(Topic ID: 23644)

TSPP Another noob question (sorry) :)

By pflueeb

11 years ago


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  • 35 posts
  • 15 Pinsiders participating
  • Latest reply 9 years ago by lavmech1
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#1 11 years ago

Hello!

I was wondering how I determine:

1) Whether my game has the most up-to-date software
2) How I'd go about downloading it/updating it?

Thanks guys.

Photo_4.jpgPhoto_4.jpg Photo_7.jpgPhoto_7.jpg Photo_8.jpgPhoto_8.jpg

#2 11 years ago

You need to buy new roms to get latest software. v5 is latest...

http://www.pinballroms.com/

#3 11 years ago

You also need not apologize. Not a single person on this forum was born with the level (high or low)of knowledge that they now have. You only learn by asking and experiencing!

#4 11 years ago

the one I just picked up is running 3.0, I tried finding the roms in Stern's website under the services bulletins, but no luck. Anyone have an idea of the differences?

#5 11 years ago
Quoted from herbertbsharp:

the one I just picked up is running 3.0, I tried finding the roms in Stern's website under the services bulletins, but no luck. Anyone have an idea of the differences?

Usually actionpinball.com has the rom history...at least some of it.
http://actionpinball.com/tech/tspp.txt

#6 11 years ago

sweet, thanks!

#7 11 years ago
Quoted from herbertbsharp:

I tried finding the roms in Stern's website under the services bulletins, but no luck.

Not under service bulletins. You need to look under game code library.

http://www.sternpinball.com/GAME-code.shtml#

Click on the game name (make sure pop-ups are allowed), then click on Click for complete history.

#8 11 years ago
Quoted from phishrace:

Not under service bulletins. You need to look under game code library.
http://www.sternpinball.com/GAME-code.shtml#
Click on the game name (make sure pop-ups are allowed), then click on Click for complete history.

Thanks. I went to that link and found the section for my TSPP. Do you know whether there's a website that shows someone how to update the machine's software by chance?

#9 11 years ago

You remove the old rom, and put the new one in. One is on the CPU and the other one is on the board behind the DMD. Then you turn the game back on, and it's done.

Make sure you put the roms in the right direction (look at the notch and compare to old one), also make sure you don't bend the legs when putting it in...

It's REALLY easy...child could do it..

#10 11 years ago

Cool thanks. Now I just need to find out where to buy one!

#11 11 years ago

See tomdotcom's first reply...he mentioned where to buy new ROMs (http://www.pinballroms.com)

I just purchased some ROMs from them and can give them a thumbs up.

#12 11 years ago
Quoted from vulture:

See tomdotcom's first reply...he mentioned where to buy new ROMs (http://www.pinballroms.com)
I just purchased some ROMs from them and can give them a thumbs up.

Thanks vulture.

#13 11 years ago

Just bought the full set.

#14 11 years ago

What does the last update do for the game?

#15 11 years ago
Quoted from Jerel63:

What does the last update do for the game?

See the link TheLaw posted above and read the changes under CPU Release 5.00... http://actionpinball.com/tech/tspp.txt

#16 11 years ago

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 1999-2007, STERN PINBALL, INC. *
* *
**************************************************************************

------------------------------------------------------------------------------
CPU Release 5.00
Date July 2, 2007

Game ROM 1M U210 $F0FF 5.00 spp-cpu.500

Changes from Game ROM v4.00
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 5.00 OR HIGHER. ***
- Mystery award no longer gives the same award back-to-back in competition
mode.
- Mystery award no longer lights extra ball if one was already lit.
- Mystery award no longer lights special if one was already lit.
- Kwik-E-Mart standup now changes digits correctly in competition mode.
- HSTD Reset now also resets Grand Champion (there is now no way to manually
erase the non-grand-champion scores, they will reset themselves only on
the HSTD Reset Count adjustment). This is to address not being able to
change the default grand champion score.
- If an Otto award gets stacked in the display queue, it will now show the
correct shot that was doubled (previously it would generally always show
upper playfield at 2x scoring if it was queued).
- Homer's TV-lit speech now takes priority over Krusty's quotes again, and
will also be heard if the display effect doesn't get to run.
- TV start effects now stack after combo and other awards.
- Couch lock and multiball start animations now stack after combo and other
awards.
- Major award events (e.g. TV mode start, Otto award, Treehouse awards) now
only hold up the device they are associated with, not all kicking devices.
- Combo awards now awarded before anything else on a given shot.
- Itchy and Scratchy eject now double-checks to make sure the targets are
actually down before trying to eject the ball. It also waits until any
drop target reset process is complete before kicking.
- Otto eject now has more low-power kick table entries.
- Couch multiball start lamp effect now called from the display effect.
- Couch multiball start lamp effect now goes away properly if the start
display effect is blown off.
- New U.S. default pricing, 1/.75, 3/$2.00

