(Topic ID: 106132)

TWD Club, only walkers not welcome !!!


By pinball_erie

5 years ago



Topic Stats

  • 8,810 posts
  • 583 Pinsiders participating
  • Latest reply 1 hour ago by Who-Dey
  • Topic is favorited by 200 Pinsiders

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Topic index (key posts)

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There are 8810 posts in this topic. You are on page 125 of 177.
#6201 1 year ago
Quoted from Soulrider911:

So we got a walking dead pro st work, and I have been so much fun playing it. Only issue is I have no strategy best I can get is like 34k. Would love some strategy advice, have watched Bowen’s video as well cheers

Also make sure the new code is install on game 1.60

#6202 1 year ago

Sadly the game has the oldest code lol spiderpin

#6203 1 year ago

Weirdest thing
Out of the blue,zero tech alerts,etc
Well walker multiball is now spitting out 3 or 4 balls
Wtf

#6204 1 year ago
Quoted from Damien:

So after hitting Horde on the first day, this game has been completely humiliating me!
My average ball times is 1:10, and I just can't get anything going. I hate that you get a mode started and the game screws you with a stupid drain from the prison magnet or from dropping out of the tunnel.
Not sure about this game!

When the prison magnet catches the ball and you see the animation where the guy is getting hit in the head with a crowbar, start flipping your flippers when he gets hit the second time and usually the magnet will throw the ball to the left or right. As far as the ball coming out of the pops and draining sdtm, you have to nudge when the ball is at the end of the tunnel ramp. Try these two things and report back.

#6205 1 year ago
Quoted from Soulrider911:

So we got a walking dead pro st work, and I have been so much fun playing it. Only issue is I have no strategy best I can get is like 34k. Would love some strategy advice, have watched Bowen’s video as well cheers

The best tip I ever got is let the ball dead bounce coming out of the pops. Usually it will bounce off the left flipper for an easy catch on the right flipper. Then you take a shot at the drop targets if your ball saver is on, work towards prison or well walker multi-ball if your ball saver is off.

Pay attention to your drop target bank, work towards Blood Bath multi-ball. You can start it in as few as four completions. If not paying attention it may take ten if you're unlucky.

Most of your points are in the modes. Do well in them and you'll start your multi-kills and make progress towards Horde. There are other ways to start multi-kills too.

Save your X multiplier shot(s) for a time when you have something valuable to shoot at.

#6206 1 year ago

How do you start Siege?

#6207 1 year ago
Quoted from Damien:

How do you start Siege?

Kill twelve Yard walkers during Prison multi-ball. There is a counter shown on the DMD as of v1.60 that shows the number remaining. Hit the prison again when the counter gets to zero.

There is some confusion on that point because the rules doc said it was twelve prison jackpots needed. I've been watching the DMD with the new code and it doesn't decrement on a jackpot, only on a "yard walker" kill. If someone wants to do some glass off testing and update the rules wiki (linked from the key posts at the top of the page) that would be most appreciated.

#6208 1 year ago
Quoted from Damien:

So after hitting Horde on the first day, this game has been completely humiliating me!
My average ball times is 1:10, and I just can't get anything going. I hate that you get a mode started and the game screws you with a stupid drain from the prison magnet or from dropping out of the tunnel.
Not sure about this game!

When the prison magnet has the ball hit both flippers to release it... when you see it fall maybe a half inch down hit both flippers again to pulse the magnet... this will yank it back a bit and hopefully off to one side or the other. Sometimes you'll even get a free hit at the head as it flings it upward.

Mine's pretty finicky so I have to time it just right. Other machines I've played allow you to simply hit both flippers repeatedly (after the first hit to disengage the ball) to fling the ball around. With mine I get one chance but it usually works - think of it as another skill set for the game

Tunnel shouldn't be an issue so trying raising or lowering a single leg in the front until you find the sweet spot. Mine very rarely puts it down the middle. And I do very little shoving and shaking.

#6209 1 year ago

here is my 60 second tutorial

#6210 1 year ago
Quoted from bridgeman:

When the ball is in prison magnet I use a “shimmy” of the game. Not a nudge but a slight shimmy back and forth within the tilt. On my Premium many times the magnet will
Sling ball to side rather than drop straight down the middle when I shimmy. My daughter came up with this.
As for Tunnel you have to really watch the ball when in the pops and learn a feel how it will exit. Once you spend some time on it you will get a good idea where the SDTM exit is and can nudge it.
Or you can sell the game.

you have to play it like your battling zombies for your life!

