Quoted from tectonyc:If anyone watches Deadflip, Jack Danger just put up ~250M tonight.
I was just proud of my 70M so I guess I need to keep practicing, lol
Quoted from tectonyc:If anyone watches Deadflip, Jack Danger just put up ~250M tonight.
I was just proud of my 70M so I guess I need to keep practicing, lol
I believe one of my roms is playing the wrong sound, it only happen with 2 callouts.
I believe I hear something like...
THANK YOU MIKEY by Homer, but...
I believe it should say ' That monkey stole my keys', I am not sure, I can't really tell.
There is another callouts that sometimes clips but I can't recall which one as it is very random and it is not a callout that plays all the time like the one by Homer.
Any ideas what to check? I looked into the diagnostics and all the rooms play well there, so I am not sure what to do. I am not super familiar with this platform yet. This is my first whitestar.
I did check Pin Wiki but there is no mention of an issue like this one being documented before, mind you, I did find sounds issues with some Google fu
I figured the actual callout is playable when in attract mode.
Clearly, this is some gibberish to me. No other callouts are remarkably bad as this one, except for maybe one other one by Bart I think that it just isn't finished. I think the music sometimes stops and restarts too.
But the last 2 issues are so minor that you would not notice during gameplay.
Quoted from Pin_Fandango:I figured the actual callout is playable when in attract mode.
Clearly, this is some gibberish to me. No other callouts are remarkably bad as this one, except for maybe one other one by Bart I think that it just isn't finished. I think the music sometimes stops and restarts too.
But the last 2 issues are so minor that you would not notice during gameplay.
Ha, that's grandpa Simpson saying back in my day they didn't have flippers. It's normal
Quoted from Dr_Gonzo:Ha, that's grandpa Simpson saying back in my day they didn't have flippers. It's normal
lol, now I hear it. It just sounded odd haha.
Quoted from wolffcub:I searched but i cant seem to find the sisters anywhere, were they left off the playfield?
Not on the playfield, plastics, cab art, or translite, unless I'm just not spotting them, too.
Quoted from tectonyc:If anyone watches Deadflip, Jack Danger just put up ~250M tonight.
I'm sure he's a nice enough guy, but all the "bro" talk really annoys me.
Good score though. I've only had one game higher than that.
Any idea what to order from Titan or whoever to replace the thick post rubber? The black ones that go around the bases of the one way gates mainly. NOT the o ring on top of them or the usual post sleeves.
Need some help. Just received my TiltTopper TSPP topper after 2+months wait (was supposed to be 2-3 weeks). Painful transaction.
Topper is beautiful but it doesn’t come with installation instructions and I can’t find them on Pinside.
Can anyone help me out here? Maybe a picture of where you plugged in the topper power ?
Thanks in advance!
Quoted from rwmech5:Right side of coin door near front of machine.
Thanks. Wasn’t quite near the coin door, but your response helped me out. Determined I need a splitter as the connector is currently used for some LED flipper buttons. Appreciate the help!
Figured you Disneyland Enchanted Tiki fans could appreciate this. This was modeled by a wonderfully tangled individual. who sells the model. This little guy was an initial test. Next I am making a reproduction animatronic version complete with moving arms, sound and LEDs
187E8597-BDC5-429A-AC33-198F7E9F0218 (resized).jpegC9828979-9110-4742-A289-1E48F6FBF975 (resized).jpeg385CC0E1-7D48-4A4B-A4AF-95F7AC59A3CB (resized).jpegQuoted from vbobrusev:Hi! I have 2 full repro sets left in stock for TSPP. Free express courier shipping will provided for this order. Let me know who interested.
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just curious what the price is
thank you
Quoted from vbobrusev:Hi! I have 2 full repro sets left in stock for TSPP. Free express courier shipping will provided for this order. Let me know who interested.
[quoted image]
This shouldn't last long. Those plastics have been impossible to find for years.
Ay caramba. Got to Alien Invasion for the first time ever last night. Got up to 4 balls. Damn that's a hard mode lol.
Quoted from tectonyc:Ay caramba. Got to Alien Invasion for the first time ever last night. Got up to 4 balls. Damn that's a hard mode lol.
me too, but 2 days ago, I was not sure what to do? got up to 3 balls I think but at one point I did not have any flashing lights I did not know where to shoot and then it timed out.
Anybody finding the flippers on this gen a bit anemic? I know these have a HARD setting in the options but I did not like how it also affect the ball through and it is ejecting onto the outline with too much power, my lane is protected with mylar but I do not want to beat it up.
That said, the games does play better when the coils are set HARD.
