(Topic ID: 238835)

Travel Time too easy?

By DCRand

5 years ago



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  • 6 posts
  • 5 Pinsiders participating
  • Latest reply 5 years ago by JWJr
  • No one calls this topic a favorite

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#1 5 years ago

So picked up a nice Travel Time. But while fun to play, it seems way too easy. Have rolled 100,000 and even 200,000 a number of times and only had it about a week. Set back legs to top of 2” levelers, front to bottom. PF waxed, outlane posts seem in normal positions, Travel and Time targets set so they have to be hit squarely by ball. Anything else I can do to make it more challenging?

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#2 5 years ago

I had the same problem with my Travel Time. You can set the time units to 45 at game start. It is operator selectable from 45 to ? units in increments of 15 time units if I remember correctly. There is a row of Jones Plugs under the time unit stepper. Move the male plug to change the default value of the time units at game start.

You can also increase or decrease the time of each time unit by changing the pot on the small PCB under the front of the playfield. It is a fun game when dialed in correctly.

I’m going on memory here so I could have a fact or two wrong.

#3 5 years ago

Thanks. Time is 90 at start now. And maybe increasing speed of Tim units will help too. Will try that in the next couple of days.

#4 5 years ago

I had mine set at 60. Speed up the timer.

#5 5 years ago

On my games I adjust the flipper angles down slightly to give more challenge to the shots.

#6 5 years ago

IIRC, the default as shipped was 75 seconds. (Used to have one in the first arcade I worked at.)

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