------------------------------------------------------------------------------
Display Release 5.00
Date

Display 4M Rom 0 $7E51 5.00 sppdspi.500
Display 4M Rom 0 $A242 5.00 sppdspl.500
Display 4M Rom 0 $5EA7 5.00 sppdspf.500
Display 4M Rom 0 $FFC1 5.00 sppdspg.500
Display 4M Rom 0 $B649 5.00 sppdspa.500

Changes from Display v4.00
--------------------------
- *** THIS DISPLAY ROM REQUIRES GAME VERSION 5.00 OR HIGHER. ***
- Display-side support for .75 pricing.

------------------------------------------------------------------------------
CPU Release 4.00
Date July 14, 2003

Game ROM 1M U210 $4FFF 4.00 spp-cpu.400

Changes from Game ROM v3.00
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 4.00 OR HIGHER. ***
- Now properly light special during SDMEWM.
- Fixed a bug in switch dispatching that would sometimes cause a switch
to either double-register or register on powerup.
- Fixed a nasty bug with Mystery awarding LIGHT LOCK in higher difficulty
couch locks. If you were on a multiball that required LIGHT LOCK to be
hit in order and had already completed the LIGHT portion, then got
LIGHT LOCK from Mystery, you would not be able to progress towards
Couch Multiball anymore. Being awarded LIGHT LOCK from Mystery will
now turn off the LIGHT LOCK targets if locks are not allowed to be
stacked.
- Fixed a bug where display effects would be aborted with just the right
flipper instead of both flippers at the same time.
- Added a timeout for the transition of shooter groove to mainplay if for
some reason the cpu is not getting the signal from the sound section.
- Added 2 display effect calls for CBG Secret Stash: CBG Secret Stash
Start and the notice that all shots are relit.
- Added Feature Adjustment 36 - Allow Volume Effects. Default is YES.
When set to YES, the game will increase the volume during certain events
(typically multiballs). When set to NO, the volume will not be messed
with. If the game volume is set to 0 (OFF), then this adjustment will
be treated as set to NO.

------------------------------------------------------------------------------
Display Release 4.00
Date July 14, 2003

Display 4M Rom 0 $4DE6 4.00 sppdspi.400
Display 4M Rom 0 $8665 4.00 sppdspl.400
Display 4M Rom 0 $4EC4 4.00 sppdspf.400
Display 4M Rom 0 $8A03 4.00 sppdspa.400

Changes from Display v3.00
--------------------------
- *** THIS DISPLAY ROM REQUIRES GAME VERSION 4.00 OR HIGHER. ***
- Display-side support for new adjustment.

------------------------------------------------------------------------------
CPU Release 3.00
Date April 26, 2003

