here is an update of things which come in my mind:
Since I started the color process last summer, I've reworked everything with for instance new animations, new sequences ... gameplay...
Also, good old matrix animations has been updated accordingly.
For the color:
color effects has been added such as "day and night" in baghdad, special effect in make a wish, color changing effects and so on...
Sometimes I've put different colors on some animations.
New tale rules:
For all the new tales, there is a time counter or a limitation to prevent it to last forever. If you fail, it will have incidence on the rest of the game but you still carry on your progress.
Here is a first draft of the rules:
cyclop : shoot one of the captive ball to hit the munsters.
Alibaba: rotating the lamp and then hit one for the stand up to progress (time limited).
Camel race: shoot one action light to progress. The action light change randomly.
Scheherazade: shoot the genie to start the book sequence and then hit left/right capture ball or left/right loop to make the genie desapear according to his positions. If both genies appears and both are hit, a special bonus will be given and a super bonus after 3 success.
Sinbad: hit the left loop to get to the bumpers. Once the munster is weak, finish him by hitting the genie
flying horse: (insipired by the "cat sequence" in Alien) One action target will pops up quickly and disapear. Hit the lamp will light the right target shortly again as a reminder. The target will also change after a while.
Flying carpet : hit the ramp (left and right will switch with diverter according to the progress)