During Springfield Mystery Spot, you have to make all ten double scoring shots. Then, the garage door closes. You must hit the door and make a solid shot into it--all within a few seconds before it closes again. Doing so yields the super jackpot and you "win" Mystery Spot.
Edit:Flippers are reversed in this mode, too.
You get to Daredevil Mania by completing all four Daredevil modes. It's an untimed round where you must score 5 million points through shooting everything--bumpers, loops, ramps, targets, ect. Once you meet that quota, Daredevil Mania is completed.<blockquote
Collect all six hurry-ups, then hit Comic Book Guy one more time to start Secret Stash. Every hurry-up begins flashing, and are worth a countdown value of 500,000. Collecting one stops, awards, and resets the value. The Comic Book Guy can be hit at any time to reset all hurry-ups. There's also a 2 million bonus award for making all six hurry-ups *without* hitting Comic Book Guy. To beat Secret Stash, you must collect ten hurry-ups.
*Alien Invasion you get from at least starting all seven TV modes and then shooting the TV a final time when they're all over. It's a mode where you must lock a certain number of balls. Phase 1 involves locking two balls. Do so, and then you must lock three balls in the second stage, ect. The final stage tasks you with locking all five balls. Losing a ball when the ball saver is off moves you down a stage.
One ball can be locked in Itchy & Scratchy and Springfield Elementary, and two balls may be locked in the couch (the lit arrows/shots tell you which shots are available for locks). The timer is determined by the number of TV modes you've completed. Lock all five balls in the final stage to beat Alien Invasion.
*Scratchy's Revenge comes from playing through all four Itchy & Scratchy multiballs. Shots score jackpots, counting down to a super at the Itchy & Scratchy saucer. Super is lit at 15 jackpots - the number of super jackpots you've made in the other four multiballs. Get a super jackpot, and you win Scratchy's Revenge.
* Another goal for Super Duper Mega Extreme Wizard Mode is to make all 5 super jackpots in Couch Multiball.
* Pretzel Multiball is not a goal for SDMEWM, but is still there. Requires 26 Cletus Kids (or 26 left orbit shots). I don't know the rules to this one.
* Don't forget about the Treehouse of Horror modes if you want to capture those. Many of them available are timed rounds like Nuclear Disaster, Krusty's Nightmare, Apu's Giveaway, Captain's Bounty, and Crazy Extra Ball (light Treehouse by making enough right ramps, then shoot side left ramp to collect).
Phew. Hopefully that makes a little sense and helps with your project.