Just to chime in - taking my knowledge of other games (Sorry, guys, I'm not a ToTAN fan.. the theme didn't catch my attention back when I was in the operating business, and I don't know anyone now that has one to play near me! ) Ericpinballfan is correct on why it's there - PFs are ordered in batches, so.. when something goes unused, it's just left there without anything mounted in, until files are updated and the next batch is ordered.
Now normally, you could look at the switch table and see where it could fir into the matrix. However, looking at the manual, apparently there are two whole columns unused.
How I found out what the missing switches did in WCS, I loaded up Mame and manually activated the switches, watching what the screen did. However, since the entire columns are unused, it's possible that production ROM versions just skip scanning that column altogether (saves unnecessary scanning time, and gives faster response for all the other switches..) So it's possible that nothing will happen.
Probably would be better if someone had a preliminary ROM (P-xx or 0.x) around, as that may still have more code and scan the column neeed that contains the switch.
Anyways, that'd be what I would try, and my thoughts on it off-hand. Again, I don't know a *thing* about this game, so I could be so far off-base that I'll get ex-communicated.
Having said that, I will keep an eye on the thread now, as I too would be curious if it does anything in-game..!
Edit to add: It's possible that literally all it does is score a little bit of points, and maybe a sound-effect for the ball going up that loop. Since this one switch would have been taking up an entire column, take off the switch and stop scanning the column - maybe had better benefits to the rest of the game, like being able to watch the spinning lamp more quickly..?