To reach or complete? Both of the ones you named are near impossible to reach. I've been to Encore and Four Winds and both have many stages. I haven't completed either of them, but on factory settings they were not super tough to reach.
Completed six letters last night, pulse pounding, drained during the seventh mode. That's one thing I like about RBION, you have to shoot during modes, you can't just time them out or it's little more than at best a two ball multiball for few points.
I had a TSPP for a year and couldn't get to it. Only game I have owned in 15 years of collecting that I could not finish. For finishing the mode itself I had a lot of trouble with spidermans wizard mode. Could get to the wizard mode easy enough but never finish it. I would always drain before I could get the last shot behind the upper flipper. I finally got it a week before I sold it.
For williams games spider multiball was very elusive but it's not really a wizard mode. I had to change my playing style to finally get it. CV is another wizard mode I could get to often but not finish.
There are plenty of wizards modes that are nearly impossible to fail at. AFM and Indy (wms) come to mind.
Learning from this post, I would posit that there are three different ways that a wizard can be difficult:
1) The path towards and through the wizard may not be clear. (Lord of the Rings might be such an example. Destroy the Ring seems to be clear, but the requirements to reach Valinor seems unclear.)
2) There is a high number of objectives that must be completed to reach and complete the wizard. (Star Trek might be such an example. Completion of all 18 modes is needed to get to the wizard.)
3) Each objective is difficult. (Many games qualify here.)
For a while atleast people were saying nobody knew anyone who became the Pirate King. Same was said of Battle for Cybertron. Not sure if its still true though, but they sound hard either way.
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