(Topic ID: 96088)

Transformers rules

By monsterbaldy

9 years ago


Topic Heartbeat

Topic Stats

  • 11 posts
  • 8 Pinsiders participating
  • Latest reply 9 years ago by Rickwh
  • Topic is favorited by 1 Pinsider

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#1 9 years ago

Is there a good rulesheet for transformers anywhere?

Also, this is a longshot, but has anyone catalog'd the transformers music in pinbrowser? Gonna start messing with the rom tonight, but not familiar enough with the game yet to identify all the existing music.

#2 9 years ago
Quoted from monsterbaldy:

Is there a good rulesheet for Transformers anywhere?

I'd be interested in this as well. Thanks.

#4 9 years ago

Here are the rules.

-Shoot all the insignia shots (Autobot or Decepticon, depending on which you choose)
-Mode will start. Play mode.
-Repeat.

-Shoot Megatron lock for Megatron Multiball
-Shoot Optimus Prime in the nuts for Optimus Prime Multiball

-Hit Mudflap & Skids targets a bunch to start Fast Scoring
-Hit Bumblebee a bunch for Double Scoring

-Shoot All Spark when flashing to collect Mystery award

Um....that's pretty much it.

#5 9 years ago
Quoted from Caucasian2Step:

Quite possibly, the longest pinball tutorial ever!

Thanks, I will definitely watch that.

Quoted from Rarehero:

Um....that's pretty much it.

Pretty much already done all those things, hoping there was more

#6 9 years ago
Quoted from Rarehero:

Here are the rules.
-Shoot all the insignia shots (Autobot or Decepticon, depending on which you choose)
-Mode will start. Play mode.
-Repeat.
-Shoot Megatron lock for Megatron Multiball
-Shoot Optimus Prime in the nuts for Optimus Prime Multiball
-Hit Mudflap & Skids targets a bunch to start Fast Scoring
-Hit Bumblebee a bunch for Double Scoring
-Shoot All Spark when flashing to collect Mystery award
Um....that's pretty much it.

Also...

complete all Autobot modes for Roll Out mini wizard mode.
complete all Decepticon modes for All Hail Megatron mini wizard mode.
complete them all for Battle for Cybertron.

There really isn't that much to it. It is one of the ultimate wood chopping games that there is.

#7 9 years ago
Quoted from sckurk:

Thanks, I will definitely watch that.

Pretty much already done all those things, hoping there was more

There's more. 2x shot multipliers, roving 3x shot multiplier, when to cash in All Spark, combos, etc. Some people see it as "chopping wood" or say "all the modes are the same", I don't agree, and enjoy the nuances of the rules. I'll show you some of the reasons I feel this way next Sunday Scott.

To me the game is Gomez taking the flow and speed of his titles like Johnny Mnemonic to a higher level.

#8 9 years ago
Quoted from abcdelmrs:

To me the game is Gomez taking the flow and speed of his titles like Johnny Mnemonic to a higher level.

Whoah. You just made me realize how similar TF layout is to JM. I think the chopping wood idea is sort of accurate, but not really unique to this game by any means... Once you get the flow down you can cruise through the shots pretty quickly.

-Wes

#9 9 years ago
Quoted from abcdelmrs:

I'll show you some of the reasons I feel this way next Sunday Scott.

Thanks Ray, I am looking forward to it. I did watch about 10 minutes of the PAPA video posted above today, and that helped me begin to understand the game a little more.

#10 9 years ago

For me the devastator mode is the hardest. Mostly cause i havent dialed in making the right loop/spinner shot consistently. Devastator goes like this.

Hit right loop
Ball (most likely) goes in pops and bangs around.
Each pop hit moves the next shot you need to make around on the playfield.
Once the ball is out of the pops you have to hit the lit shot.
I believe the mode timer restarts after hitting this 2 shot combo.
Repeat until you have hit the enough shots to complete the mode.

#11 9 years ago

When you play as decepticon you only can play the decepticon modes plus optimus prime mode.
When you play as autobot you only can play the autobot modes plus the megatron mode.

When you complete all the modes on your side you get the mini wizard mode then you switch to the other side to play all those modes.

If you complete them all you get to the full wizard mode. Damn near impossible for me even in 5ball.

Completing lane roll overs for your side gets you playfield multipliers lit.
Completing lane roll overs for the opposite side increases the bonus multiplier by 1x each time.

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