(Topic ID: 50801)

TSPP Owners Club..... Members Only!!!


By kwiKimart

6 years ago



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  • 476 Pinsiders participating
  • Latest reply 8 hours ago by Rarehero
  • Topic is favorited by 204 Pinsiders

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There are 4510 posts in this topic. You are on page 84 of 91.
#4151 4 months ago

Proud to say Im finally in the club!

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#4152 4 months ago
Quoted from jcar302:

Why is ball save so inconsistent?
I know it may not be a favorite option for you better players, but i'm not that good and probably never will be.
Sometimes it will give me a new ball, sometimes not, I don't see any rhyme or reason to it.
The best I can guess is that if the ball hits a single switch or target, it's over.
The roms are version 4, but I plan on getting a set of v5.
Does it change with v5?

If the yellow skill shot insert in the plunger lane is still flashing you're safe.

Edit: The yellow insert is how you can tell if the playfield has been validated or not. This mainly matters after locking a ball as you don't have the normal ball save that you'd get from starting a new ball. The switches that validate the playfield are pretty much every switch that isn't the pops and the slings. I'm not sure how many pops/slings you can hit before validation happens but it is a few at least.

#4153 4 months ago
Quoted from jcar302:

Why is ball save so inconsistent?
I know it may not be a favorite option for you better players, but i'm not that good and probably never will be.
Sometimes it will give me a new ball, sometimes not, I don't see any rhyme or reason to it.
The best I can guess is that if the ball hits a single switch or target, it's over.
The roms are version 4, but I plan on getting a set of v5.
Does it change with v5?

From your explanation I assume you actually don't have a ball save. By default you are right, if you hit no switch (i think?) it will let you have another go at the skill shot (provided the yellow triangle insert at the exit of the shooter is lit.) If you are running an up 2 date rom, the setting you are looking for is "free time", that will give you a true timed ball save

#4154 4 months ago

It's called freeze time.

#4155 4 months ago

I still can’t figure what that target does, it’s the only one that’s not marked and hitting it doesnt seem to do much

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#4156 4 months ago

The Left (Kwik-E-Mart) Loop scores points and adds a bonus multiplier. The
number of points awarded by the Kwik-E-Mart Loop is increased by a random
score
between 1,000 and 10,000 by hitting the target in front of the loop.

I think this is the answer....from the rule sheet...

#4157 4 months ago

Hi, I would like to share with you our current fundraising to purchase brand new pinball machines for our local Children's Hospital, they would replace the actual machines I've placed with my wife.
Share the love and don't hesitate to PM me for details :

https://www.ulule.com/des-lumieres-dans-les-yeux/
all details : https://www.deslumieresdanslesyeux.fr/en

#4158 4 months ago

New member and cannot believe I've waited this long to give this title a chance!
I had a great chance to pick my choice of pins from a large collection and after I played Simpsons it was 1 of the 5 I bought ... I had to have it!

https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/245#post-5033603

It's got color DMD, speaker lights, perfect playfield, special armor, full LEDs, sparkly TV, side decal art, and flipper fidelity speakers
So far, I've waxed it and made some minor fixes and am having a great time playing it
What a game!

Here's some beauty shots

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#4159 4 months ago
Quoted from MT45:

New member and cannot believe I've waited this long to give this title a chance!
I had a great chance to pick my choice of pins from a large collection and after I played Simpsons it was 1 of the 5 I bought ... I had to have it!
https://pinside.com/pinball/forum/topic/what-machine-did-you-bring-home-today-post-your-pictures/page/245#post-5033603
It's got color DMD, speaker lights, perfect playfield, special armor, full LEDs, sparkly TV, side decal art, and flipper fidelity speakers
So far, I've waxed it and made some minor fixes and am having a great time playing it
What a game!
Here's some beauty shots[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Good to see the original version of the tv mod is still working well!

I have a few other mods for TSPP now, if you're interested (treehouse to cover the double spot lamps, living room lampstand, In Rod We Trust flasher dome cover, and a monorail).

