Quoted from Lermods:Congrats. The basic strategy is to start the tv modes. If the yellow arrow by the tv is lit, shoot the tv to start it and then hit the flashing inserts. For monorail mode, let the ball drain down the month rail ramp 5 times I think it is. If the yellow tv insert light is not lit, shoot the right orbit, known as the krusty loop, to light it again, rinse and repeat. Do that for all the modes and you will reach alien invasion. You don't need to finish the modes to start AI, but for each mode you finish, more time gets added to AI. Plus, finishing modes can give valuable victory lap scoring. That is just the basics, there are many more modes not associated with the tv, read the rule set for those.
Sure... No problem... Piece of cake...
Glad I'm not feeding loonies into it!
Quoted from Reidyb3:Sure... No problem... Piece of cake...
Glad I'm not feeding loonies into it!
Better to feed loonies than USD!
Quoted from Shapeshifter:Also just joined as got HUO TSPP.
Never have I played a game with so many shots on a table!
Not even close to understanding it yet.
In monorail mode I had the ball draining down the rail but it didn't seem to advance?
Monorail mode is
Drain from upper playfield
Shoot a lit shot
Drain from upper playfield
Rather rinse repeat.
Hope that helps
Enjoy!
Every now and then I speed run Alien Invasion for fun. Take the challenge. Here is my best so far at 7min 45sec, with a big chunk of wasted time in there. Should be easy for someone to beat.
Quoted from Rickwh:Monorail mode is
Drain from upper playfield
Shoot a lit shot
Drain from upper playfield
Rather rinse repeat.
Hope that helps
Enjoy!
Ah, thanks - I thought mine was broken but I was just draining without hitting a lit shot!
Going to take many months to work this game out, which is good.
This game can drive you crazy. Game after game of sub-million scores and comic book guy insulting you. Next you pull off a prolonged multi-ball, hit a few ramps and orbits then all of a sudden things go nuts with the reverses flippers and 5 balls. Thought I was going to have a seizure!
Playfield plastic protectors for TSPP now available...
https://pinside.com/pinball/forum/topic/tspp-pf-plastic-protectors-now-available
(lighted Moe's sign mod as well).
Quoted from Mike_M:Just picked up TSPP yesterday- my first pinball machine! Looks like the start of a new addiction...
IMG_0163_(resized).JPG
Welcome!
Hey all, thought I'd give a heads up that the newest set of rule cards I've designed are for TSPP!
Feel free to download @
http://pinballboy.com/rulecards/tspp-v1
Quoted from chadsugg:Hey all, thought I'd give a heads up that the newest set of rule cards I've designed are for TSPP!
Feel free to download
Beautiful design, nice work!
Calling all TSPP pinball owners, if you haven't reviewed TSPP on IPDB.org, please head over there and give it straight 10s:
http://www.ipdb.org/machine.cgi?id=4674
Currently TSPP is ranked 21st and is rated a 8.07/10, and I just think that's a travesty.
Quoted from chadsugg:Hey all, thought I'd give a heads up that the newest set of rule cards I've designed are for TSPP!
Feel free to download @
http://pinballboy.com/rulecards/tspp-v1SimpsonsV1Pre_(resized).jpg
Looks great!
Not to nit pick, but thought youd want to know there is a typo on Daredevil line. It says "playfield shorts" instead of "playfield shots"
Quoted from Rickwh:Looks great!
Not to nit pick, but thought youd want to know there is a typo on Daredevil line. It says "playfield shorts" instead of "playfield shots"
Nit picking is good, I hate typos!
For now though, I'll blame the typo on Bart, and just say EAT MY SHORTS!!
But seriously, I'll get that fixed first thing tomorrow, and thanks for the heads up
Typo has been fixed on the rule cards. Will be making many more completely different versions of these down the road. Next up will probably be a Treehouse of Horror themed set.