Quoted from Pin_Fandango:me too, but 2 days ago, I was not sure what to do? got up to 3 balls I think but at one point I did not have any flashing lights I did not know where to shoot and then it timed out.
Anybody finding the flippers on this gen a bit anemic? I know these have a HARD setting in the options but I did not like how it also affect the ball through and it is ejecting onto the outline with too much power, my lane is protected with mylar but I do not want to beat it up.
That said, the games does play better when the coils are set HARD.
You have to lock all balls, consecutively, up to 5 balls. Super hard mode!
Quoted from mikespins:You have to lock all balls, consecutively, up to 5 balls. Super hard mode!
1st couch
2nd Otto
3rd Itchy Scratchy
4rth Upper PF loop
where is the 5th one? is it the VUK?
Quoted from Pin_Fandango:1st couch
2nd Otto
3rd Itchy Scratchy
4rth Upper PF loop
where is the 5th one? is it the VUK?
Garage works for the final one of any stage.
Quoted from Pin_Fandango:1st couch
2nd Otto
3rd Itchy Scratchy
4rth Upper PF loop
where is the 5th one? is it the VUK?
I think you have to have at least 2 in the couch when you're on 5. I don't think the TV will count unless it's the final ball
Quoted from Pin_Fandango:me too, but 2 days ago, I was not sure what to do? got up to 3 balls I think but at one point I did not have any flashing lights I did not know where to shoot and then it timed out.
Anybody finding the flippers on this gen a bit anemic? I know these have a HARD setting in the options but I did not like how it also affect the ball through and it is ejecting onto the outline with too much power, my lane is protected with mylar but I do not want to beat it up.
That said, the games does play better when the coils are set HARD.
Be aware of two balls getting stuck in the I&S hole which will make the game think you still have one out there.
If this occurs you can hold the start button and it will release all of the balls and you can continue the mode.
Quoted from Dr_Gonzo:I think you have to have at least 2 in the couch when you're on 5. I don't think the TV will count unless it's the final ball
Correct. Have to have 2 in the couch for the 5-ball phase.
If it helps, here’s a visual version of Bowen’s rules (where that requirement is called out): https://www.dropbox.com/s/pf9hwkgrsiu959v/TSPP%20Rules%20v3.1.pdf?dl=0
Quoted from cjchand:Correct. Have to have 2 in the couch for the 5-ball phase.
If it helps, here’s a visual version of Bowen’s rules (where that requirement is called out): https://www.dropbox.com/s/pf9hwkgrsiu959v/TSPP%20Rules%20v3.1.pdf?dl=0
I’d say is humanly impossible to get to the final wizard mode.
Quoted from cjchand:Correct. Have to have 2 in the couch for the 5-ball phase.
If it helps, here’s a visual version of Bowen’s rules (where that requirement is called out): https://www.dropbox.com/s/pf9hwkgrsiu959v/TSPP%20Rules%20v3.1.pdf?dl=0
This is a pretty great map of the game. It's worth mentioning you don't need to play Pretzel MB to get to the SDMEWM. The six requirements are:
- Get 5 Couch MB super jackpots
- Collect a Super Jackpot in Scratchy's Revenge
- Complete Daredevil Mania (5M points)
- Complete Secret Stash (collect 10 hurry-ups)
- Complete Alien Invasion (lock the 5th ball)
- Get the Super Jackpot in Springfield Mystery Spot
Quoted from Biju:This is a pretty great map of the game. It's worth mentioning you don't need to play Pretzel MB to get to the SDMEWM. The six requirements are:
- Get 5 Couch MB super jackpots
- Collect a Super Jackpot in Scratchy's Revenge
- Complete Daredevil Mania (5M points)
- Complete Secret Stash (collect 10 hurry-ups)
- Complete Alien Invasion (lock the 5th ball)
- Get the Super Jackpot in Springfield Mystery Spot
Seems impossible to accomplish, lol
Quoted from Pin_Fandango:Seems impossible to accomplish, lol
It takes one hell of a game but I have managed to be the Garage shot away from SMS, the 5th ball locked in AI (I just barely ran out of time), the 5th Couch SJP, and about 400k on Scratchy's Revenge (horrific double-drain). (Writing that out suddenly makes me feel like it was a long way off but it really wasn't.)
I know this is an extremely tough game but I'm actually quite confident I can get there if I just put a little more focus into it. The problem is the games are extremely long. I wish there was a more difficult but abbreviated version of the code so the games were more like 20 minutes to get there.
Quoted from Pin_Fandango:I’d say is humanly impossible to get to the final wizard mode.
It's really not that bad. Been close many times, just can't seem to beat mystery spot very often, damn reverse flippers.
