This one is getting frustrating, but maybe I'm not looking at something right.
This one started out with some play field lights coming on at power up and that was it. At this point, only the right kicker is stuck on, and one row of lamps (row 3 in this games case) is locked on. I haven't looked at the lamp issue yet, because I'm more concerned about the locked coil.
All connectors on the boards have been re-flown with new solder and the pins were cleaned off and shined up with a wire brush on the Dremel tool for a nice sharp "new" look free from oxidation. And we came up in diagnostic mode, with all displays on and functional.
No switches are stuck on in diagnostic mode, all displays work properly, and we can start up a game, but what's that smell?
There were 4 coils not working. 2 coils were non functional and 2 were locked on, so I replaced 4 sets of driver/pre-driver transistors on the driver board, turned the game back on, and it's down to 2 coils locked on. I removed the resistor and capacitor from the one locked on pop bumper (needed just to give it a little extra "pop" but not to function correctly) and the pop bumper works now. Replaced the shorted resistor and added a new cap and its good to go. One coil left that is locked on (right kicker). Try the resistor/cap route again, no change. I replaced the 2 7402's at IC8 and IC9, no change. I replaced the 2 7408's at IC6 and IC7, no change. I replaced the PIA at IC5, no change. I replaced the PIA at IC11, no change. I went back and replaced the driver/pre-driver again just in case something had happened in the split second that the machine was on to see if the coil was locked on still, no change.
What else is there? I have thoroughly examined both stand up switches and all connection points of wires and connectors for the circuit and I haven't found any broken/loose/cracked wires anywhere and the switches are clearly not touching to keep it locked on either.
The special coils are also controlled by the mpu board correct? So, could it be something on the mpu? I don't know what else to look for on the driver board.......
This seems to be a real fun game to play, even without background sound. I unplugged the wire for the right kicker so I could actually play the game with out the right kicker locked on. Once I got the drop targets cleaned and functional again it's playing fast and smooth. There were 2 small spots of wear on each drop target board so I added a little pad of solder onto each one and buffed it down smooth so they would make proper connection and drop/reset smoothly. Everything scores correctly and the game steps through all functions properly at this point.
But that damn right kicker is killing me!
Thanks!
Kevin