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#4160 4 months ago
Quoted from Sparky:

Good to see the original version of the tv mod is still working well!
I have a few other mods for TSPP now, if you're interested (treehouse to cover the double spot lamps, living room lampstand, In Rod We Trust flasher dome cover, and a monorail).[quoted image][quoted image][quoted image]

PM sent!

#4161 4 months ago

Shopping mine and I found this wire in the Homer head area loose. Not sure what it does. Anyone have info or a pic of how it goes?

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#4162 4 months ago

https://www.marcospecialties.com/pinball-parts/502-5016-00

That wire prevents a ball trap behind Homer's head. https://pinside.com/pinball/forum/topic/tspp-homer-head-trap-kit-1 looks like it has pictures which, if I recall correctly, are consistent with my game.

#4163 4 months ago
Quoted from ts4z:

https://www.marcospecialties.com/pinball-parts/502-5016-00
That wire prevents a ball trap behind Homer's head. https://pinside.com/pinball/forum/topic/tspp-homer-head-trap-kit-1 looks like it has pictures which, if I recall correctly, are consistent with my game.

Thanks!

#4164 4 months ago
Quoted from Sparky:

Good to see the original version of the tv mod is still working well!
I have a few other mods for TSPP now, if you're interested (treehouse to cover the double spot lamps, living room lampstand, In Rod We Trust flasher dome cover, and a monorail).[quoted image][quoted image][quoted image]

The lamp looks awesome I should get one and the big flasher there really bothers me. Actually all the flashers bother me !

I’m a bit dubious about the monorail mod, it looks really good but I fear it might block the view on a wide portion of the upper playfield, which is why I suppose they put a thin ramp.

#4165 4 months ago
Quoted from adol75:

The lamp looks awesome I should get one and the big flasher there really bothers me. Actually all the flashers bother me !
I’m a bit dubious about the monorail mod, it looks really good but I fear it might block the view on a wide portion of the upper playfield, which is why I suppose they put a thin ramp.

I understand the concern with the monorail. I had the game at GSPF with the monorail on, and had no complaints (were you at the show adol75 ?). The game had over 500 plays during the 3-day show. I sold out of the few monorails I brought to the show, and only have two left of the second batch. Not sure if any of those customers have installed yet, or not, but I haven't heard back from them, so that's a good sign so far.

- The garage and Otto's shot are visible over the monorail.
- The entrance to Moe's ramp is blocked, but Moe's sign and just above the entrance to the ramp are visible (it's very obvious where the entrance to the ramp is, in other words). I haven't had any problems hitting the ramp because of the monorail.
- The Daredevil Bart newton ball is blocked, but I never shoot for this on purpose. It's always a miss of the ramp or right orbit.
- The right orbit is completely visible.

#4166 4 months ago
Quoted from Sparky:

I understand the concern with the monorail. I had the game at GSPF with the monorail on, and had no complaints (were you at the show adol75 ?). The game had over 500 plays during the 3-day show. I sold out of the few monorails I brought to the show, and only have two left of the second batch. Not sure if any of those customers have installed yet, or not, but I haven't heard back from them, so that's a good sign so far.
- The garage and Otto's shot are visible over the monorail.
- The entrance to Moe's ramp is blocked, but Moe's sign and just above the entrance to the ramp are visible (it's very obvious where the entrance to the ramp is, in other words). I haven't had any problems hitting the ramp because of the monorail.
- The Daredevil Bart newton ball is blocked, but I never shoot for this on purpose. It's always a miss of the ramp or right orbit.
- The right orbit is completely visible.

I think that monorail looks awesome Sparky, like it was made by one of the Simpsons' cartoonists. If I had my TSPP back, I would buy that mod in a second. Good job!

#4167 4 months ago

Is the consensus for flipper buzzing when being held due to coil stops ? And that needs to be replaced ? I’m new to flipper repairs
Thanks

#4168 4 months ago
Quoted from Oneangrymo:

Is the consensus for flipper buzzing when being held due to coil stops ? And that needs to be replaced ? I’m new to flipper repairs
Thanks

Replacing mine stopped the buzzing. My homer head was buzzing pretty badly as well, replacing the stop cured that too.

