Quoted from PSchwisow:I can't check mine right away, but I suspect there are no teeth there to prevent it from stepping past the range it's designed for and twisting up the springs.
Speaking of springs... yours look like they might be tangled up. That could be the cause of stepping problems.
Darn it you’re right. I thought I made a big discovery but the unit now works as you describe it should.
Something interesting though. I cleaned the contacts on the •Strike Bonus Unit as I noticed a light bulb flickering every time I touched it. Clean contacts seems to have helped a few items. I also noticed a switch issue on the 100,000 reel. It wasn’t in the contacts that moves the plastic arm up and down when zeroing the score but rather the switch that gets bumped by the back strike of the relay when it fires.. it was in the open position.
Something else I discovered. If you manually add a credit to this game at the credit reel when it is in the off position and THEN turn on the toggle switch and start the game it goes into an endless restart loop however if you turn the game on with zero credits on the reel and THEN manually add a credit and THEN press the reset button the game acts fine! So good infact that I was able to drop the playfield and play a game... allbeit with only one flipper as the other is totally fried and missing its hardware. Things seemed to operate better than they ever have though when the ball drains the game seems to add a TON of points to the board even if you only scored 100 points. Also the game sometimes gets stuck on a loop when you drain the ball. I can hear the •No Match Unit clicking away in the head, oddly if I click right fliper the game launches my ball into the firing lane and I can shoot again.
3 steps forward...sigh. At least I can get the game to reset!