(Topic ID: 50801)

The Simpsons Pinball Party (TSPP) Owners Club..... Members Only!!!

By kwiKimart

10 years ago


Topic Heartbeat

Topic Stats

  • 7,283 posts
  • 710 Pinsiders participating
  • Latest reply 27 hours ago by sllerts
  • Topic is favorited by 331 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_7854 (resized).jpeg
63C0A1C8-924E-4AA5-8A66-A3C65298F62E (resized).jpeg
Screenshot 2024-04-03 at 10.11.55 AM (resized).png
CD446378-C181-45FD-8BB1-987240C63FC1 (resized).jpeg
IMG_0390 Copy (resized).jpeg
IMG_0391 Copy (resized).jpeg
IMG_0393 Copy (resized).jpeg
IMG_0399 (resized).jpeg
IMG_5056 (resized).jpeg
IMG_6529 (resized).jpeg
IMG_6498 (resized).jpeg
IMG_6490 (resized).jpeg
IMG_6491 (resized).jpeg
IMG_6488 (resized).jpeg
IMG_6489 (resized).jpeg
IMG_20240129_174034 (resized).jpg
There are 7,283 posts in this topic. You are on page 130 of 146.
#6451 2 years ago
Quoted from Pin_Fandango:

Thank you!
Will take a look at this and report back.

I read this thread and also the pinwiki page when this is mention.
I like permanent solutions rather than clipping on potentiometers that can come lose and else.

It looks like I have the correct resistors installed (as per pinwiki) so I presume thet noise in this game is normal?

I want to achieve a 100% quiet game. I think I will get there once it is changed over to led and Pin2dmd, Although the dmd is very quiet for now.

Another thing, are there any mods that will help reduce glare on the glass? The backbox makes the game unplayable so I disconnected it.
I wish there was a “dim down” option when Starting a game

#6452 2 years ago
Quoted from Pin_Fandango:

I read this thread and also the pinwiki page when this is mention.
I like permanent solutions rather than clipping on potentiometers that can come lose and else.
It looks like I have the correct resistors installed (as per pinwiki) so I presume thet noise in this game is normal?
I want to achieve a 100% quiet game. I think I will get there once it is changed over to led and Pin2dmd, Although the dmd is very quiet for now.
Another thing, are there any mods that will help reduce glare on the glass? The backbox makes the game unplayable so I disconnected it.
I wish there was a “dim down” option when Starting a game

There are a few different companies who sell different versions of anti-reflective glass. I don't own any because they're expensive, but I've seen and played on games that have had them installed, and they work great.

#6453 2 years ago
Quoted from Sparky:

There are a few different companies who sell different versions of anti-flective glass. I don't own any because they're expensive, but I've seen and played on games that have had them installed, and they work great.

I have the Voodoo glass on mine and it super sexy but I noticed something the other day. While cleaning it I saw little circular spots, I thought it was possibly beer being spit out while we tell jokes and rib each other while playing pins but they are chips on the underside. It appears that if and when the ball hits the glass due to a hop up a chips appears. They are tiny but still always present. I have an anti glare glass in my tron but not sure what name brand it is but it does not have any chip marks.

#6454 2 years ago
Quoted from wolffcub:

I have the Voodoo glass on mine and it super sexy but I noticed something the other day. While cleaning it I saw little circular spots, I thought it was possibly beer being spit out while we tell jokes and rib each other while playing pins but they are chips on the underside. It appears that if and when the ball hits the glass due to a hop up a chips appears. They are tiny but still always present. I have an anti glare glass in my tron but not sure what name brand it is but it does not have any chip marks.

Does it completely prevent glare of both dmd and backglass?
And thanks for sharing that observation, will keep in mind.

#6455 2 years ago

Not 100% effective at eliminating all reflections but still way better than factory glass.

#6456 2 years ago
Quoted from Pin_Fandango:

Does it completely prevent glare of both dmd and backglass?
And thanks for sharing that observation, will keep in mind.

I have invisiglass on all my games and it helps a lot, but its not perfect. You can see the dmd reflection, but its pretty faint

#6457 2 years ago

If it takes the glare off the backglass I will ne happy with that. The glare is so bad I cant see anything lol.

