Quoted from TaylorVA:cannot stand the violent lock kickout so close to the flippers. Too uncontrollable and can kill a good game with one kickout. Maybe a weaker coil or something but I find it irritating that I am avoiding a major element of the game to avoid this kickout.
You must have been playing a bit fo a lemon version of this game... the kickout from mine is consistantly catchable and never results in the ball draining... ever...
I'm sure the hate, as others have said, is from the promise of a transforming toy... Personally I don't give a crap about this... there are more moving toys on this thing than any pin I know, and OP does do a kind of mini-transformation if you push hid breast plate down before playing
Yes, the game does need a decent code update, but to be honest, even if it doesn't get one, I'd still keep it as it is... would certainly like them to do an update, but really hope they don't put progress memory on the main MBs... this will take away the reward for doing these in one visit and make them as lame as the sub modes in terms of the reward you get for completing them the fisrt time... Currently you get nothing (apart from some weak score boost) for completing the sub-modes in one visit... if they add progress memory to the main MB, then NOTHING will have a reward for being completed in one visit...
What they SHOULD do instead of MB progress memory is award the player with a single shot after completing a sub-mode in one visit where they pick off a shot (using the yellow triangles) that is then removed from the main MB... A bit like the shot multipliers... the chosen yellow triangle will stay lit for the rest of the game until the player moves to the 'other side' when they re-set... of course while in a mode the yellow triangles will show that modes progress... That way the main MBs will be easier to defeat (by completing sub-modes in one visit) AND you'll get a cool benefit of completing sub-modes in one visit!! For me this would transform this game!! Get it... TRANSFORM this game hahaha...