Which flipper rubbers do yall have on TSPP
I replaced the tired factory red flipper rubbers when i got my TSPP with red super bands. I have superbands on my met pro and TFLE and they are nice. But on my TSPP i find it very difficult to control the ball (catch and cradle). It seems to bounce off the wire guide rails and the super bands and just stay out of control. Balls bounce off flippers and back up into the slings, balls rolling down the inlane even slow ones wont stop on the flipper bat etc.
After about a year of frustration, tonight i switched out to some new factory red rubbers and they were also bouncy, bout the same. Maybe a bit better. Then i swapped out to some purple rubber ones i had. Surprisingly they match the playfeild well and are a lot less bouncy. Dead flipper passes dont bounce back up into the slings, i can actually catch the ball more often.
So whats everyone use on their TSPP? Do you find it more bouncy than other stern pins, or is it just me and my imagination. Maybe i should jack the back legs up some to increase the pitch? Any ofher ideas?
Quoted from NightTrain:I used the reach across with opposite arms trick, which made it pretty easy. This is such an awesome game!
I suffered a week or two before finally insisting that my wife try it after she'd double-flip painfully through it and get pissed off. It works really well for me.
Quoted from Rickwh:Then i swapped out to some purple rubber ones i had. Surprisingly they match the playfeild well and are a lot less bouncy.
Funny you ask, there should be a full set of purple superbands in my mailbox tomorrow or the day after. I shall report back!
Quoted from Rickwh:Which flipper rubbers do yall have on TSPP
I replaced the tired factory red flipper rubbers when i got my TSPP with red super bands. I have superbands on my met pro and TFLE and they are nice. But on my TSPP i find it very difficult to control the ball (catch and cradle). It seems to bounce off the wire guide rails and the super bands and just stay out of control. Balls bounce off flippers and back up into the slings, balls rolling down the inlane even slow ones wont stop on the flipper bat etc.
After about a year of frustration, tonight i switched out to some new factory red rubbers and they were also bouncy, bout the same. Maybe a bit better. Then i swapped out to some purple rubber ones i had. Surprisingly they match the playfeild well and are a lot less bouncy. Dead flipper passes dont bounce back up into the slings, i can actually catch the ball more often.
So whats everyone use on their TSPP? Do you find it more bouncy than other stern pins, or is it just me and my imagination. Maybe i should jack the back legs up some to increase the pitch? Any ofher ideas?
Titans. Awesome. Yellows at the bottom and purple on the third. Yes, purple is a surprisingly good look.
They sure do! Mine should be on their way... OCD board and RGB LED panel next. I'm having almost as much fun with the glass off as I do playing this game. Purple superbands really helped a lot, wife got to Alien Invasion on her first ball after we put 'em on.
Had an awesome game tonight.
During first couch MB i was down to two balls. All 3 drops were knocked down, and somehow i lucked out and one of the two balls came to rest on top of the row of drops and stayed there. So i was able to pretty much work in single ball play with the MB running. I was able to get 2 super jackpots (most ive ever lit) and was greedily working on the 3rd before the ball got knocked off the targets to continue real MB play.
Ended up making it to 5ball round of alien invasion (most i had ever done was 3 or 4 ball round). Wasnt able to complete invasion though. Tough fun mode.
Completed secret stash
Played scratchy's revenge (or is it Itchy's??). Is there a completion for this or just playing it. Ill have to reread bowens rule sheet. I didnt even know what to do in this mode. First time getting there.
Finally also played the backwards flipper button mode (name escapes me at the moment). Also dont know if there is a competion of the mode or just rack up points?
Pretty stoked! But follow up games have all been short ball draining. Imguess thats how it goes.
Quoted from TKDalumni:Can someone post what the differences are in the 5.0 rom?
http://www.actionpinball.com/tech/tspp.txt
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 5.00 OR HIGHER. ***
- Mystery award no longer gives the same award back-to-back in competition
mode.