Game ROM 1M U210 $B8FF 3.00 spp-cpu.300

Changes from Game ROM v2.07
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 3.00 OR HIGHER. ***
- Properly chalk wins in all tv modes now.
- Altered difficulty of Scratchy's Revenge. In order to light the first
super jackpot, you now need to make 15 jackpots MINUS the number of
Itchy & Scratchy multiball super jackpots earned in that cycle (the
minimum number of jackpots is 5). For subsequent super jackpots in the
same Revenge multiball, 15 jackpots are needed to light.
- The number of ratings points for Krusty's Last Stand that you get for
shooting the right orbit has been doubled to 20, which is what I meant
for it to be all along. With a good spinner, this should cause the mode
to be finishable in 3 shots, with a maximum of 5 shots.
- Altered difficulty of Alien Invasion. Now the time you get for
completing AI is based on the number of TV modes you have WON in that
cycle. The time is 45 seconds, plus 5 seconds for every mode won. If
all 7 modes were won, then AI's timer starts at the maximum of 99
seconds.
- Added player-abort feature for Alien Invasion. If a ball becomes
hopelessly stuck (e.g. 2 balls sneak behind the I&S drop targets), then
the player may hold in the start button for one second. This will kick
out ALL currently locked balls with no effect on the stage or the
ballsaver. The player may then try again to lock all of the balls for
that stage. It is recommended to abort the current stage as soon as a
ball is trapped because no ballsaver will come on when kicking out the
balls.
- Victory Laps now cash-in correctly when Alien Invasion starts.
- Fixed a nasty bug that would carry over the Victory Lap value across
Invasion, possibly inflating Victory Laps for TV modes won on the same
ball after Invasion finished.
- It is now impossible to change the Adult Content adjustment when the
game is dipped for Chuck E. Cheese.
- Added Standard Adjustment 47 - Ticket Dispenser Installed. Default is
NO. When set to YES, the game will attempt to give tickets when they
are set as an award type. This also disables any flipper stack
switches that may be in a game (upper right flippers in the case of
TSPP).
- Added Standard Adjustment 48 - Allow Player Competition. Default is
YES. When set to YES, players may activate competition-mode games by
holding in the left flipper for a second. If a game can be started
(i.e. there are credits on it), a countdown will show up on the display.
Hitting the start button during this countdown puts the game into
competition mode for that game only (but for all players of that game).
See notes below for details on Competition Mode rules.
- Added Standard Adjustment 49 - Show Tech Alert. Default for now is
NEVER. This adjustment controls where/when the Tech Alert message will
pop up: POWERUP shows the message after booting and before games can
be started; COIN DOOR OPEN shows the message when the coin door opens
up; POWERUP AND COIN DOOR for both of the above; NEVER will never show
Tech Alert Alert.
- Improved some choreography for Pretzel Multiball.
- Added Pretzel Multiball Total page.

------------------------------------------------------------------------------
Display Release 3.00
Date April 26, 2003

Display 4M Rom 0 $620B 3.00 sppdspi.300
Display 4M Rom 0 $95F1 3.00 sppdspl.300
Display 4M Rom 0 $629C 3.00 sppdspf.300
Display 4M Rom 0 $9920 3.00 sppdspa.300

Changes from Display v2.01
--------------------------
- *** THIS DISPLAY ROM REQUIRES GAME VERSION 3.00 OR HIGHER. ***
- Display-side support for new adjustments.
- Added some wizard mode start information screens.

------------------------------------------------------------------------------
CPU Release 2.07
Date March 27, 2003

Game ROM 1M U210 $B2FF 2.07 spp-cpu.207

Changes from Game ROM v2.06
---------------------------
- removed DEVELOPMENT settings from previous release

------------------------------------------------------------------------------
CPU Release 2.06
Date March 27, 2003

Game ROM 1M U210 $DDFF 2.06 spp-cpu.206

Changes from Game ROM v2.05
---------------------------
- default french replay level now 12M
- added replay logic to evaluate recent games to determine if the replay
level should be raised/lowered or remain the same

------------------------------------------------------------------------------
CPU Release 2.05
Date March 22, 2003

Game ROM 1M U210 $FFFF 2.05 spp-cpu.205

Changes from Game ROM v2.04
---------------------------
- *** THIS ROM HAS NOT BEEN RELEASED. IT IS BEING BROUGHT TO ASI 2003. ***
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 2.00 OR HIGHER. ***
- Fixed issues related to restarting a game in progress (endless tilt,
free ball save).
- Fixed Show Upper Flippers adjustment (it works now).
- Tilting before valid playfield on ball 1 now won't say The Simpsons again.
- Tilt won't reserve and plunge a drained ball if valid playfield didn't
occur.
- Drop Target Hurryup now killed at Invasion start.
- Issues with Invasion stage getting confused shouldn't occur now.
- Invasion should now score correctly (1M * balls locked, not always 2M).
- Bug that prevented bonus speech from happening fixed.
- SMS flippers now work correctly if it is restarted.
- Added deff for Couch Lock Lit.
- Nuclear Disaster won/lost effects now work correctly.
- Mystery lock award labels fixed.
- Nuclear Disaster background now goes away properly when you win it.
- Lots of light shows added for SMS and Revenge.

------------------------------------------------------------------------------
CPU Release 2.04
Date February 28, 2003

Game ROM 1M U210 $70FF 2.04 spp-cpu.204

Changes from Game ROM v2.03
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 2.00 OR HIGHER. ***
- Tech Alert removed. Now your game just magically works all the time.

