(Topic ID: 237932)

Triple Strike won’t finish reset

By Impact93

5 years ago


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  • 18 posts
  • 4 Pinsiders participating
  • Latest reply 5 years ago by PSchwisow
  • Topic is favorited by 1 Pinsider

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#1 5 years ago

Starting a new thread on this machine as the other one got messy. Thanks for all the help so far.

During restart cycle on my Tripple Strike. It manages to get about 3/4 of the way thru the cycle. When it gets to the •1-10 setup relay• it refuses to open the relay once it’s engaged. If I try to pull it open it buzzes loudly and the •Bonus relay• kicks back in.

Not sure where to look from here as the manual doesn’t seem to indicate WHAT makes the •1-10 setup relay• finish doing its thing and disengage. That or I don’t understand the manual. I’ll include a picture of the restart cycle.

Thanks!

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#2 5 years ago

Manually closing the •outhole relay switch• does nothing.

#3 5 years ago

I just fixed an issue that sounds very similar to this. Is the 1 to 10 bonus stepper (on the right side of the playfield, looks like a small score reel with no numbers on the reel) stepping while it's "stuck"?

#4 5 years ago

Check score motor sw. 1C.

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#5 5 years ago

Hi Impact93
The manuals usually do not talk about an specific relay to quit pulling. See the JPG - the pulling Bonus-Relay (my red 1) , turning motor (2) , bonus unit (3) make the 1 to 10 Set-Up relay (4) to pull-in - it establishes Self-Hold-Current through "5 and 6". The (4) is made quit pulling when both - the 6a (Outhole-Relay is pulling) and 6b (motor is running) open.
The pulling-in "4" throws switch "7" - motor is turning, closing "8" - the "Strike-Bonus-Unit-Reset-Coil (9) fires - DOES it in Your pin ? --- the turning motor comes to the end and so closes "10", the 1 to 10 Set-Up relay is still pulling so "11" is moved: The Strike Bonus Unit is resetted so "12" is closed --- the Outhole-Relay pulls-in.

Does in Your pin the "9" fires ? - is switch "11" good ? (a rod on the turning gear closes a switch when the gear is stepped down to Zero-Position) Greetings Rolf

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#6 5 years ago

Ooups - a better JPG, Greetings Rolf

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#7 5 years ago
Quoted from PSchwisow:

I just fixed an issue that sounds very similar to this. Is the 1 to 10 bonus stepper (on the right side of the playfield, looks like a small score reel with no numbers on the reel) stepping while it's "stuck"?

It does click about 6 times and then stops during every single reset.

#8 5 years ago
Quoted from rolf_martin_062:

Hi Impact93
The manuals usually do not talk about an specific relay to quit pulling. See the JPG - the pulling Bonus-Relay (my red 1) , turning motor (2) , bonus unit (3) make the 1 to 10 Set-Up relay (4) to pull-in - it establishes Self-Hold-Current through "5 and 6". The (4) is made quit pulling when both - the 6a (Outhole-Relay is pulling) and 6b (motor is running) open.
The pulling-in "4" throws switch "7" - motor is turning, closing "8" - the "Strike-Bonus-Unit-Reset-Coil (9) fires - DOES it in Your pin ? --- the turning motor comes to the end and so closes "10", the 1 to 10 Set-Up relay is still pulling so "11" is moved: The Strike Bonus Unit is resetted so "12" is closed --- the Outhole-Relay pulls-in.
Does in Your pin the "9" fires ? - is switch "11" good ? (a rod on the turning gear closes a switch when the gear is stepped down to Zero-Position) Greetings Rolf
[quoted image]

Wow, very detailed. I’m going to go thru this checklist while standing at the machine and go over it.

Thanks!

#9 5 years ago
Quoted from rolf_martin_062:

The pulling-in "4" throws switch "7" - motor is turning, closing "8" - the "Strike-Bonus-Unit-Reset-Coil (9) fires - DOES it in Your pin ? ---
[quoted image]

That’s the reel underneath the playfield on the right side of the machine correct? It fires on restart every time.

#10 5 years ago

The steppers on the underside of the playfield are:
1. Eject advance unit - left side about half way towards the head. Looks like a score reel without numbers.
2. 1 to 10 bonus unit - right side about half way towards the head. Looks very similar to eject advance unit
3. Strike bonus unit - right side, back corner (near the head). It's a big rectangular piece of Bakelite with a circle of river connectors on it (the picture in the manual is pretty accurate).

#11 5 years ago
Quoted from PSchwisow:

The steppers on the underside of the playfield are:
1. Eject advance unit - left side about half way towards the head. Looks like a score reel without numbers.
2. 1 to 10 bonus unit - right side about half way towards the head. Looks very similar to eject advance unit
3. Strike bonus unit - right side, back corner (near the head). It's a big rectangular piece of Bakelite with a circle of river connectors on it (the picture in the manual is pretty accurate).

Gah thanks.... so much to learn. I’ve read the manual like 10 times and I recognize the names people say but for someone new to working on EM’s it’s a ton to remember.

So yes on restart the 1-10 bonus stepper clicks 6 times and then stops.

I don’t believe the Strike bonus unit is turning at all on reset. I’ll have to check again in the morning as machine sounds like a printing press going berserk when I reset it and I’m in a townhouse garage. I did pull the plug on the chimes for now haha.

