Hello all...I have been juggling around the idea of posting this to get the ball rolling officially and I think I am finally ready to announce it to the world. I've been working on this concept on and off for nearly 5 years...I've always felt that we skipped over TRON and went straight to TRON Legacy (Not a bad thing...great film great pinball). But the original film from 1982 has always been really special to me and one of my favorite films. So....here are just a few of the layout designs, rough backglass design, rough backglass art etc...that I've been working on over the last few years. I'm open to constructive input, design ideas, anything people think will make this a better game. I have a whitewood/prototype up (not complete) That has more than some the drawings, it's all still fluid until I get another P3ROC and power supplies etc. Then I can play with shots better and get things lined up. (I apologize for needing the watermarks on the images...there's a crypto company out there that already stole one piece to use on their site.....so......yeah....better safe than sorry)
Backglass rough idea (layout)
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Standalone rough drawings I have done so far for my Backglass layout
Sark
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Guard
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Recognizer
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Tank
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Ram
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Yori
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Bit
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These pieces will all be put together for the final Backglass/translite. There are still quite a few more characters and pieces (Effects and background needed to complete it. (as you can see from the overall idea image)
Here are some layout Ideas and notes that I started with...
Here is a rough 1st draft of the playfield. My favorite thing I think so far is the I/O tower shot. If you hit it from the right side, it returns it to a flipper...hit it from the left and it goes up a ramp, through Flynn's window and out the light cycle ramp. The little diverter at the I/O Tower is simply on a spring. when it is hit from the right side, it gets pushed aside, and then sits flush with the wall so you can make the ramp shot through Flynn's.
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This is just more notes on callouts and sound bytes I want to pull from the movie and the times in which they are played.
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Idea for the Flynn's arcade and space paranoids arcade toys/buildings
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Pop bumper area. Atop each of these will be one of BIT's responses (Yes, No or Neutral)...as seen in the next picture
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Here is the I/O Tower loop/ lock / ramp
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And the tank that will have a moving turret (Below it will be a bank of rebound shots for the slingshots)
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and here are some random drawings/ideas.
Light cycle return rail from Flynn's (These will light up blue and red and make the light cycle sound as the shot is made. Brushed Plexiglass for the tail walls, edge lit with LED's
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Sark's ship ramp (to the right of the pop bumpers (Floating)) On this will be a metal (Gold color chromed?) rail to the left flipper. On it will be a recognizer chasing the solar sailor. So you'll have Sark's ship, then a Recognizer then the sailor....huh...huh.....movie correlation. Haha.
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and a newer drawing of the upper playfield layout (Both lower parts and the higher parts that are elevated above the field).
FYI - The 3rd flipper will have a separate flipper button to actuate it. I've always thought it would add something VS always having one button do both.
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That's all for now folks. I hope you are excited for this as I cannot wait to really get going on it! I will be working on this over the winter as well as my other project (From scratch AFM Build (https://pinside.com/pinball/forum/topic/attack-from-mars-scratch-build) I'm working on as well for the wife...Honestly working on that so that I can learn from it and make the mistakes there so my experience with TRON goes off without as many hitches). Please let me know what you think as well as anything you don't like as much or any idea you all think could make the game better! Thanks a whole lot, And hopefully I'll be posting about it again soon!