------------------------------------------------------------------------------
Display Release 2.01
Date February 26, 2003

Display 4M Rom 0 $B67E 2.01 sppdspi.201
Display 4M Rom 0 $E906 2.01 sppdspl.201
Display 4M Rom 0 $81F3 2.01 sppdspf.201
Display 4M Rom 0 $F27E 2.01 sppdspa.201

Changes from Display v2.00
--------------------------
- Dr. Pinball switch test now displayed correctly

------------------------------------------------------------------------------
CPU Release 2.03
Date February 26, 2003

Game ROM 1M U210 $54FF 2.03 spp-cpu.203

Changes from Game ROM v2.02
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 2.00 OR HIGHER. ***
- Fixed a problem with going to the wrong menu for Dr. Pinball.
- Fixed a nasty problem with the HOLD COUCH LOCKS adjustment. If balls
were in the couch at the start of a multiplayer game and this adjustment
was set for 1-PLAYER GAMES, player 1 would get screwed with never being
able to start Couch Multiball.
- Fixed Scratchy's Revenge being able to start during Alien Invasion.
Now it is properly unable to start until after Invasion is over.
- Added "Chaos Mode" for helping clear balls out of the VUK in very
early production games.
- Fixed Alien Invasion not resetting its total.
- Fixed a problem in Alien Invasion where if a ball was locked before
all the balls were autolaunched from the trough, it would not get
the proper number of balls into play.
- Fixed an obscure problem in Alien Invasion where if you started it with
2 balls locked in the couch, locked one of the balls, then drained the
other, it would just sit there until the mode ended.
- Added a bunch of switch compensation, more to come.

------------------------------------------------------------------------------
CPU Release 2.02
Date February 19, 2003

Game ROM 1M U210 $1EFF 2.02 spp-cpu.202

Changes from Game ROM v2.01
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 2.00 OR HIGHER. ***
- Sound test fixed for real now. Really.
- Hurryup value bug fixed.

------------------------------------------------------------------------------
CPU Release 2.01
Date February 17, 2003

Game ROM 1M U210 $53FF 2.01 spp-cpu.201

Changes from Game ROM v2.00
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 2.00 OR HIGHER. ***
- Sound ROM test now correctly identifies which sound calls come from which
physical ROM.
- Fixed memory extra balls and specials staying lit between games.
- Increased ballsaver time for Pretzel Multiball.
- Invasion Total deff stays up much longer now.
- Upper Bart made switch will now also do normal captive ball work. This
causes the following to occur: When the mechanism is normally-working,
very hard shots will basically give 2 awards. When Bart is stuck along
the way, a solid hit to the captive ball should send Bart back far
enough to score one award, keeping the feature alive.

------------------------------------------------------------------------------
CPU Release 2.00
Date February 10, 2003

Game ROM 1M U210 $44FF 2.00 spp-cpu.200

Changes from Game ROM v1.04
---------------------------
- *** THIS GAME ROM REQUIRES DISPLAY VERSION 2.00 OR HIGHER. ***
- Fixed some bogus sound calls during HSTD.
- Fixed Monorail Mode shot award display.
- Instant Info fully implemented.
- Added better explanations to some secret award display effects.
- More speech/choreography.
- Tried to trap a situation where CBG Hurryup goes into Never-Never Land.
- Made Nuclear Value Award screen more informative (no one knew you could
get extra balls from it).
- Extended Springfield Mystery Spot jackpot display effect times.
- All audits should be chalking properly now.
- Implemented Garage Door Difficulty adjustment. This allows the Garage
Door to reopen automatically under certain circumstances as follows:
- Extra Easy: Until Couch Multiball is started.
- Easy: Until any couch lock is made.
- Moderate: Until any couch lock or tv mode started.
- Hard: Until any couch lock, tv mode started, or mystery lit.
- Extra Hard: Never reopens
The default setting for this adjustment from Extra Easy install to Extra
Hard install is as follows: Extra Easy; Extra Easy, Easy, Moderate, Hard.
- Implemented Hold Couch Locks adjustment. This allows the couch to hold
onto balls between games and between players. The settings are:
- Never: Couch always empties at game over, no locks are ever held.
- 1 Player Games: Couch doesn't empty at game over and anyone playing a
1-player game can steal any locked balls.
- Always: Couch doesn't empty at game over, AND players can steal other
players' locks.
This adjustment will be treated as Never if Competition Mode is on.
During tournament games, balls will stay physically locked, but players
must still make 3 locks in order to start Couch Multiball.
The default setting for this adjustment from Extra Easy install to Extra
Hard install is as follows: 1 Player Games, 1 Player Games, 1 Player
Games, Never, Never.
- Implemented Adult Content adjustment. When off, the following phrases
are removed from the game:
- Kick ass, man!
- Holy crap!
- Somebody check the men's room for a Hugh Jass.
- Cheating makes Baby Jesus cry.
- Fixed no-memory specials and extra balls staying lit even though they
would correctly not award anything if they were achieved on a subsequent
ball.

