This is something that came up in a tournament I was running today, and I wanted to see what other league/tournament folks thought of it. One of the games that the location had on hand was Melody, an old EM with an add a ball as a major feature in the game. Now one of the standard rules in the Toronto League (topl.ca) is that we don't play extra balls. You get one flip on them (mainly because most games need a switch to register to advance), but that's it. I'm sure many other leagues have a similar rule for the same reason we do-to keep things moving.
For DMD and SS games, this makes a lot of sense. Most DMD games aren't designed around adding balls, and while getting an extra ball is a nice bonus on these games, it's not essential to play. On some older games though, adding balls is a fundamental feature of the game, and taking it away removes a key piece of strategy that players might have. It's also harder to track added/extra balls on older games, especially single player ones, because people either won't notice they got an extra ball, or will lose track of their manual ball count (willfully or not). Add to this the fact that EMs are rarely the longest playing games in a tournament, with their general proclivity for giving out house balls, and I'm thinking about a rule change that would allow playing added/extra balls on EM games if they're enabled. My questions:
-Do any of you play in leagues/tournaments where this is allowed? Is it an across the board rule, or a case by case decision?
-Are there specific games you can think of where a rule like this could be exploited (i.e. where someone could play forever)?
Just trying to get a sense whether this is crazy or not. In this particular case, I let players who were on Melody play added balls, and it definitely didn't slow the match play rounds down, but I'm not sure whether I want to decide this case by case, or have a default one way or the other.