Quoted from Scandell:
I’m interested to try yours out. But I think you’ll find mine to be pretty amazing. . It will
Be nice for owners to have multiple options.
Do you have a successful work-around for the Monorail/Alien Invasion issue? Having the same song for those two modes is very unfortunate.
It's a good thing to put it on the community forum, centralizing our work allows everyone to find their way around.
I enjoy trying yours out and you had some great ideas, it's a lot of work on extracting and tweaking the sequences and timing. Congratulations to you !
Concerning Monorail, disaster, Alien music:
I decided to do with this constraint. I therefore "create", or rather say: assemble, from numerous sources and extracts from the symphonic theme, a music designed primarily for the Alien: an engaging symphonic music, giving a tense atmosphere, corresponding to the stress of advance in the Alien mission. Several days of work on this music, to take multiple extracts, sometimes very short, adapt their tones, their speed, and thus create a complete, exciting music, comprising a short introduction, a progression, a return to calm and a great progression .
this music, by the way, is also very suitable for the disaster: because it is a negative event, and also for the monorail, the mission corresponding to the tragic fact that the monorail is defective and threatens to crash.
Friends who have tried it find it very good! each player will judge.
if you have watched my video you hear the beginning of this music i voluntarily snap it at the end.
it's the only thing I don't like about your mix, but it's a personal point of view, and not at all negative to want to tell you that!
I understood your idea of wanting to use the alternativity of musics, and to try that the good music is engaged (1 monorail, and 2 alien, so that there is the disaster too). you deserve to try a solution !!
but in practice, it does not work:
even if the Pinsound engages the 3 songs in the desired order (SEQ 1-2-3)
=> disaster can begin before the monorail
=> when playing at 2, if the monorail is activated by player 1 and loses the ball, player 2 will have the Alien music on his monorail
=> has only one player, if on his first game he engages the monorail and the disaster but does not go to the Alien, he will therefore have the engagement of SEQ 3 on his 2nd game by doing the monorail.
=> and my last example which will be the main one: the pinsound can recall music several times in the same mission: you start the monorail, let's say you have the right music, if you go to the garage and the mystery kicks in : the mystery is a single directory, so the monorail directory is called again after the mystery, and suddenly the Alien music is activated ...
everything is a matter of taste and ideas! And it's good that everyone is looking for a different solution.
well done again for what you have done. players will have different mixes and that's good. this pinball machine needed a new soundtrack, and it's all the matters !!
I make a second message after this one to evoke another sound aspect on this pinball machine.