------------------------------------------------------------------------------
Display Release 2.00
Date February 10, 2003

Display 4M Rom 0 $B6CF 2.00 sppdspi.200
Display 4M Rom 0 $E95B 2.00 sppdspl.200
Display 4M Rom 0 $824A 2.00 sppdspf.200
Display 4M Rom 0 $F2CF 2.00 sppdspa.200

Changes from Display v1.04
--------------------------
- *** THIS DISPLAY ROM REQUIRES GAME VERSION 2.00 OR HIGHER. ***
- Display-side support for all new CPU features.
- More translations added.
- Renamed Horrifically Big Points.
- Support added for other things that I'm not calling yet, but a later
2.x CPU won't need a display update.

------------------------------------------------------------------------------
Display Release 1.04
Date January 29, 2003

Display 4M Rom 0 $2A0E 1.04 sppdspi.104
Display 4M Rom 0 $58AF 1.04 sppdspl.104
Display 4M Rom 0 $E669 1.04 sppdspf.104
Display 4M Rom 0 $568B 1.04 sppdspa.104

Changes from Display v1.03
--------------------------
- added italian translations
- fixed instant info display effects from not appearing
- adult speech setting fixed

------------------------------------------------------------------------------
Display Release 1.03
Date January 27, 2003

Display 4M Rom 0 $1ce2 1.03 sppdspl.103
Display 4M Rom 0 $abc6 1.03 sppdspf.103
Display 4M Rom 0 $17d7 1.03 sppdspa.103

Changes from Display v1.02
--------------------------
- added spanish translations
- added/fixed several french/german translations
- added "replay at" messaging to player score screens

------------------------------------------------------------------------------
CPU Release 1.04
Date January 24, 2003

Game ROM 1M U210 $2EFF 1.04 spp-cpu.104

Changes from Game ROM v1.03
---------------------------
- More choreography added and tweaked.
- Family lights now show Super Jackpot progress.
- Coil malfunction alerts added.
- Upper right eject firing logic altered.
- Put in real values for broken switch threshholds.
- Added logic for Get Duffed lamp.
- Added SDMEWM progress display effect.
- Added very basic SDMEWM start show.
- Balls kick out faster at start of multiballs now.
- Added replay-at display marquee call.
- Ensured SDMEWM drop targets always reset up.
- Fixed bully 3-bank light display during SDMEWM.
- Added TV and I&S mode select on right flipper.
- Competition mode added. The rules for competition mode are as follows:
- Otto shots start in the following order:
- Pop bumpers
- Left orbit
- Left ramp
- Kwik-E-Mart
- Garage
- Right loop (Otto)
- Right ramp
- Right orbit
- Itchy & Scratchy
- Upper playfield
- Hurryups started in the following order:
- Left orbit
- Left ramp
- Kwik-E-Mart
- Garage
- Right ramp
- Right orbit
- Treehouse of Horror awards given in the following order:
- 10x Nuclear Plant
- Nuclear Disaster
- Apu's Giveaway
- Krusty's Nightmare
- Max Everything
- Captain's Bounty
- Crazy Extra Ball
- Big Points
- Kwik-E-Mart increased by 1,110 then 2,220, then 3,330, etc.
- Digits in Krusty's Nightmare awarded in order 1-9.
- Hold-value awards given in the following order:
- Pop value
- Nuclear value
- Right ramp value
- Left ramp value
- Kwik-E-Mart value
- Drop target value
- Chalkboard value
- Bonus value
- Bonus multiplier
- Max-value awards given in the following order:
- Pop value
- Nuclear value
- Right ramp value
- Left ramp value
- Kwik-E-Mart value
- Drop target value
- Chalkboard value
- Mystery awards are given according to the following logic:
- If any timed mode is running, then...
- If TV is unlit, light TV
- If < 10 seconds remain on timer, then add 15 seconds
- If Otto is unlit, light Otto
- If only one Otto mode left, start it
- If only one TV mode left, start it
- Otherwise, add 10 seconds (or more to get timer to 25)
- If a hurryup is running, start another hurryup
- If no Daredevil mode running or lit, light a Daredevil mode
- If Cletus kids > 20, award 2 kids
- If Get Duffed is lit, award 1 duff
- If no I&S multiball yet, advance I&S (but don't start it)
- If no couch multiball yet, advance couch (but don't start it)
- If none of the above can be given, then cycle through the following
awards in order:
- big points (500,000)
- hold award (won't be given on last ball)
- add 50,000 to bonus
- little points (50,000)
- add 3 bonus x
- max award (won't be given on first ball)