#4169 4 months ago
Quoted from Heartbreak7:

Replacing mine stopped the buzzing. My homer head was buzzing pretty badly as well, replacing the stop cured that too.

Thanks for the advice, do you know of any instructions on how to replace a stop?
This is new to me
thanks

#4170 4 months ago
Quoted from Oneangrymo:

Thanks for the advice, do you know of any instructions on how to replace a stop?
This is new to me
thanks

Coil stops are held by two allen screws. Find the right size allen wrench, and you should be good.

Make sure the coil stop is up tight against the coil before tightening down the screws, otherwise you might still get vibrations.

#4171 4 months ago
Quoted from Sparky:

Coil stops are held by two allen screws. Find the right size allen wrench, and you should be good.
Make sure the coil stop is up tight against the coil before tightening down the screws, otherwise you might still get vibrations.

Do they need to be replaced or retightened ?

#4172 4 months ago
Quoted from Sparky:

Coil stops are held by two allen screws. Find the right size allen wrench, and you should be good.
Make sure the coil stop is up tight against the coil before tightening down the screws, otherwise you might still get vibrations.

Thanks, I ordered replacement parts and will give this a try!
Mo

#4173 4 months ago
Quoted from adol75:

Do they need to be replaced or retightened ?

Sometimes the stops are mushroomed, and that's why they vibrate.

#4174 4 months ago
Quoted from Oneangrymo:

Thanks, I ordered replacement parts and will give this a try!
Mo

Can you post the link ?

#4175 4 months ago
Quoted from adol75:

Can you post the link ?

Stern replacement flipper parts are available at Marco.com

#4176 4 months ago

I wuv my TSPP with all my heart. MY PRECIOUS!

#4177 4 months ago
Quoted from WackyBrakke:

I wuv my TSPP with all my heart. MY PRECIOUS!

Loving mine as well but having minor issue. Ball eject into shooter lane sometimes takes 2 attempts to get the ball into the lane
I've tried increasing coil strength with same result but less often

Checked coil mount and seems real snug

Anyone else experience this?

#4178 4 months ago

I would try cleaning or replacing the coil sleeve.

#4179 4 months ago

I finally found a really nice, minty TSPP to add to my collection! I missed out on two nearly perfect examples the past couple months, and it was really bugging me. I finally turned my wishlist alerts on when a TSPP came up for sale. This time a local one appeared, and I locked it up right away. These appear to be getting more and more valuable and sought after. I overlooked this game for years. I didn’t realize how deep the code was, or how much customizing you can do with it. I can’t wait to get it downstairs and get into it! Such a great theme and unique playfield design! Now, to learn the rules.

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#4180 4 months ago
Quoted from Pinkitten:

I finally found a really nice, minty TSPP to add to my collection! I missed out on two nearly perfect examples the past couple months, and it was really bugging me. I finally turned my wishlist alerts on when a TSPP came up for sale. This time a local one appeared, and I locked it up right away. These appear to be getting more and more valuable and sought after. I overlooked this game for years. I didn’t realize how deep the code was, or how much customizing you can do with it. I can’t wait to get it downstairs and get into it! Such a great theme and unique playfield design! Now, to learn the rules.[quoted image][quoted image][quoted image]

Congrats! You will really enjoy it!

#4181 4 months ago
Quoted from Pinkitten:

These appear to be getting more and more valuable and sought after.

I think the value is somewhat tied to the fact that non-routed examples are becoming harder to find (though still not as difficult as some of the rarer titles for sure). Because of how deep the code is, people just seem to hang on to them forever and less come up for sale. As the pristine ones filter into the hands of true simpson lovers or deep code lovers they just get bolted to the floor. Congrats on finding a nice example and welcome to the club!!!

#4182 4 months ago

Afyet almost 2 yrs of ownership I finally managed to beat my own GC score I made on the test game I did at previous owner

Score after 3 balls plus 1 extra ball

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#4183 4 months ago

And score after 5 balls plus 1 extra ball. My favorite setting for a pin is 4 plus 1 extra max but with tspp I ha e set it on 5 just to get further in the game.

I had mysteryspot twice and Alien Invasion once. This GC was double of the previous one. This was a game everything came together

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#4184 4 months ago

What angle should TSPP be set at?