#6211 1 year ago
Quoted from NeilMcRae:

here is my 60 second tutorial
» YouTube video

Nice job on the tutorial Mr McRae.

#6212 1 year ago
Quoted from NeilMcRae:

here is my 60 second tutorial
» YouTube video

lol... i know i was missing something... but for sure, now i'm a better player

#6213 1 year ago

Played a few more games today on the pro we have at work. Man, I'm not sure if all Walking Deads get this many center drains, but it more than I have gotten on any other game to the point I dont even want to play it. Consistently coming out of the pop bumpers I'd estimate about 85% go down the center.

#6214 1 year ago
Quoted from RipleYYY:

lol... i know i was missing something... but for sure, now i'm a better player

- lets see your 60 second tutorial

#6215 1 year ago

easy : dont lose the ball... dont lose the ball... dont lo... shit ! i lose the ball !!!

#6216 1 year ago

Officially a member of club dead. Brought my Walking Dead premium home this week. What an intense game. The theme fits this pin perfectly.

My machine came loaded with Cleland. It sounds good and reading up in the forums it seems to be what people prefer but I want to give the stock sound a listen to and decide for myself. How would I go about doing that? Do I need to do a factory reset? If I do, will I need to reload v1.6 again? I imagine I would.

thanks

#6217 1 year ago
Quoted from zephee:

Officially a member of club dead. Brought my Walking Dead premium home this week. What an intense game. The theme fits this pin perfectly.
My machine came loaded with Cleland. It sounds good and reading up in the forums it seems to be what people prefer but I want to give the stock sound a listen to and decide for myself. How would I go about doing that? Do I need to do a factory reset? If I do, will I need to reload v1.6 again? I imagine I would.
thanks

You need to download the latest code from sterns website and update it using those files.

-3
#6218 1 year ago

Which of the two do you prefer?

IMG_20180416_193953 (resized).jpg

IMG_20180407_125415 (resized).jpg

#6219 1 year ago
Quoted from NeilMcRae:

here is my 60 second tutorial
» YouTube video

Thanks for posting, that is a fantastic strategy. Easy to talk about, very hard to do.

#6220 1 year ago
Quoted from RipleYYY:

easy : dont lose the ball... dont lose the ball... dont lo... shit ! i lose the ball !!!

lol

#6221 1 year ago
Quoted from mannymasy:

Which of the two do you prefer?

I’d choose the top one, but I prefer factory lighting on the Premium.

#6222 1 year ago
Quoted from mannymasy:

Which of the two do you prefer?

Definitely the top one. Lose the green and you're all set

#6223 1 year ago
Quoted from mannymasy:

Which of the two do you prefer?

Top with a dash of green. On well walker

#6224 1 year ago
Quoted from NeilMcRae:

aquí está mi 60 segundo tutorial
" Video de Youtube

It's a shame not to know English ...

#6225 1 year ago

so that such?

IMG_20180419_014452 (resized).jpg

#6226 1 year ago

Lose the green and blue mid playfield. Light some GI red upper two thirds and drains plastics. GI warm or sunlight mid playfield, slings, and some back GI. For a little color separation add blues to back panel. Throw a couple red comet matrix strips in the drain and behind the ramps and you’re all set.

#6227 1 year ago
Quoted from Soulrider911:

Played a few more games today on the pro we have at work. Man, I'm not sure if all Walking Deads get this many center drains, but it more than I have gotten on any other game to the point I dont even want to play it. Consistently coming out of the pop bumpers I'd estimate about 85% go down the center.

Put a matchbook under one of the front legs

Heck can you even find a matchbook these days?

#6228 1 year ago
Quoted from mannymasy:

It's a shame not to know English ...

Hey it’s not that bad!

#6229 1 year ago
Quoted from NeilMcRae:

¡Oye, no es tan malo!

I do not speak that is bad, I say that I do not speak English and I do not understand ...

#6230 1 year ago
Quoted from ZMeny:

Pierde el campo de juego medio verde y azul. Encienda algunos GI rojos en los dos tercios superiores y drene los plásticos. GI cálido o la luz del sol en el campo de juego, eslingas y algunos GI de vuelta . Para una pequeña separación de color, agregue blues al panel posterior. Lanza un par de tiras de matrices de cometas rojas en el desagüe y detrás de las rampas y todo listo.

eliminate green and blue?

#6231 1 year ago

IMG_20180419_122700 (resized).jpg

#6232 1 year ago

Perfecto Manny!

