(Topic ID: 187666)

**Tube Time** - Custom Surfing Pinball

By swinks

6 years ago


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  • 405 posts
  • 73 Pinsiders participating
  • Latest reply 3 years ago by swinks
  • Topic is favorited by 73 Pinsiders

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You're currently viewing posts by Pinsider zacaj.
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#7 6 years ago

Cool idea to use the existing code!

How is the 'activate Huey bonus collect' going to work? Doesn't skateball just always collect on the eject, no activation necessary?

#12 6 years ago
Quoted from swinks:

I wanted to add a bit more of a challenge as the ramp from the wave will direct feed to the rhs flipper but when activating the switch it will divert to HUEY for bonus collect - just trying to mix it up a little.

Ah, so you've still got an extra mech in there doing the diverting?

3 weeks later
#99 6 years ago

It'd be cool if weak shots would fall off the bottom of the wave and hit the right drop targets

1 week later
#158 6 years ago
Quoted from swinks:

yes it is, something a little different and you can get a visual on how much you can tilt the game, using a few custom parts and a 6mm rod end bearing.

Nice! I've been wishing a game had a visible Tilt bob for a while

1 month later
#188 6 years ago
Quoted from etlandfill:

I'm sure you both get a lot of lurkers like me who read updates regularly but don't post much.

Lurkers sound off!

6 months later
#355 6 years ago
Quoted from SeaLawyer:

Awesome, project, swinks! Can't wait to see the finished product (so you can get back to DoH!!)...
Quick question: did you build the Solidworks objects like the flippers/bumpers/etc. from scratch, or is there a repository of them available somewhere?
Cheers,
Vaughn

There's some on http://pinballmakers.com/wiki/index.php/Files_Section

#358 6 years ago
Quoted from SeaLawyer:

I thought about maybe designing it first in Visual Pinball

I wouldn't really trust the physics of Visual Pinball or Future Pinball. The best way I've found is just to have a whitewood and start sticking stuff on it to test. A lot of things you'd think will work well won't, and vice versa. I'd love to have a community that discusses things like designing ramps to have good flow, or to be back-handable, angles for shots, etc, build up some collective wisdom, but in the meantime I do a lot of 3D prints to proof stuff out

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