Quoted from fireball2:I am so close to done! Uploaded the code to the nano (took a bit of this and that), built Roy's board, and jumpered it in. I have an MPU 100. Booted right up with light show and everything... but no sound! Any ideas?
Plays like it has new rules going on, but i can't tell what to do without sound or talking. Is there a rule book so I can tell what's going on with stock sound?
Also how do I adjust settings for the new features?
I'm pretty stoked about this...
Thanks
mark
Hi Mark,
At the top of Trident2020.ino, you'll see some lines like this:
// The defines for sound can be used separately or in combination
//#define USE_WAV_TRIGGER
//#define USE_WAV_TRIGGER_1p3
#define USE_SB100
The default version up on GitHub uses the SB100 sound card that came with Trident (assuming you plugged your SB100 into the piggyback connector on the top of your daughter card).
It may be a challenge to understand exactly what the goals are without speech, but I tried to always flash the lights whenever there's something important to hit. I haven't finished full documentation on the rules, but here's a quick idea:
The game starts in unstructured play, which means that scoring is pretty much as before (with a couple of differences).
1) The value of the saucer is progressive. It starts at 5k, and increases to 10, 20, 30 the more times you hit it.
2) Standups still increase the value of the spinners, but you get an additional hurry-up bonus if you hit the spinner within 5 seconds of the standup.
3) There's a skillshot at the beginning of the ball.
There are also three mini-games to activate:
1) Sharp shooter - qualifies when you earn 3x from the drops. It will put up one target at a time (for 5 seconds). If you hit that, you get a reward.
2) Feeding Frenzy - if you hit alternating spinners 4 times, it qualifies the spinners for feeding frenzy awards.
3) Explore the Depths - light all standups once to qualify.
Once a mini-game is qualified, it is started by landing in the top saucer. Mini-games can be stacked for 2x or 3x scoring.
If all three mini-games are finished with at least one hit to each goal, Deep Blue Sea begins. In that mode, the saucer collects a jackpot based on your progress through each mode.
If you want to implement digital sound, Roy has provided a WavTrigger port on the board, and you can turn on that compiler switch to communicate with it.
Let me know if you have any more questions!