Quoted from fireball2:Also, you can't actually start the next mode until the previous one pays off. You can enable, but you can't start and have multiple modes at once.
Is that correct?
It's possible to have any combination of the three modes running at the same time!
Stacking the modes gives you a different soundtrack and doubles or triples the playfield.
One of my favorite things about pinball is discovering the ins and outs of the ruleset, so I'm going to say:
Spoiler Alert - don't continue reading if you'd rather figure out how to stack the modes yourself.
That said, the way to qualify the modes (by default) is to clear the drops twice (sharp shooter), clear the standups once (explore the depths), or hit alternating spinners four times. When you qualify a mode, the machine announces, "Sharp Shooter Qualified" (or whatever), and the lights try to guide you towards the saucer. At this point, the playfield and rules are still active even though you won't get visual confirmation of shots. If you continue to work towards qualifying the other modes, and you achieve the goals above while it's waiting for you to collect the first mode, you'll hear, "Explore the Depths Qualified" or "Feeding Frenzy Qualified." In addition, you'll see that there's a brief flicker of lights near the area for all qualified modes. Once you collect the saucer, all qualified modes will begin.
As soon as you've gotten at least one hit in all modes, and "finished" a mode (i.e. ball is still in play when timer runs out), you'll start the wizard mode, "Deep Blue Sea." In the wizard mode, the saucer collects a jackpot based on all the progress you've made in the three modes. So, you can "complete" a mode with a single hit and time it out, but you're short-changing your jackpot if you do that.