops.
In most cases, the magnet doesn't even toss the ball though, it will just drop it or actively fling it SDTM.
My game is pitched properly and is level side-to-side. I've checked the front, and the back. I've rotated the core, rotated the magnet coil. I rarely get SDTM from the pops, which is a leveling issue if you do, but it's hit/miss for SDTM on the prison magnet. I would be 100% ok if the magnet had more action and throw it down the middle occasionally. Wolvie in XM does it sometimes (left outlane esp), but I can at least see activity of the ball. On my TWD, I see little or no activity. A 2 second ball-saver or more action is all that's really needed.
To your point, I may just turn it off, because it really doesn't do anything in the game other than give time to look at the animation, and screw me over lol.