Quoted from kermit24:Somehow I knew you would be here bashing Ghostbusters again. We know how you feel. All of pinside knows...
Dude answered a specific request for opinions on GB so give him a break.
For me, this is way tough between TWD Premium and TSPP. TWD Prem gives you walker bombs and the strategy that goes with them, along with the awesome GI (horde!), crossbow and other features. I wouldn't consider a Pro unless there was no other option. TWD is fast, vicious with a broad ruleset.. 5 wizard modes to work towards and killer music and sounds.
TSPP is also a great game and very unique with its extreme depth. As others have said, it's a long game, but it's NOT not too repetitive. You'll start with the standard modes + multiball... TV modes + standard 3-lock (couch MB) plus quicklock MB (Itchy and Scratchy) .. basically the same stuff seen in dozens of other games, and it's done well enough here to make a great game just from these standard features.
But, TSPP keeps piling it on. You get hurryups from comicbook guy, you get Bart's Daredevil modes to enhance playfield scoring. More modes come from the Treehouse, including stuff like Crazy Extra Ball (good f'n luck!) and Nuclear Disaster (whohoo!). Chalkboard awards and super scoring, Cletus kids and nuclear value awards. Then, TSPP hits yet another level with the wizard modes. Alien Invasion is an entire game unto itself and very unique. You also get Springfield Mystery Spot, Scratchy's Revenge, Pretzel Multiball, Daredevil Mania and Secret Stash. And you can stack these wizard modes with themselves, and you can (generally) stack them with the regular multiballs and modes (a few exceptions). And all of this is handled gracefully by the one timer to rule them all, easy to see right there on the TV screen. There just aren't many games designed with the elegance and depth of TSPP.