#12 5 years ago

As the 1 to 10 bonus relay turns, watch the plastic switch activator. When it's at zero, it should be down. If I recall correctly, the bottom switch is open at zero and the top is closed. When it's in any other position, the actuator moves up, the closed switch opens and the opened switch closes. On mine, the last position before zero makes the actuator go up even more (doesn't change switches, but don't be surprised to see that movement). Then going back to zero it goes down again to return switches to original positions. You can manually pull and release the solenoid to watch this happen and see if switches open and close properly. Once you know what it's supposed to do, watch the reset cycle and see if it's ending at zero position. (I had a switch not opening far enough so current was arcing across the gap when it was supposed to be open.) Also watch to see if the solenoid is is going through full range of motion when pulled in and released.

#13 5 years ago

The strike bonus unit is a step up, step down stepper. When a strike is scored, it steps up *twice*. When bonus is counted, it scores 5 times per position (10 times per strike) until reaching zero. If the game was turned off when it was at game over state, it would already be at zero, so it would not need to reset. You can try manually stepping up and stepping down. Try a reset cycle when it is at a non-zero position to see that it steps down. (Once I realized what happens here, it made much more sense why a reset takes much longer if the game was powered off mid-game with some strikes scored.

#14 5 years ago
Quoted from PSchwisow:

The strike bonus unit is a step up, step down stepper. When a strike is scored, it steps up *twice*. When bonus is counted, it scores 5 times per position (10 times per strike) until reaching zero. If the game was turned off when it was at game over state, it would already be at zero, so it would not need to reset. You can try manually stepping up and stepping down. Try a reset cycle when it is at a non-zero position to see that it steps down. (Once I realized what happens here, it made much more sense why a reset takes much longer if the game was powered off mid-game with some strikes scored.

So the •1-10 bonus relay seems to be working as suggested so I started looking over the •Bonus Strike unit and noticed that the arms would only move twice (4 spaces). I couldn’t figgure our why -so I was pressing the playfield buttons while watching the unit looking for the issue.
The coils would fire fine and the unit is not dirty. When I backed the gear up manually and pressed the buttons on the playfield it would move the 4 spaces again and stop again. I assumed a physical obstruction with the gear and....what the HECK....Is the strike bonus unit gear SUPPOSED to have a 1/4 inch gap in the teeth of the main gear? This one looks like it shredded itself or someone filed it off.....this definetly hinders the movement. Could this be part of my reset issue or just a sidetrack?

Pictures attached below (ignore the springs I moved them for photo access)
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#15 5 years ago

I can't check mine right away, but I suspect there are no teeth there to prevent it from stepping past the range it's designed for and twisting up the springs.

Speaking of springs... yours look like they might be tangled up. That could be the cause of stepping problems.

#16 5 years ago
Quoted from PSchwisow:

I can't check mine right away, but I suspect there are no teeth there to prevent it from stepping past the range it's designed for and twisting up the springs.
Speaking of springs... yours look like they might be tangled up. That could be the cause of stepping problems.

I purposefully moved the springs in the picture to get a shot of the gear wheel

#17 5 years ago
Quoted from PSchwisow:

I can't check mine right away, but I suspect there are no teeth there to prevent it from stepping past the range it's designed for and twisting up the springs.
Speaking of springs... yours look like they might be tangled up. That could be the cause of stepping problems.

Darn it you’re right. I thought I made a big discovery but the unit now works as you describe it should.

Something interesting though. I cleaned the contacts on the •Strike Bonus Unit as I noticed a light bulb flickering every time I touched it. Clean contacts seems to have helped a few items. I also noticed a switch issue on the 100,000 reel. It wasn’t in the contacts that moves the plastic arm up and down when zeroing the score but rather the switch that gets bumped by the back strike of the relay when it fires.. it was in the open position.

Something else I discovered. If you manually add a credit to this game at the credit reel when it is in the off position and THEN turn on the toggle switch and start the game it goes into an endless restart loop however if you turn the game on with zero credits on the reel and THEN manually add a credit and THEN press the reset button the game acts fine! So good infact that I was able to drop the playfield and play a game... allbeit with only one flipper as the other is totally fried and missing its hardware. Things seemed to operate better than they ever have though when the ball drains the game seems to add a TON of points to the board even if you only scored 100 points. Also the game sometimes gets stuck on a loop when you drain the ball. I can hear the •No Match Unit clicking away in the head, oddly if I click right fliper the game launches my ball into the firing lane and I can shoot again.

3 steps forward...sigh. At least I can get the game to reset!

#18 5 years ago

If it's over counting bonuses, it sounds like you still have some issues in one or both of the bonus units. Bonus count up should work like this:
1. 1 to 10 bonus unit operates for two cycles of the score motor. It goes through the 1 to 10 relays and for each one of its closed (pin was hit) it scores 1,000. If it's open, then nothing scores on that position of the score motor. (Scoring will sound somewhat intermittent.)
2. If you have any strikes, strike bonus unit will cycle, awarding 1,000 five times per stepper position unit it reaches zero.
3. When both bonus units are zeroed, either the 1 to 10 relay bank will reset or if bonus is held, strike bonus unit will step up to its previous position.

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