Totally Annihilated at SFGE

(Topic ID: 190988)

Totally Annihilated at SFGE


By cody_chunn

1 year ago



Topic Stats

  • 36 posts
  • 28 Pinsiders participating
  • Latest reply 1 year ago by Pinballlew
  • Topic is favorited by 3 Pinsiders

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    20
    #1 1 year ago

    IMPRESSIVE! Even in the whitewood stage this game is pulse-pounding fun. Very, very fast play but still manageable. It had my adrenal gland pumping overtime, and that hasn't happened for me on a new game for a very long time.

    GREAT JOB putting this package together!

    And you know what I don't miss, even a tad? A ramp...it does not need one.

    #2 1 year ago

    That looks awesome !

    #3 1 year ago

    Looking forward to playing tomorrow and Sunday! Looks really unique and fun.

    Is it officially called "Totally Annihilated" or "Total Nuclear Annihilation" at this point? I had thought the latter...

    #4 1 year ago

    It is.."Total Nuclear Annihilation" verified by Scott himself.
    -Mike

    #5 1 year ago

    Totally Annihilated!!?? Oh my... Now, that's good.

    "Hi... Sleepy Nut art department? This is Scott. Stop the presses.... We have a revision... Stat!"

    "Oh, yeah.. LIONMAN."

    #6 1 year ago

    I got to play just a bit ago and meet scott danesi. Wow, the game is amazing and Scott is great and super nice.

    I really wish him all the luck in the world with this game, it's a great game.

    #7 1 year ago

    Can't wait to play it tomorrow! Will stand in line for sure.

    #8 1 year ago
    Quoted from VolunteerPin:

    Can't wait to play it tomorrow! Will stand in line for sure.

    I'll fix your quote for you...

    "Will stand in line many times for sure."

    #9 1 year ago

    I was watching Dead Flip play this today on youtube .....also listened to a podcast that Scott was on. This game is rapidly climbing to the top of my want list.

    #10 1 year ago
    Quoted from Stones:

    I was watching Dead Flip play this today on youtube .....also listened to a podcast that Scott was on. This game is rapidly climbing to the top of my want list.

    Everyone is having fun with the plain whitewood, when it's finally revealed with the full art package it's going to be amazing. The people who were hoping for some grim, dark "Centaur III meets Mad Max" might be disappointed I guess, everyone else should be blown away. I can't wait to see it all together!

    #11 1 year ago
    Quoted from PinKopf:

    Is it officially called "Totally Annihilated"

    Not it's name...what it did to my pinball brain.

    #12 1 year ago

    I have to say I'm very impressed with this game so far. The fast gameplay and the soundtrack is bad ass. My favorite so far.

    #13 1 year ago

    Played this game some more. Just wow.

    The intricate little details are amazing, especially with the light show.

    I'd buy this game over a *lot* of other games.

    #14 1 year ago

    Totally Nuclear Annihilation = T n A ... Nice!!

    #15 1 year ago
    Quoted from Stones:

    I was watching Dead Flip play this today on youtube .....also listened to a podcast that Scott was on. This game is rapidly climbing to the top of my want list.

    BUY ONE!

    #16 1 year ago

    Scott is a super talented nice guy and I think an embodiment of what is great about pinball and the DIY spirit. This game was the first time in a long time, for me anyway, where the hype was completely justified.

    I didn't realize that I could have this much fun shooting on a white wood but I got on this machine every time I could reasonably wait in line to play.

    The music is cool, sort of in the style of the later stages of PinOut! Or maybe the battle soundtrack of a techno sci-fi action flick.

    I've considered over the years that I'd like to add an em-style title to my lineup and considered melons or PBR but the gameplay didn't draw me in.

    I walked away from this game trying to think of what game gets voted off the island to make room for one..

    I, too was totally annihilated at SFGE and loved every minute of it. Great job Scott and thank you Spooky for bringing this game into production!

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    #17 1 year ago

    I want everyone who says this game should be $3500 to look at that last picture with the playfield lifted.

    #18 1 year ago

    Good to meet ya at the show Cody Chunn and to have a few battles on your Paragon (thanks for bringing it!).

    10
    #19 1 year ago

    Thank you guys for the awesome feedback! SFGE was so fun! The people were great, the staff was great, and the show was just great overall. Thank you all that came out and chatted with me.

