I agree it feels like a Lawlor game, but it also has some Barry Oursler-type flow to it. It has a little bit of everything: ramp shots, including steep ramps in the Steve Ritchie/Barry Oursler style, some shots that can only be hit by banking the ball, classic left and right orbits, several easy straight up shots that start various modes, ways to both randomize and select modes (like TZ).
There are other features that I find to be unique (maybe they're in other games but I can't think of any) like the flip-up garage door, having a ball lock behind a row of drop targets, the tri-color LED display that notes ball status, exits and mode time left. I love all the different ways to add time to the clock and the stand-alone LED display showing what modes are active.
What really impresses me about TSPP is how elegant its deep ruleset is integrated. You don't have to know or appreciate the depth of the game to immediately begin playing and enjoying it. It has shot call-outs that are relatively easy to follow, but once you learn more about the game, you discover lots of different approaches and strategies. I'm really enjoying the game. If WOZ has a similar kind of ruleset, it's going to be an amazing game.