I'm back for more!
Posted about this in the TSPP owners thread a while back but didn't get a response. It's happening a bit more often now and annoying me, so I thought I've start a thread. Something's happening with the coil that operates the plunger that releases balls from the couch.
Upon locking a third ball, the multiball animation starts as it should, but now and then, one of the balls gets caught as it's being released. Like the coil pulls the plunger back enough for a ball to fall, but then releases it again and wedges the ball in place as it's dropping out of the couch. If it happens to the first ball released the game will go into ball search mode and it will try again. The first time I ever noticed it, it had happened to the third ball and it just held it in place until the other balls drained. If I remember right I had to manually remove that one.
I also have the game set to drop all balls out of the couch at the end of a game in order to start with zero locks for the next game. If a ball gets stuck at that point, starting a new game gets you the missing ball message and it's then released.
Any ideas on what's going on or what to adjust?
I've got the couch weld fix in place - It's not that the couch frame is bent or anything. And to my knowledge the weld fix helps prevent the plunger from no longer holding balls at all.
All three of the couch switches seem to be working fine. There's never been any problem with it knowing how many balls are in there at a given time.
If there's something to adjust - any pointers? It seems like getting the coil (And hence, the plunger) back a little bit might do it, but I don't see any way to do so.
Other easy thing would just be to replace the coil, but I'd rather not bother unless that makes sense to do.