Has anybody done the hum/buzz fix?
Pinwiki mentions a bulletin that is both unavailable on sterns site and pinwiki link is dead

#6458 2 years ago

Wrap a couple of sheets of printer paper around the fluorescent bulb. Glare is 100% eliminated

#6459 2 years ago
Quoted from PtownPin:

I have invisiglass on all my games and it helps a lot, but its not perfect. You can see the dmd reflection, but its pretty faint

Get Bent Plastic from Pinball Life to get rid of DMD glare.

#6460 2 years ago
Quoted from Pin_Fandango:

Is there any mandatory upgrades that would improve the game?

I found my game much more fun with Titan Low Bounce silicone flipper rubber. The ball is just easier to control. Cheating? Maybe, but I'd do it again.

For non-gameplay mods I switched to Comet frosted warm white 2SMD LEDs and I like them a lot better than incandescent. However, this game really needs LEDOCD.

I plan on a color display and no-glare glass eventually.

Quoted from Pin_Fandango:

Has anybody done the hum/buzz fix?

I did the clip-on fix. It was trivial to build and install, and it is effective. I'm not worried about the clips coming off, they seem locked on nicely.

The benefit of clipping on pots is you can tune the balance to your liking. Even if you want to modify the board with soldered on parts, starting with the clipped on pot will let you figure out the right values.

#6461 2 years ago
Quoted from drummermike:

Get Bent Plastic from Pinball Life to get rid of DMD glare.

I already own several

#6462 2 years ago

Only 2 donut shooters remaining! Let me know if you’d like one

9609382F-E946-44A1-A35B-9341D49E6C24 (resized).png9609382F-E946-44A1-A35B-9341D49E6C24 (resized).pngB5AE7F97-EC92-4767-BEE2-66936BC06C7B (resized).jpegB5AE7F97-EC92-4767-BEE2-66936BC06C7B (resized).jpegE53297CD-05FA-4F3F-81B6-B2FBD43A2522 (resized).jpegE53297CD-05FA-4F3F-81B6-B2FBD43A2522 (resized).jpeg18DFAF61-C4C4-4AD3-A4AB-C69662DDE2E4 (resized).jpeg18DFAF61-C4C4-4AD3-A4AB-C69662DDE2E4 (resized).jpegEFF4270F-D905-498A-9D8C-60BBBDCFA435 (resized).jpegEFF4270F-D905-498A-9D8C-60BBBDCFA435 (resized).jpeg
#6463 2 years ago

Just did the adjustable pot hum fix mod. Sound is way more manageable now, but I'm still getting a hum. I think I probably need to swap out the fluorescent tube next. Anyone have a link to that mod/instructions?

#6464 2 years ago
Quoted from tectonyc:

Just did the adjustable pot hum fix mod. Sound is way more manageable now, but I'm still getting a hum. I think I probably need to swap out the fluorescent tube next. Anyone have a link to that mod/instructions?

I hear the hummm through the speakers, and sub.
How about yours?

I checked the bulletin #133 where they talk about this and I have the correct resistors installed, is your board currently using 10 and 33k 1/4w resistors at 106 & 110?

#6465 2 years ago

New personal best: I have been able to reach every mini wizard mode before, but never more than 2-3 in the same game, until today! daredevil mania: complete, scratchy's revenge: complete, mystery spot: screwed it up, secret stash: d'oh, alien invasion: locked 4 couldn't lock 5, super jackpots: 4 out of 5. I may never get that close to SDMEW again!

#6466 2 years ago
Quoted from gutz:

New personal best: I have been able to reach every mini wizard mode before, but never more than 2-3 in the same game, until today! daredevil mania: complete, scratchy's revenge: complete, mystery spot: screwed it up, secret stash: d'oh, alien invasion: locked 4 couldn't lock 5, super jackpots: 4 out of 5. I may never get that close again to SDMEW again!

Awesome. Had the game for 2 weeks now.
Love it!!

#6467 2 years ago
Quoted from skivaly21:

Only 2 donut shooters remaining! Let me know if you’d like one
[quoted image][quoted image][quoted image][quoted image][quoted image]

I also have a TSSP and Godzilla LE side by side.

14
#6468 2 years ago

Installed my Color DMD last night and...AY CARAMBA is it amazing. Highly highly highly recommend adding this mod to your TSPP.

pasted_image (resized).pngpasted_image (resized).png
#6469 2 years ago

Was having a great game today and my game reset in the middle of a super mega stacked MBs modes, etc.
Never happened before.

