Quoted from Lermods:I’m not an operator, but I don’t understand why it doesn’t make sense. What’s the going rate on games/play? $1? How many games per year are played typically? The only way it really doesn’t work is if the game doesn’t earn, but it Seems like everyone reporting they played it have liked it.
Let's say you charge $1.00 a play. Of that dollar you have to give .25 to .50 back to the location. So liberally you're taking in .75 cents per game played. The moment a quarter is dropped thru the coin slot the game depreciates by %20 in the eyes of the collector community regardless of how well it is cared for and maintained.
So I need the machine to reach 3200 plays to reach an even point on the purchase. It would take my machines like a year and a half to get that many plays if it remains popular.
In the past this wasn't as big of a deal because the price of the machine raised faster than that depreciation hit on it not being HUO. I have a hard time seeing this title get more expensive over time at this price point. Dealers having them in stock after release day is a pretty good indicator.
I can buy a Godzilla pro for 6800 that has the exact same math but the starting purchase price is so much lower. I don't even typically purchase premium titles because the price vs earnings gap has never made sense as they all earn around the same. I will buy every single CGC game because they are rock solid quality and play amazing and at a lower price point.
The other piece is how awful JJP customer service is. I had the driver board on my GNR go back and JJP straight up accused me of frying it and wanted to charge me $400 for a new one. Eventually after berating them on pinside they sent me a new one but you imagine that a $400 hit with such thin margins isn't a small deal. The playfield just chip away as well when I've never removed a post or done any modifications but JJP blames the customer.
The next logical step is that I need to charge 1.50 or $2.00 a game. I'm just not a believer people will pay it at this point. Maybe I'm wrong. I'd love to hear ideas on how to make it work.