(Topic ID: 104827)

Tron: Zeus mode, what's the best strategy?


By Buckman

6 years ago



Topic Stats

  • 18 posts
  • 8 Pinsiders participating
  • Latest reply 6 years ago by Buckman
  • Topic is favorited by 1 Pinsider

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#1 6 years ago

Every time I play the Zeus mode it seems like the same thing - I complete the mode, it gives me more time, I keep firing away at the drop targets (sometimes it seems like forever) and when it's all said and done I end up with around 1 million or so in "fast scoring" points. It seems like a lot of work for the points I'm getting, and I can also say that the longer I bash away at those targets the higher the chances are that my ball hits one of them and then fires down the middle or sides, and I'm done.

Am I missing something to this mode? If it is the case that it's not really a high point getter is it best to just complete it once and then move onto something else and not risk the chance of losing the ball when it ricochets off of one of the targets and then ends up down one of the sides or middle?

#2 6 years ago

I never really shoot zeus standups directly. I just keep playing normally shooting other shots during this mode and I almost always complete it just of bounces and bricks. Pop bumpers are nice so are spinners.
I just use it as general PF multiplier.

#3 6 years ago

Every mode is stackable in TRON so a good idea would be to stack Disc, Quorra, or Light Cycle multi ball with it so you can get more switches.

#4 6 years ago

Pops and spinners man. Always the way for fast scoring modes. Plus do it with a multiball as those Zeus targets are dangerous.

#5 6 years ago

Thanks for the replies. Working in a multiball for the Zeus mode sounds like a plan, and pops and spinners it is!

#6 6 years ago

How does hitting pops and spinners help one to collect ZUSE? I don't get it. I usually only attack ZUSE targets during a multiball because they are so dangerous. But, once you have ZUSE solidly lit, then forget about him. The timer and music is more of a distraction after the fact, in my opinion. Certainly not worth the risk if you're concerned about getting points, IMO.

#7 6 years ago
Quoted from kbowmandc:

How does hitting pops and spinners help one to collect ZUSE? I don't get it. I usually only attack ZUSE targets during a multiball because they are so dangerous. But, once you have ZUSE solidly lit, then forget about him. The timer and music is more of a distraction after the fact, in my opinion. Certainly not worth the risk if you're concerned about building a solidly lit ladder to get to SOS and Portal.

They won't help you to collect Zuse, but I'm thinking they'll help out for the fast scoring during the Zuse made (so just to get more points).

I agree with you on the mode, it seems to make more sense to get "one and done" and then forget about it and press onto something else. Those targets just always seem to get you after a while and before you know it your ball disappears down the sides or middle.

#8 6 years ago

Don't forget!...There is a time delay for collecting ZUSE, too. Once the mode "times out" you still have about 5 seconds to collect the remaining target(s) even though the lights (Z,U,S,E) have gone out.

#9 6 years ago

For the record, I had to edit my last sentence on my first post (How does...).

#10 6 years ago
Quoted from Buckman:

Every time I play the Zeus mode it seems like the same thing - I complete the mode, it gives me more time, I keep firing away at the drop targets (sometimes it seems like forever) and when it's all said and done I end up with around 1 million or so in "fast scoring" points. It seems like a lot of work for the points I'm getting, and I can also say that the longer I bash away at those targets the higher the chances are that my ball hits one of them and then fires down the middle or sides, and I'm done.
Am I missing something to this mode? If it is the case that it's not really a high point getter is it best to just complete it once and then move onto something else and not risk the chance of losing the ball when it ricochets off of one of the targets and then ends up down one of the sides or middle?

Buckman - You're right. Get ZUSE solidly lit then move on to something else that will help you get to either Portal or Sea of Simulation. Fast scoring ZUSE shots afterwards simply isn't worth it if you're concerned about points. There are bigger fish to fry.

#11 6 years ago

Zuse...Collect the two left stand-ups with backhands from the left flipper. Collect the right stand-up near the pops with a backhand from the right flipper. Now for the killer, that lower right stand up near the scoop. This is ALWAYS a dangerous shot. Trap up on the left, release and try to hit the left side of the target. Sometimes I do a little quick side to side nudge just as it hits the target. This mode is only worth going for if it is one of the last things you need to get SOS or Portal. In other words, don't even fool with it until you have started and/or completed the 3 main multiballs.

#12 6 years ago
Quoted from kbowmandc:

Buckman - You're right. Get ZUSE solidly lit then move on to something else that will help you get to either Portal or Sea of Simulation. Fast scoring ZUSE shots afterwards simply isn't worth it if you're concerned about points. There are bigger fish to fry.

Makes total sense. No point in losing your ball just to get another million points.

Quoted from LOTR_breath:

Now for the killer, that lower right stand up near the scoop. This is ALWAYS a dangerous shot.

This target is a tough one. On our machine my 10 year old son figured this out and it works perfectly and has no risk (and I don't think I would have figured it out):

- Get the ball into the scoop. Before it fires out hold the right flipper up. Ball will hit flipper and go up to hit the "E" target and come back down one of the lanes.

This works 99% of the time on our machine and makes it a nice easy way to get that "E" target!

#13 6 years ago
Quoted from Buckman:

Makes total sense. No point in losing your ball just to get another million points.

This target is a tough one. On our machine my 10 year old son figured this out and it works perfectly and has no risk (and I don't think I would have figured it out):
- Get the ball into the scoop. Before it fires out hold the right flipper down. Ball will hit flipper and go up to hit the "E" target and come back down one of the lanes.
This works 99% of the time on our machine and makes it a nice easy way to get that "E" target!

I'm guessing you mean hold the right flipper up? I don't think this works on mine but I will have to try.

#14 6 years ago
Quoted from LOTR_breath:

I'm guessing you mean hold the right flipper up?

You bet, it's flipper up! It all might depend on the coil settings and pitch of the machine as to whether it would work or not (so it might not work on every machine).

#15 6 years ago

I tried it out but it doesn't work on my machine. I will have to try this on the Tron we play in league.

#16 6 years ago

Comes close on mine but doesn't quite hit it. But I use black rubbers. Starting Zuse is an accident in my strategy. But when I get it, I tend to focus on the spinners to start Quarra or set up for Gem.

#17 6 years ago
Quoted from Buckman:

You bet, it's flipper up! It all might depend on the coil settings and pitch of the machine as to whether it would work or not (so it might not work on every machine).

It would also make a big difference if someone has super bands installed instead of normal flipper rubbers.

#18 6 years ago
Quoted from gweempose:

It would also make a big difference if someone has super bands installed instead of normal flipper rubbers.

I've got some blue ones from Pinball Life on our machine. For sure I can see the type of rubber you've got on there making a difference, just a little bit more bounce to the rubber might be all you need.

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