I checked 5v at the driver and cpu and cpu is a little lower than the driver.
Driver is doing about 5.058 v and the cpu is doing 5.01.

So technically all is good?

I checked the pinwiki and the reseated j16 and the 5v connector at the sound board (right above j16) no changes.

I played a little more and did not get any resets but was not expecting any really…

The next thing I was going to do is bridge the currently floating pins at the watchdog chip as it is recommended on pinwiki.

Any other ideas as to what could have caused the reset and what else could I check if it happens again.

The connectors are ok and no burns or anything

#6470 2 years ago

Crickets…

Ok then, another question:

What is this orbit supposed to look like, I see some tiny holes by the school building art (speed holes?
and there is a short post with a hard plastic sleeve after the turn.

I uderstand this is to slow the down ball?

All good here?

Also, my game does not have mylar around the bumpers, like most games. This game was huo so not sure maybe all simpsons are like these.
Just checking

Please someone answer this thread lol
A961212E-3F23-4212-8DAB-9FA46F56F556 (resized).jpegA961212E-3F23-4212-8DAB-9FA46F56F556 (resized).jpeg

#6471 2 years ago
Quoted from Pin_Fandango:

Crickets…
Ok then, another question:
What is this orbit supposed to look like, I see some tiny holes by the school building art (speed holes?
and there is a short post with a hard plastic sleeve after the turn.
I uderstand this is to slow the down ball?
All good here?
Also, my game does not have mylar around the bumpers, like most games. This game was huo so not sure maybe all simpsons are like these.
Just checking
Please someone answer this thread lol
[quoted image]

The post in the school loop is normal. It’s to cause some ball turbulence so it rolls into the saucer.

#6472 2 years ago

You will also see a clear plastic after the saucer to help the ball roll towards the side rail so it spill out onto the flipper better.

#6473 2 years ago

I will be in the club soon, my TSPP should arrive sunday. Really look forward to get this pin, my dream theme !

#6474 2 years ago
Quoted from Warzard:

I will be in the club soon, my TSPP should arrive sunday. Really look forward to get this pin, my dream theme !

Enjoy, it’s great

#6475 2 years ago
Quoted from wolffcub:

The post in the school loop is normal. It’s to cause some ball turbulence so it rolls into the saucer.

Thanks
What are the holes by the school building for? Wondering if its a defect in the of or just factory.

#6476 2 years ago
Quoted from Pin_Fandango:

Crickets…
Ok then, another question:
What is this orbit supposed to look like, I see some tiny holes by the school building art (speed holes?
and there is a short post with a hard plastic sleeve after the turn.
I uderstand this is to slow the down ball?
All good here?
Also, my game does not have mylar around the bumpers, like most games. This game was huo so not sure maybe all simpsons are like these.
Just checking
Please someone answer this thread lol
[quoted image]

I do not have those holes in my game, which is an original run from 2003.

#6477 2 years ago
Quoted from Lermods:

I do not have those holes in my game, which is an original run from 2003.

Nor I

#6478 2 years ago
Quoted from Pin_Fandango:

Thanks
What are the holes by the school building for? Wondering if its a defect in the of or just factory.

Looking thru the image gallery some playfields have holes ot the school and some do not. Maybe it was a provision for the screws locations for plastic install similar to the plastic after the saucer eject location to cause the ball to chatter around before entering the saucer?

#6479 2 years ago
Quoted from wolffcub:

Looking thru the image gallery some playfields have holes ot the school and some do not. Maybe it was a provision for the screws locations for plastic install similar to the plastic after the saucer eject location to cause the ball to chatter around before entering the saucer?

Thanks for that!
I figured different pf versions. I also noticed that they did something similar before the TV loop.

3E72189A-2DE2-410F-9E6D-EB98B7F46ED7 (resized).jpeg3E72189A-2DE2-410F-9E6D-EB98B7F46ED7 (resized).jpeg
#6480 2 years ago

If someone can confirm please.
Does your TSPP have mylar in the bumpers?

thank you

#6481 2 years ago
Quoted from Lermods:

I do not have those holes in my game, which is an original run from 2003.

Apron 21, 2003 build date on mine; no holes at the school.