Quoted from Pin_Fandango:Seems impossible to accomplish, lol
I asked Escher yesterday if he ever got it. He said he's done it twice. Said that mystery spot is the make or break point of the game, if you fail to get the final jackpot you're screwed. I watched him get to valinor yesterday, it was pretty cool. I'd never seen it before
Quoted from Maken:It's really not that bad. Been close many times, just can't seem to beat mystery spot very often, damn reverse flippers.
Have you tried swapping your hands? That's what Jack did on his streamed 250M game and it worked pretty well for him. Never would have thought of that.
Quoted from tectonyc:Have you tried swapping your hands? That's what Jack did on his streamed 250M game and it worked pretty well for him. Never would have thought of that.
yeah if you reverse your hands that is it. I actually got to this mode the first night I played the game and have not been able to get to it again, lol.
Quoted from Pin_Fandango:yeah if you reverse your hands that is it. I actually got to this mode the first night I played the game and have not been able to get to it again, lol.
I made it once in the first ten games and then never again, hahah.
Quoted from Biju:This is a pretty great map of the game. It's worth mentioning you don't need to play Pretzel MB to get to the SDMEWM. The six requirements are:
- Get 5 Couch MB super jackpots
- Collect a Super Jackpot in Scratchy's Revenge
- Complete Daredevil Mania (5M points)
- Complete Secret Stash (collect 10 hurry-ups)
- Complete Alien Invasion (lock the 5th ball)
- Get the Super Jackpot in Springfield Mystery Spot
Thanks for that. I’ll update it.
Only made it to Pretzel MB once, via the grace of mystery prizes.
Quoted from tectonyc:Have you tried swapping your hands? That's what Jack did on his streamed 250M game and it worked pretty well for him. Never would have thought of that.
Only every single time lol. That's the only way to play reverse flippers modes with any type of success.
Quoted from Pin_Fandango:Seems impossible to accomplish, lol
Karl Deangelo managed to do it. But, of course, he also a *very* good player.
joining the club. Found a HUO (probably?) unit with 0 art wear near the flipper buttons. I'd like to keep it that way.
Obviously some clear protective covers would work... but I like the look of the plain black side armor that covers the flipper area. (The nuke stuff isn't for me)
Two questions:
- Is there a particular part number/configuration I'm looking for here as this is a fairly older Stern?
- If I went clear-cover route... has anyone used + removed protective covers they can recommend? I'm terrified that they'd lift the art if they were ever removed.
Quoted from JToeps:joining the club. Found a HUO (probably?) unit with 0 art wear near the flipper buttons. I'd like to keep it that way.
Obviously some clear protective covers would work... but I like the look of the plain black side armor that covers the flipper area. (The nuke stuff isn't for me)
Two questions:
- Is there a particular part number/configuration I'm looking for here as this is a fairly older Stern?
- If I went clear-cover route... has anyone used + removed protective covers they can recommend? I'm terrified that they'd lift the art if they were ever removed.
I put mylar on new Sterns but never on these silkscreen cabs. with newer sterns I wax the decal before appliying the mylar and they come off super easily I am not sure I would do this on a silkscreen cab.
If you are getting a unit with no wear just get the translucent protectors that attach at the button, that is what I have. I dont like them because they move but I can't notice them when I play.
for me to put armour in it would have to be something really nice and of quality. Unfortunately my game has art worn in only 1 button, I really do not care much and I say that even though I am crazy at maintaining my pins,
Quoted from JToeps:joining the club. Found a HUO (probably?) unit with 0 art wear near the flipper buttons. I'd like to keep it that way.
Obviously some clear protective covers would work... but I like the look of the plain black side armor that covers the flipper area. (The nuke stuff isn't for me)
Two questions:
- Is there a particular part number/configuration I'm looking for here as this is a fairly older Stern?
- If I went clear-cover route... has anyone used + removed protective covers they can recommend? I'm terrified that they'd lift the art if they were ever removed.
There are others in this thread that are true original HUO owners (@lermods, perhaps?) and can confirm, but I believe the consensus is HUO machines are likely safe from cabinet wear. Hopefully one of those folks will chime in.
Otherwise, agreed on the plain black lollypops. That’s what’s on my machine and I’m happy with them.
Quoted from cjchand:There are others in this thread that are true original HUO owners (Lermods, perhaps?) and can confirm, but I believe the consensus is HUO machines are likely safe from cabinet wear. Hopefully one of those folks will chime in.
Otherwise, agreed on the plain black lollypops. That’s what’s on my machine and I’m happy with them.
yep, I bought in NIB in 2003. Zero wear at the flipper buttons. I also have no cliffies installed except at the shooter lane and the game looks like new. The only reason I have it on the shooter lane is because the black line along the left side starts to rub off.