------------------------------------------------------------------------------
Display Release 1.02
Date January 17, 2003

Display 4M Rom 0 $655F 1.02 sppdspf.102
Display 4M Rom 0 $CFEA 1.02 sppdspa.102

Changes from Display v1.01
--------------------------
- fixed diagnostic menu text that was in the wrong order

------------------------------------------------------------------------------
Sound Release 1.01

Sound 512k U7 $A7EE 1.01 spp101.u7

Changes from sound ROM v1.00
----------------------------
- Rebalanced voice calls vs. bg music.

------------------------------------------------------------------------------
CPU Release 1.03
Date January 14, 2003

Game ROM 1M U210 $11FF 1.03 spp-cpu.103

Changes from Game ROM v1.02
---------------------------
- More tweaking of firing times on upper right eject and VUK.
- Consolation extra ball added.
- Mystery percentages tweaked significantly.
- changed post settings for U.K. tournament enabled games

------------------------------------------------------------------------------
Display Release 1.01
Date January 15, 2003

Display 4M Rom 0 $59B6 1.01 sppdspf.101
Display 4M Rom 0 $C2D2 1.01 sppdspa.101

Changes from Display v1.00
--------------------------
- added french translations
- added/fixed german words (some tournament related)

------------------------------------------------------------------------------
CPU Release 1.02
Date January 10, 2003

Game ROM 1M U210 $70FF 1.02 spp-cpu.102

Changes from Game ROM v1.01
---------------------------
- Potential error on TV effect requests trapped.
- Learning table for VUK altered.

------------------------------------------------------------------------------
CPU Release 1.01
Date January 9, 2003

Game ROM 1M U210 $81FF 1.01 spp-cpu.101

Changes from Game ROM v1.00
---------------------------
- Some adjustment ranges corrected particularly for token settings.
- VUK to upper playfield now on learning firing table.

------------------------------------------------------------------------------
CPU Release 1.00
Date January 8, 2003

CPU ROM
spp-cpu.100 checksum $3CFF

------------------------------------------------------------------------------
Display Release 1.00
Date January 8, 2003

Display ROM
sppdspa.100 checksum $4633
sppdspg.100 checksum $3A1D

------------------------------------------------------------------------------
Sound Release 1.00

Sound 512k U7 $A734 1.00 spp100.u7
Voice 1 8M U17 $9719 1.00 spp100.u17
Voice 2 8M U21 $16ED 1.00 spp100.u21
Voice 3 8M U36 $ADCE 1.00 spp100.u36
Voice 4 8M U37 $E7E5 1.00 spp100.u37

#17 11 years ago
Quoted from pflueeb:

Just bought the full set.

By "full set" do you mean both the 5.0 ROM set and the sound & speech ROM set? AFAIK you don't need to purchase the latter...just the 5.0 Display & CPU ROMs. Someone more knowledgable can jump in here...

#18 11 years ago

Yeah, I just bought the voice ROMs just in case?

One thing that's weird is that if the ball falls back into the shoot lane, the skill shots light up. Is that normal in most pins ?

#19 11 years ago

I'm assuming I have 5.0 display lol. This is tough to learn! Thanks for all of your patience on here. Someday I'll return the favor to another noob!

#20 11 years ago

Already have version 5.0.