#4185 4 months ago
Quoted from mthirkell:

What angle should TSPP be set at?

Easy answer: put the bubble in the level right between the lines.

Other answers: 6.5 degrees; whatever angle you like.

#4186 4 months ago
Quoted from Rensh:

And score after 5 balls plus 1 extra ball. My favorite setting for a pin is 4 plus 1 extra max but with tspp I ha e set it on 5 just to get further in the game.
I had mysteryspot twice and Alien Invasion once. This GC was double of the previous one. This was a game everything came together [quoted image]

Awesome score!

#4187 4 months ago

Hello, fellow TSPP club members. So I just added a very nice, clean TSPP built in 2008. The playfield is very close to mint. My question is, for those of you who have owned one for several years, are there areas that you would recommend placing mylar to protect against wear? I'm hoping TSPP is a keeper, and I have a feeling it is. I want to prevent any wear to vulnerable areas, if there are any that typically sustain damage over time. I don't want to use a playfield protector or too much mylar over everything, but I do like to use a little here and there for hot spots. I have the Cliffy protector around the Itchy and Scratchy scoop, but does the area directly in front of the 3 drop targets get worn over time? How about directly in front of the garage? I appreciate any suggestions people may have. Thanks!

#4188 4 months ago

Owned mine since 2003, haven’t put any protectors on except shooter lane where paint tends to come off. Game still looks like new.

#4189 4 months ago
Quoted from Lermods:

Owned mine since 2003, haven’t put any protectors on except shooter lane where paint tends to come off. Game still looks like new.

Which shooter lane protector?
A while back i bought a documented HOU simpsons that's pretty much flawless.
Would like to protect things that are likely to get damaged.
Was going to get some cliffy's, but his shooter lane protector didn't look to protect any paint.
I was also worried about the ichy and scratchy hole too, that one will be ok unprotected?
The pin will never get heavy use at my house.
Thanks

#4190 4 months ago
Quoted from jcar302:

Which shooter lane protector?
A while back i bought a documented HOU simpsons that's pretty much flawless.
Would like to protect things that are likely to get damaged.
Was going to get some cliffy's, but his shooter lane protector didn't look to protect any paint.
I was also worried about the ichy and scratchy hole too, that one will be ok unprotected?
The pin will never get heavy use at my house.
Thanks

The one cliffy sells, mounts under the apron just where the ball kicks out.

#4191 4 months ago

I placed mylar under the ball drops, similar to what Stern does today. A full set of Cliffies doesn't hurt, either.

http://www.passionforpinball.com/TSPP.htm

#4192 4 months ago

Protect those precious plastic garage ramps, people! They ain't exactly easy to replace.

#4193 4 months ago

Just encase it in plastic furniture wrap. Then nothing can go wrong. Simple and...... done.

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#4194 4 months ago

I&S saucer can get beat up pretty quick. I also like to put mylar under the metal ramp flaps. They tend to dig into the clear over time.

#4195 4 months ago
Quoted from Oneangrymo:

Just encase it in plastic furniture wrap. Then nothing can go wrong. Simple and...... done.[quoted image]

I wanna play it too tho, Mo!

#4196 4 months ago

Also, is that image of the pro model? My game looks different. I have an upper pf.

#4198 4 months ago
Quoted from Pinkitten:

Also, is that image of the pro model? My game looks different. I have an upper pf.

I don't think Stern used to make different models like they do now. ALL TSPPs have the upper playfield. There's no such thing as a TSPP Pro, Premium, or Limited. They're all the same. It was a simpler time.

#4199 4 months ago

I'd take a Simpsons pinball party vault edition...

#4200 4 months ago
Quoted from moonduckie78:

I don't think Stern used to make different models like they do now. ALL TSPPs have the upper playfield. There's no such thing as a TSPP Pro, Premium, or Limited. They're all the same. It was a simpler time.

Yep, I was just kidding with OneAngryMo...he posted a picture of a sofa with plastic on it, and said "encase it in plastic furniture wrap and no worries..." So I wondered if that picture was of the pro model! Just kidding around with Mo.

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