PXL_20220421_141727237 (resized).jpgPXL_20220421_141733721 (resized).jpgPXL_20220421_141830575 (resized).jpgPXL_20220421_141842280 (resized).jpgQuoted from Lermods:yep, I bought in NIB in 2003. Zero wear at the flipper buttons. I also have no cliffies installed except at the shooter lane and the game looks like new. The only reason I have it on the shooter lane is because the black line along the left side starts to rub off.
[quoted image][quoted image][quoted image][quoted image]
that is nicer than mine for sure and mine is VERYU nice, however I think my cab is a little faded? all the characters, except the front Simpson's family look a little washed out, I am not sure if it is faded or if its is like that naturally because the actual Simpsons look crisp.
How often do you guys maintain the orbit in this game. To prevent ball trails from baking into the clear I actually added mylar all around the orbit, that way I do not have to worry about ball trails there anymore, other than a clean now and then, which is a breeze now that the mylar is there...
Also what is the consensus with adding cliffys to protect all the ramps? My game is pristine really so would like to maintain it like this
Quoted from Pin_Fandango:that is nicer than mine for sure and mine is VERYU nice, however I think my cab is a little faded? all the characters, except the front Simpson's family look a little washed out, I am not sure if it is faded or if its is like that naturally because the actual Simpsons look crisp.
How often do you guys maintain the orbit in this game. To prevent ball trails from baking into the clear I actually added mylar all around the orbit, that way I do not have to worry about ball trails there anymore, other than a clean now and then, which is a breeze now that the mylar is there...
Also what is the consensus with adding cliffys to protect all the ramps? My game is pristine really so would like to maintain it like this
the cabinets are generally all a bit faded, that's just how they came from the factory.
In terms of ball trails, I've found them to be most noticeable exiting the shooter lane. Once I start to see that trail, I wipe the entire game down.
I have no protection on the ramps and have had no issues.
the only area on my game where you can see some wear, besides the shooter lane, is the garage door. it shows a little bit of a dark line from where the ball hits it.
Quoted from Pin_Fandango:that is nicer than mine for sure and mine is VERYU nice, however I think my cab is a little faded? all the characters, except the front Simpson's family look a little washed out, I am not sure if it is faded or if its is like that naturally because the actual Simpsons look crisp.
How often do you guys maintain the orbit in this game. To prevent ball trails from baking into the clear I actually added mylar all around the orbit, that way I do not have to worry about ball trails there anymore, other than a clean now and then, which is a breeze now that the mylar is there...
Also what is the consensus with adding cliffys to protect all the ramps? My game is pristine really so would like to maintain it like this
All TSPP cabinet art looks that way. The background characters were all deliberately "faded". Only the larger "front" characters are clear and crisp.
I have had 2 of these machines. The 1st one was routed and had seen some good use. All the ramps had cracks/chips at entry points. Not a deal breaker but cracks were there. White fade at flipper buttons/start button. When I purchased my current one which was made 1 week after my 1st one (4/2003) it was HUO from new and never left this gentleman’s basement. I immediately ordered all the cliffy’s for the ramps / shooter lane to preserve the perfect condition of the game. Also waxed then went the clear cover route.
Quoted from tectonyc:Ay caramba. Got to Alien Invasion for the first time ever last night. Got up to 4 balls. Damn that's a hard mode lol.
Wait til you get the Mystery Spot and it switches flippers...total blast!
Quoted from JToeps:joining the club. Found a HUO (probably?) unit with 0 art wear near the flipper buttons. I'd like to keep it that way.
Obviously some clear protective covers would work... but I like the look of the plain black side armor that covers the flipper area. (The nuke stuff isn't for me)
Two questions:
- Is there a particular part number/configuration I'm looking for here as this is a fairly older Stern?
- If I went clear-cover route... has anyone used + removed protective covers they can recommend? I'm terrified that they'd lift the art if they were ever removed.
I got my HUO in 2006 with 33 plays on it....have the clear covers on the flippers and start button...no wear. I'm also fearful of them lifting the decals if I ever remove them. Solution? I'll never remove them lol.
Quoted from troon47:Wait til you get the Mystery Spot and it switches flippers...total blast!
I followed someone's advice on this thread and reversed my hands on the Mystery Spot backwards flippers. Made a helluva difference. How, not sure exactly, but flipper play was remarkably better.
Quoted from Goyomex:I followed someone's advice on this thread and reversed my hands on the Mystery Spot backwards flippers. Made a helluva difference. How, not sure exactly, but flipper play was remarkably better.
Yep, reversing hands is the way to do it. When I get it, I'm usually laughing so hard I mess it up.
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