Well, it seems the infamous 'Pain-in-the-Frass' Hokus Pokus might be hanging around in my collection for now, since 1) I haven't yet found a local buyer to take it off my hands and 2) it has been diagnosed as termite-free. As such, I'm starting to look into the technical fixes that might need to be made. Note: I'm recovering from a medical issue, so I won't be able to do much actual work on it right now -- just planning ahead.
Before I went down for the count, I did look over the machine for functionality. Among other things, I found the chimes weren't working right -- I took that whole assembly apart and found the rods/sleeves in the solenoids were gunked up with dirt. Cleaned them all up and now they work wonderfully. Now at least it sounds fun.
I did notice two particularly perplexing things I wanted to bounce off you pinball wizards:
1) This "fake fuse". Just past the coin box is a panel of fuses ... and it appears one fuse has been replaced with what feels like a white plastic or rubber piece with fuse caps on it. WTF? Anyone have any thoughts on this -- as to what it is, why someone would do this, and how this could be affecting the machine?
2) The A-B-C-D objective. One of the primary goals of this game is to complete the A-B-C-D cycle via targets & rollovers. From watching some YouTube videos of how this game should work, I see that when you hit one of the letters in the field, it should light up in the bonus area, and turn off everywhere else. None of this happens on mine. It essentially doesn't register that the letter was hit (though the scores advance as they should), the playfield letters stay on, and the bonus are letters stay off. Any suggestions on where to start? Having this function would at least make it more 'playable' in the interim (until I re-sell it or eventually restore what else I can, e.g., new rubbers, fill 'cupped' lenses, etc.)
Thanks in advance!