- Mystery award no longer lights extra ball if one was already lit.
- Mystery award no longer lights special if one was already lit.
- Kwik-E-Mart standup now changes digits correctly in competition mode.
- HSTD Reset now also resets Grand Champion (there is now no way to manually
erase the non-grand-champion scores, they will reset themselves only on
the HSTD Reset Count adjustment). This is to address not being able to
change the default grand champion score.
- If an Otto award gets stacked in the display queue, it will now show the
correct shot that was doubled (previously it would generally always show
upper playfield at 2x scoring if it was queued).
- Homer's TV-lit speech now takes priority over Krusty's quotes again, and
will also be heard if the display effect doesn't get to run.
- TV start effects now stack after combo and other awards.
- Couch lock and multiball start animations now stack after combo and other
awards.
- Major award events (e.g. TV mode start, Otto award, Treehouse awards) now
only hold up the device they are associated with, not all kicking devices.
- Combo awards now awarded before anything else on a given shot.
- Itchy and Scratchy eject now double-checks to make sure the targets are
actually down before trying to eject the ball. It also waits until any
drop target reset process is complete before kicking.
- Otto eject now has more low-power kick table entries.
- Couch multiball start lamp effect now called from the display effect.
- Couch multiball start lamp effect now goes away properly if the start
display effect is blown off.
- New U.S. default pricing, 1/.75, 3/$2.00
So, is it worth upgrading from 4.0? Not sure what display ROM I have but assuming that would need done as well.
Quoted from mot:- Itchy and Scratchy eject now double-checks to make sure the targets are
actually down before trying to eject the ball. It also waits until any
drop target reset process is complete before kicking.
That right there makes it worth it.
Interesting. I've seen a routed TSPP that had issues with trying to eject with targets up but mine's pretty fresh and I've never seen it happen. The only thing I've seen is during Alien Invasion, accidentally getting two balls locked in the I&S saucer and then getting stuck until the timer runs out. Is there a way to force all locked balls to eject if that happens?
I suppose the firmware upgrade might as well be done, I'm running out of major bullet points on my list of possible upgrades and I'm not ready to start bolting more toys on yet. =)
Yes, hold the start button in for a few seconds and it will release the two balls, I think that was implemented in 4?
So if I'm not having the I&S issue there's really no need for 5.0? Are there any "must have" mods? I heard led ocd board...
LED OCD is CRUCIAL! Best bang for your buck mod out there, LED's look super harsh without it. Mine worked great right out of the box with no further tweaking required. It really is a thing of beauty having all the proper fading effects.
Agreed. Mine was partially converted to LED when I bought it and I didn't understand why until I finished the conversion... the light show was a complete mess! LED OCD took a couple minutes to install and now it looks absolutely fantastic.
Quoted from cableguy918:silly old elf side decals and color dmd are must have imho.
My side decals should be here any day and I'm planning on doing an RGB LED panel as soon as they get that sorted out.
Quoted from pinaholic:My newest TSPP. TSPP was the first pin I bought (NIB back in 2005)
pin1_(resized).jpgpin_(resized).jpgsimpson6_(resized).jpg116b_6_(resized).jpgsimpson2_(resized).jpg116b_5_(resized).jpg
Congrats!
This one has my lighted Moes sign mod...that has to increase its' value by $1000......
I wish Stern would do a vault edition of this game. I would replace my routed game for that. It's the deepest game Stern makes.
Quoted from cooked71:Just joined with a nice HUO. Loving it so far - a lot to do. Will have to get used to the long ball times.
It's my first Whitestar Stern and i noticed the sound is pretty average. Any recommended upgrades for sound? Speakers? Boards?
Best sound upgrade is an external sub.
Just hook up the wires for the sub to the world tabs. I loosen the round plastic piece that the power chord goes through in the back of the game and run the sub woofer wires out from the cabinet through the gap. Enjoy
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/tspp-owners-club-members-only/page/23 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.