(Topic ID: 326023)

Toy Story Zurg animated cannon mod. (Working).

By Loganpinball

11 days ago

Topic Stats

  • 8 posts
  • 3 Pinsiders participating
  • Latest reply 7 days ago by Loganpinball
  • Topic is favorited by 1 Pinsider


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#1 11 days ago

I am waiting to get a new plastic ramp for the left side as I cut mine to do Slink. Slink is now on the right side over stock wireforms. I was at the store today and really dug the purple Zurg. Once I get the stock ramp installed I will work out having the cannon arm animated by the balls going to return. I know its the wrong era Zurg, but visually it just works for me atleast.

Mounting Zurg with disc removed from Gaby figure. I look forward to working out the bobbing cannon arm.. if theres any interest in this as a mod I would be open to it. Follow the attempt and we will see.
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#2 11 days ago

Quick test of Zurg. The gun is front heavy, but I will try to add a counter weight to it when I have time. It works. I just need to tweak the design.

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#3 11 days ago

Logan, you should work for JJP. Both of your mods are for more creative than pretty much anything in the machine currently. Amazing work!

#4 11 days ago
Quoted from Yesh23:

Logan, you should work for JJP. Both of your mods are for more creative than pretty much anything in the machine currently. Amazing work!

Thanks for the complement. I would have passed on the game for $12k (still bugs me), but my wife and son wanted it. I enjoy the game alot, I just do not understand the lack of toys in a toy story machine? Jjp should have someone whos only job is to look at the machine and say we can do better….
This machine has made me see that there are opportunities to make mechanical mechs with ramps or wireforms. That is something I will try to expand on going forward and very cool to figure out.

#5 11 days ago

awesome work as always. love it

#6 11 days ago
Quoted from TonyScoots:

awesome work as always. love it

Thanks, I really enjoy making things for my machines and that really helps.

The arm is heavy and I had to figure out a good contact point for flip up arm to be located. The post blocker stops the ball and as a result I had to extend the arm out to solve ball getting stuck. There is enough speed now from a dead stop to get past arm. I am trying to find the sweet spot for more action(see picture) , but heres test #2. I will try counter weight as soon as I can figure that out to even the tipping point. I know Zurg is a creative choice, but I really like the look. He is looking at the player and the cannon is aimed at you as well.

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#7 10 days ago

Both ramp mods are a must for the machine

#8 7 days ago

I have Zurgs arm activated by a gate and actuator rod. I am still dialing it in, but I might cut Zurgs body down a little more to give the cannon arm more room to move. Its a very large arm and it was striking the playfield glass. I put in limiting rods on tilt mech to solve. Pictures of the gate and rod mech and a multiball video.
Happy thanksgiving!

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