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Quoted from koops:I’d spent the past 3 days replacing my rusty ramp flaps.
In the process of doing that I saw there was an extra switch mount point on the right ramp. I tried out moving the entry switch there and it works fine.
I assume this was all common knowledge seeing how long this game had been out but it makes that ramp look so much better IMO!
The moes tavern sign hides it from the players point of view nicely.
It does look cleaner.
Quoted from koops:Just spent some time going through all the gallery pics looking for other mods/fixes.
I didn’t see any other relocated gates pictures, it’s possible that there is some other mechanical reason it’s there and I haven’t figured that out yet. Maybe a software timing issue as the two gates are now closer together = shorter time between entry and made gates registering?
Otherwise I don’t know why it wouldn’t have been just designed that way. Those huge gate supports are damn ugly though :/
Anyone know of any other free out of the box fixes/changes that should be done?
I’ll be checking titan for a rubber kit and comet for a led one.
Is there an independant and accurate list of rubbers and leds required for Simpsons?
Great thought about timing. Although I'm not sure if this game is timing aware between the ramp switches, this definitely moves the switch further from the opening of the ramp which would not register a short ramp shot. Does this switch register or award anything within the game or timed modes?
My initial thought is that this placement is more about the gate than the switch and that it serves more for affecting the trajectory of the ball. The gate is skewed, does this alter the ball's return on a short shot? What does the ball do when the gate is not there (on a short shot)?
Quoted from koops:(I’ll prefix this with the fact that I’m a new owner)
Played for 2 hours last night and didn’t notice anything different but I’d think it would take someone else that’s played a ton on a normal Simpsons to know if something tied to timed scoring changes.
Physically, weaker shots that didn’t make the ramp didn’t drain down the middle or anything.
One thing that did change, which could have been a result of the replacement flaps or cleaning of the switch wires, was that the ball was much faster on the right ramp. I had it fly off the ramp a couple of times.
Yes this is helpful. I would be mostly concerned about SDTM ball loses, but if you aren't seeing these that's great so far.
Regarding the timing of a ramp shot, check out the article on TWIP regarding a friend's home made pin; The Nightmare Before Christmas
https://www.thisweekinpinball.com/twip-tuesday-february-5th-2019/
Scroll down and read the Half Ramp Multiball rules/integration by @MarkInc
His Pinside thread is available here as well:
https://pinside.com/pinball/forum/topic/the-nightmare-before-christmas
Very fun and crammed with imaginative rules and has great flow.
I've put the Pin2DMD into my TSPP and gave a donation to the author of the colour files. I am loving it and the price cannot be beat!
I was suppose to see if I could help the author fix the colour issue when the score switches to BONUS, this is just white but aside from that everything else seems to be coloured nicely.
Quoted from vbobrusev:Let me know about scenes which I should to fix
Sorry, I've been crazy busy but I will get back to that. I was sharing my love for the work and not trying to call anyone out
Quoted from PinPickle:Little upgrade…
Decided to powdercoat (Sour Apple) Did the habitrails and monorail too. Legs will be here tomorrow. [quoted image][quoted image][quoted image]
Looks amazing! Did your powder coat guy need to strip the existing black powder somehow?
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