#6233 1 year ago

Damn looking good now. Add some blue in backboard above ramps and prison and I’ll think you’ll be happy. Nice job!

#6234 1 year ago

Thankssss!!!!!

#6235 1 year ago
Quoted from ZMeny:

Maldito buen aspecto ahora. Añade un poco de azul en el tablero por encima de las rampas y la prisión, y creo que serás feliz. ¡Buen trabajo!

Thanksssssss, 3 lights Up prisión?

#6236 1 year ago
Quoted from mannymasy:

Thanksssssss, 3 lights Up prisión?

Put all the backboard lights in Blue then swap with whites as needed.

#6237 1 year ago

neilmcrae whoah thanks for that tutorial! I've only had the game a few weeks and barely cracked 400k. Tried your approach on a single game and would have cracked a billion if I didn't choke on the last two balls

Also... mannymasy the previous owner of mine added a blue strip behind the ramps, the bulbs in the backboard lights are all red.... so there it is if you're wondering what it looks like.

twd (resized).jpg

#6238 1 year ago

Here’s mine, blue back ramps, green bicycle girl, red back board, my version of pin stadium on lower part of pf only.

image (resized).jpg

#6239 1 year ago

Your game looks so much better now than before, nice job!!

#6240 1 year ago
Quoted from Who-Dey:

¡Tu juego se ve mucho mejor ahora que antes, buen trabajo!

thanks !!!!!
I had lights behind the ramps but I can not get them to light up well and I eliminated it ...
It's fine with everything in red the truth. Thanks for the ideas

#6241 1 year ago

do you know if each of the multikill lights a particular weapon insert? ... for example to light the insert of the gun that multikill must be made?

#6242 1 year ago
Quoted from mannymasy:

do you know if each of the multikill lights a particular weapon insert? ... for example to light the insert of the gun that multikill must be made?

Each weapon isn’t linked to a specific multikill. There are more multikills than weapons, so it can’t work like that.

#6243 1 year ago

Finally put up a respectable score!

IMG_20180421_163129 (resized).jpg

#6244 1 year ago
Quoted from Damien:

Finally put up a respectable score!

Put the glass back on

#6245 1 year ago
Quoted from Who-Dey:

Put the glass back on

Haha. I may need the glass off if I ever want to reach LMS, but for that score, I did it fair and square.

People have posted much higher scores on this game, but for me and my skill (or lack thereof) I'm content with it! Not sure I'm ever going to beat it though haha!

#6246 1 year ago
Quoted from Damien:

Haha. I may need the glass off if I ever want to reach LMS, but for that score, I did it fair and square.
People have posted much higher scores on this game, but for me and my skill (or lack thereof) I'm content with it! Not sure I'm ever going to beat it though haha!

I am surprised after getting a score like that you would say you lack skill. That makes me feel like I am a complete piece of shit player. Lets get one thing straight, if you are putting up a score like that you are plenty skilled no need to rub our noses in it.

#6247 1 year ago
Quoted from Soulrider911:

Played a few more games today on the pro we have at work. Man, I'm not sure if all Walking Deads get this many center drains, but it more than I have gotten on any other game to the point I dont even want to play it. Consistently coming out of the pop bumpers I'd estimate about 85% go down the center.

LTG has a twd and ill be dammed if it isnt the best playing twd out there. Makes me feel like a good player. All the tight shots are as smooth as butter

#6248 1 year ago
Quoted from Damien:

Haha. I may need the glass off if I ever want to reach LMS, but for that score, I did it fair and square.
People have posted much higher scores on this game, but for me and my skill (or lack thereof) I'm content with it! Not sure I'm ever going to beat it though haha!

If you were here to witness the amount of ass whipping this game has put on me, you'd realize that score was probably a gift from the Pinball God's, and won't be seen again!

I only say lack of skill because I'm very inconsistent. I do occasionally have a game where I'm locked in, but as a general rule, I'm throwing up middle fingers and yelling out stuff I prefer not to write here haha.

#6249 1 year ago
Quoted from Damien:

If you were here to witness the amount of ass whipping this game has put on me, you'd realize that score was probably a gift from the Pinball God's, and won't be seen again!
I only say lack of skill because I'm very inconsistent. I do occasionally have a game where I'm locked in, but as a general rule, I'm throwing up middle fingers and yelling out stuff I prefer not to write here haha.

That’s not you, it’s TWD

#6250 1 year ago

TWD is the devil... simple as that ! fantastic pinball, but surelly the more hard/punishing one to play...

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