#21 11 years ago

If your display says you have 4.00 installed, that means both the display and CPU ROMs are 4.00. Those ROMs have to be matched versions (you can see that in the changelog posted above).

#22 11 years ago
Quoted from vulture:

If your display says you have 4.00 installed, that means both the display and CPU ROMs are 4.00. Those ROMs have to be matched versions (you can see that in the changelog posted above).

So will I be good with what I just bought?

#23 11 years ago
Quoted from pflueeb:

So will I be good with what I just bought?

Yes but I think you don't need to buy the sound & speech ROMs unless you are having problems with them. Someone else will need to confirm that because I'm not 100% sure.

#24 11 years ago

"One thing that's weird is that if the ball falls back into the shoot lane, the skill shots light up. Is that normal in most pins??"

That is normal for TSPP yes, it's a feature, not a problem

#25 11 years ago
Quoted from pflueeb:

One thing that's weird is that if the ball falls back into the shoot lane, the skill shots light up. Is that normal in most pins ?

On games I work on where it's a design element that the ball can get back to the shooter lane through the normal course of play (TSPP, Elvis), then I made sure to give you another skill shot as a bonus. Game looks kind of stupid if the ball is just sitting there after something kind of cool happened. Even worse, the ball can be just autolaunched which I also find infuriating. You'll notice any game I worked on with physical locks (HRC, LOTR, WPT) you get a skill shot every time the ball is served after a lock. Heck even WOF has a sneaky award if you plunge the skill shot if it's not lit on an otherwise autolaunched ball.

It's just another way (albeit perhaps more subtle) to make a game feel more full and/or fun. The fact that you think this is unusual is kind of telling.

#26 11 years ago

Hi keefer. You designed it? That's awesome.

#27 11 years ago
Quoted from pflueeb:

Hi keefer. You designed it? That's awesome.

Yes he did. Gotta say that TSPP is one of the best designed games of all time!! Everytime I get a good game going it seems I run into something I never knew was in the game.
Kudos to Keith and the rest of the design team.

#28 11 years ago

You can also go for a skill shot even when it tries to autolaunch after a ballsaver drain. Just quickly plunge before the autolauncher does

#29 11 years ago

It only gives you the one hurryup though, not 2 like a norm skillshot.

7 months later
#30 11 years ago
Quoted from pinball_keefer:

It's just another way ... to make a game feel more full and/or fun.

I agree pinball_keefer. Great touch. TSPP is amazing.

I have the ROM version 4.0 and I'm considering the upgrade.

#31 11 years ago

This may be a silly question but...

Is there a way to flash or upload a new version of the firmware onto the existing chips?

Are there hardware changes?

#32 11 years ago

yes you can erase old chips then burn the new release on them...but you need a rom device for that...

#33 11 years ago
Quoted from pinball_keefer:

On games I work on where it's a design element that the ball can get back to the shooter lane through the normal course of play (TSPP, Elvis), then I made sure to give you another skill shot as a bonus. Game looks kind of stupid if the ball is just sitting there after something kind of cool happened. Even worse, the ball can be just autolaunched which I also find infuriating. You'll notice any game I worked on with physical locks (HRC, LOTR, WPT) you get a skill shot every time the ball is served after a lock. Heck even WOF has a sneaky award if you plunge the skill shot if it's not lit on an otherwise autolaunched ball.
It's just another way (albeit perhaps more subtle) to make a game feel more full and/or fun. The fact that you think this is unusual is kind of telling.

I'm loving my ACDC Premium but wanted to post that the TSPP that I got a couple weeks ago is incredible too!
I love the way they complement one-another. Completely different in style and play, yet both are amazing games.
Great job Keefer! Kudos.

1 year later
#34 9 years ago

Resurrecting this old thread with a related question:

I replaced/updated my old CPU and Display ROM's on my Stern NASCAR and it just flashes something like "STERN Pinball" on the DMD. Is that a sign that the ROM isn't programmed right, or something I did wrong? I have installed new ROMs on another STERN machine and had no problem. I unseated, checked pins, and re-seated these ones once already. No change. I put the old ROM set in and it worked fine again. Anyone have some advice?

OLD ROMs:
CPU VER 3.40
DISPLAY VER 3.03

NEW ROMS:
CPU VER 4.50
DISPLAY VER 4.00

Thanks!

#35 9 years ago

Disregard my last. I'm going to post my question as a new thread. I think this post is a little too old.

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