#6482 2 years ago
Quoted from Pin_Fandango:

If someone can confirm please.
Does your TSPP have mylar in the bumpers?
thank you

Mine has what looks like a Mylar circle over Homer and Mr. Burns.

#6483 2 years ago

My wife is quite short and thus can barely see the far end of the playfield due to the glare. Any recommendations on reducing it? Seems like two options are replacing the fluorescent tube and replacing the glass. Anyone have experience/suggestions on those?

#6484 2 years ago
Quoted from tectonyc:

My wife is quite short and thus can barely see the far end of the playfield due to the glare. Any recommendations on reducing it? Seems like two options are replacing the fluorescent tube and replacing the glace. Anyone have experience/suggestions on those?

This helps prevent glare from the DMD and if you have through lights - https://www.pinballlife.com/bent-plastic.html

PDI glass also helps tremendously, but is pricey.

#6486 2 years ago

Ended up making some mylar protectors arouns the bumpers. Looks really good.

I want to make the game play a little faster.
I will polish the playfield today and see if it helps, as I find it a bit lethargic even after waxing.

Granted this is no a game with a lot of flow, but just a little faster would be nice.

Anybody here using a playfield protector? Not interested on the protection but perhaps in the added speed these give.

#6487 2 years ago
Quoted from Pin_Fandango:

Ended up making some mylar protectors arouns the bumpers. Looks really good.
I want to make the game play a little faster.
I will polish the playfield today and see if it helps, as I find it a bit lethargic even after waxing.
Granted this is no a game with a lot of flow, but just a little faster would be nice.
Anybody here using a playfield protector? Not interested on the protection but perhaps in the added speed these give.

Playfield protectors suck, they slow the game more than speed it up. Is your game pitched high enough? Mine plays fast, and very fast right after waxing.

#6488 2 years ago
Quoted from Dr_Gonzo:

Playfield protectors suck, they slow the game more than speed it up. Is your game pitched high enough? Mine plays fast, and very fast right after waxing.

they suck yes, but they do not slow the game down. If that was your experience with a protector then there was something wrong with it. They typically made a game so fast it is actually harder than a freshly waxed PF.

My pitch is almost 7 degrees. The game is fast, just want the orbits a little faster.

#6489 2 years ago
Quoted from Pin_Fandango:

they suck yes, but they do not slow the game down. If that was your experience with a protector then there was something wrong with it. They typically made a game so fast it is actually harder than a freshly waxed PF.
My pitch is almost 7 degrees. The game is fast, just want the orbits a little faster.

I don't use protectors, but my friend had one on his LOTR. It was slow as can be and after he pulled it off the game was just flying, way faster. A piece of plastic can't absorb wax, you really can't wax a playfield protector and expect the wax to last long. A bare playfield can accept the wax into the nooks and crannies, and as long as the pin is waxed regularly there's never a need for a protector. The ball just doesn't flow the same either.

#6490 2 years ago
Quoted from Dr_Gonzo:

I don't use protectors, but my friend had one on his LOTR. It was slow as can be and after he pulled it off the game was just flying, way faster. A piece of plastic can't absorb wax, you really can't wax a playfield protector and expect the wax to last long. A bare playfield can accept the wax into the nooks and crannies, and as long as the pin is waxed regularly there's never a need for a protector. The ball just doesn't flow the same either.

100% the opposite experience with the German protectors here. I dont care for them really, I prefer to play without but a friend and I own the same title and his has a protector in it and it flies. He also has the same protector in BKSOR and what is an already very fast game, is almost unmanageable with the protector.

On that note.

I just discovered that this game has COIL power setting, I did not know it did. So I changed it to STRONG or HARD, and well, it is stronger, lol.
I very much prefer the settings in the new stern where you can actually see the power # associated to each coil but in this GEN you only have SOFT - NORMAL and HARD/STRONG and it changes the settings to all coils.

Interesting.

Anybody else running the STRONG setting for coils?

#6491 2 years ago

Put up a 45,767,640 tonight. Was so close to retaking GC since I upped the ROM and lost my GC score a month or two ago. Got the yips on Ball 3 at 6 episodes. The Victory Point shots are super awesome. The extra balls from Moes and super jackpot are not too hard to get and I need to make it more of a focus in future games.

It's fun to re-learn this crazy complex game.

