Very productive day on my TSPP.
2 of my three pops weren't firing. The switch was registering but the coil would not fire during a test. Was thinking that I was going test everything from fuses to transistors. Fortunately, the ground wire on each just needed to be re-soldered. Working properly now!
Rebuilt the remaining flippers. Found out that one of the long tubes that extends the mini-flipper to the coil was cracked and broken on the bottom. It still seems to function but I may need to get that replaced at some point.
Was running into a strange issue with the garage. Occasionally, a shot would get "lost" in the back. It wouldn't land in the loop nor would it continue back to the VUK to the upper play field. Turns out that after removing the upper play field, a small piece of the ramp in the back was broken and it was just enough to let the ball just sit on the metal rail and the ramp gap. Of course Marco doesn't have that ramp piece in stock. I had to improvise and so far, my make shift mod is working and the ball isn't being held up.
Now it is time to upgrade to v5 roms(on order) and get a new set of rubbers (on order as well). Tried adding an external subwoofer, but it sounded really muddy and will have to wait and see. Maybe a flipper fidelity upgrade is in order. Mods are also on the way. Moe's tavern for sure. Any others?
Still, this machine is so much fun. Now I need to get a Phd to learn the rule set.