Quoted from Pin_Fandango:Love this.
I am interested in making A bunch.
Will ping you
I'd love a finished kit
You're currently viewing posts by Pinsider snakesnsparklers.
Click here to go back to viewing the entire thread.
Quoted from Pin_Fandango:Love this.
I am interested in making A bunch.
Will ping you
I'd love a finished kit
Quoted from Pastor69:Much appreciated that you are willing to dive into this, the community needs people like you!
I read something on a different forum about being able to read DMD events, so if like a multiball is displayed on the DMD you can scan that and turn it into an event. I dont know if this is actually possible, but perhaps? Might make things a lot easier or harder hehe.
Yes it's definitely possible. This is how the Tron Pinvision works. So there are 3 methods that have been used for detecting game state in Tron (or any SAM game for that matter):
1. Intercept the ribbon cable from the CPU to the power board. This is what Eli's kit does.
2. Intercept the switch and lamp matrices. This is what the Total Lightshow kit does.
3. Intercept the DMD ribbon cable. This is what the Tron Pinvision kit does.
All 3 of the kits mentioned above work very well at detecting game states and reacting to them. Just different ways to implement and code.
You're currently viewing posts by Pinsider snakesnsparklers.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/tron-disc-mod-open-source?tu=snakesnsparklers and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.