#6492 2 years ago

Should the monorail switch ALWAYS initiate a call out (whether that be the swooooo noise or Abe or whatever) when you ride it? I'm like 50/50 silence/callout and the door doesn't always reopen so I'm wondering if I need to pop the glass off and fiddle with it.

#6493 2 years ago

I always hear the monorail sound, cant recall if I hear any of the characters.

#6494 2 years ago
Quoted from tectonyc:

Should the monorail switch ALWAYS initiate a call out (whether that be the swooooo noise or Abe or whatever) when you ride it? I'm like 50/50 silence/callout and the door doesn't always reopen so I'm wondering if I need to pop the glass off and fiddle with it.

I'm suddenly not remembering very well, but I think the door doesn't open either after the first lock or the first MB. It should close after the VUK fires the ball to the upper playfield.

I just can't recall if there's a callout when you go down the monorail. Part of me is sure there is, but I just can't recall it for certain.

#6495 2 years ago

Has anybody experienced total sound lost during a game?
I think something is up with my cpu as the game booted itsself during a game ans another time I lost sound completely.
Turning the game off/on fixed the sound.

Any clues to what to look for?

#6496 2 years ago
Quoted from Pin_Fandango:

Has anybody experienced total sound lost during a game?
I think something is up with my cpu as the game booted itsself during a game ans another time I lost sound completely.
Turning the game off/on fixed the sound.
Any clues to what to look for?

This only happened to me once and never did it again. I had it on for a long time on a hot day last summer and it did it. I wish that were more helpful.

#6497 2 years ago
Quoted from Biju:

I'm suddenly not remembering very well, but I think the door doesn't open either after the first lock or the first MB. It should close after the VUK fires the ball to the upper playfield.
I just can't recall if there's a callout when you go down the monorail. Part of me is sure there is, but I just can't recall it for certain.

I think you have to hit the target by the TV to light clean the garage. Then the door will open after coming down the monorail

#6498 2 years ago
Quoted from Pin_Fandango:

Has anybody experienced total sound lost during a game?
I think something is up with my cpu as the game booted itsself during a game ans another time I lost sound completely.
Turning the game off/on fixed the sound.
Any clues to what to look for?

Funny, i m having the same issue on my restored fishtales

After a short amount of time, all sound will cut off and i have to switch on/off

#6499 2 years ago
Quoted from Paseb:

Funny, i m having the same issue on my restored fishtales
After a short amount of time, all sound will cut off and i have to switch on/off

It only happened once in dozens and dozens of games so not sure how to diagnose this.
If you do come up with ideas, even though these are different systems, let me know.

My first thought is an issue with the sound ROM or the socket.

The other thing is the 5v watchdog chip needs to have pin 3-4 to ground as back then from factory pin 3 was left floating and that makes the system unstable, so might try this eventually.

#6500 2 years ago

If anyone watches Deadflip, Jack Danger just put up ~250M tonight.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 125.00
Cabinet - Shooter Rods
FlipMods
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: $ 159.99
Lighting - Led
Comet Pinball
 
$ 22.00
Cabinet - Shooter Rods
arcade-cabinets.com
 
$ 50.00
Playfield - Protection
Duke Pinball
 
$ 35.00
Cabinet - Decals
Pinball Haus
 
From: $ 65.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
9,899 (Firm)
Machine - For Sale
Livermore, CA
8,500 (OBO)
Machine - For Sale
Gainesville, GA
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 54.00
Playfield - Toys/Add-ons
Lermods
 
$ 44.95
Playfield - Toys/Add-ons
PinBoss Mods
 
$ 29.50
Playfield - Plastics
Pinball Haus
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 15.00
Playfield - Other
YouBentMyWookie
 
$ 18.95
$ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 165.00
Playfield - Toys/Add-ons
Pixels Arcade Games
 
$ 25.00
Playfield - Plastics
Pinball Haus
 
$ 25.00
Cabinet - Other
Filament Printing
 
$ 35.00
Cabinet - Decals
Pinball Haus
 
$ 218.00
$ 16.00
8,000
From: $ 9.99
From: $ 159.00
Playfield - Toys/Add-ons
Sparky Pinball
 
$ 19.95
Playfield - Toys/Add-ons
ULEKstore
 
There are 7,283 posts in this topic. You are on page 130 of 146.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/tspp-owners-club-members-only/page/130?hl=troon47 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.