Quoted from 85vett:
Cutting new releases down from 3 a year to 2 a year allows them more time on the new games to get them right. Allows more time for coding, QC, design, etc.
This theory sounds good but in reality less new games means less work which means less employees, and the end result is the timeframes will remain the same. Even in their most lean years Stern was creating more new themes than they are today when times are good enough to upgrade their factory.
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