    So for fun, here are the audits from TNA from SFGE:

    Audits:
    __Avg Ball Time: '0:11' #This is not correct
    __Avg Extra Balls: 0 #This is not correct
    __Avg Game Time: '1:06'
    __Avg Score: 175714
    __Ball Lock Attempts: 1130
    __Ball Locks: 1088
    __Ball Search Started: 42
    __Balls Played: 2050
    __Drains Left: 788
    __Drains Right: 1016
    __Games Played: 678
    __Games Started: 416
    __Jackpot Total: 757
    __Lane Save Awards: 451
    __Multiball Started: 405
    __Reactor Destroyed Total: 155
    __Reactor Started Total: 525
    __Skillshot Regular: 277
    __Skillshot Super: 80
    __Tilt Dangers: 207
    __Tilt Total: 16
    __Total Annihilations: 0
    BallsaveHighScoreData:
    __date: 'Sat Jun 10 13:44:38 2017', inits: BOZ, score: 8}
    BumperHighScoreData:
    __date: 'Fri Jun 9 20:23:18 2017', inits: FUNWBONUS, score: 54}
    ClassicHighScores:
    __date: 'Fri Jun 9 20:23:18 2017', inits: FUNWBONUS, score: 2474250.0}
    __date: 'Sat Jun 10 13:44:38 2017', inits: BOZ, score: 2264225.0}
    __date: 'Fri Jun 9 22:48:35 2017', inits: DDT, score: 1277500.0}
    __date: 'Fri Jun 9 10:08:09 2017', inits: LIONMAN, score: 1000000}
    __date: 'Sat Jun 10 18:32:25 2017', inits: PBP, score: 982050.0}
    LoopsHighScoreData:
    __date: 'Fri Jun 9 20:23:18 2017', inits: FUNWBONUS, score: 10}
    SpinnerHighScoreData:
    __date: 'Fri Jun 9 20:23:18 2017', inits: FUNWBONUS, score: 413}

    #20 1 year ago

    Best. Thread title. Ever.

    #21 1 year ago

    Also the game won Best Custom Pinball at SFGE IIRC!

    Well technically it won 3 awards, but they couldn't give it all 3

    Congrats guys!

    #22 1 year ago
    Quoted from HighProtein:

    Good to meet ya at the show Cody Chunn and to have a few battles on your Paragon (thanks for bringing it!).

    Absolutely my pleasure! Is this the "other Cody"?

    We should have paired up on TNA for a duel.

    #23 1 year ago

    As I assumed after playing TnA at TPF, it sounds like this pin is just getting better. No idea when I'll get to play it again, but I can't wait, whenever that may be. Keep up the awesome work, Scott!

    #24 1 year ago
    Quoted from Aurich:

    I want everyone who says this game should be $3500 to look at that last picture with the playfield lifted.

    That scares me a bit, eventually owning one lol

    #25 1 year ago
    Quoted from cody_chunn:

    Absolutely my pleasure! Is this the "other Cody"?
    We should have paired up on TNA for a duel.

    Yep, yeah we should have and we need to do a video on the dueling Codys someday hahaha!

    #26 1 year ago

    noticed the instruction card on the snapshots from SFGE. is it possible to get a blown up image of the instruction card or text of the instructions? are they current? if not, can you provide updated ones? couldn't locate rules anywhere online.

    it's difficult to understand all the object/strategies of the game by viewing the already posted dead flip videos. even when there was discussion about them, it never seemed clear or complete. what is the sequence/progression to destroy reactors, how does the grid really work, what does completing the C-O-R-E lanes award, how do you light the spinner, how do you acquire/stack outlane ball saves (good explanation already posted on how to use them), when is the playfield multiplier in effect, how do you advance the bonus multiplier, what are the circumstances necessary to collect jackpots from the upper right scoop (rarely saw this feature come into play), what causes the controlled gates to open/close the full orbit, what role do the 3 stand-up targets on the right side of the core chamber play, etc.

    #27 1 year ago

    Here's the gameplay video of TNA @ SFGE:

    - thanks, Scott / Charlie for letting me set my cameras up over it, and thanks to everybody who played on the stream.

    #28 1 year ago
    Quoted from TheNoTrashCougar:

    __Games Played: 678
    __Games Started: 416

    Hey thenotrashcougar, what is the difference between these values? "Games Started" I assumed was, wait for it, games someone started. "Games Played" I thought may have been "Games Finished" except that then the value was greater than "Games Started." Maybe "Games Started" treated multiplayer games as "1" and each player finishing their respective game as a "Game Played?" So a 4 player game would be "1 Game Started" and "4 Games Played?"

    Love the game, can't wait to see it the finished!

    Aaron
    FAST Pinball

    #29 1 year ago
    Quoted from fastpinball:

    Maybe "Games Started" treated multiplayer games as "1" and each player finishing their respective game as a "Game Played?" So a 4 player game would be "1 Game Started" and "4 Games Played?"

    That's correct.

    Games "started" is counted as 1 regardless of how many players are in that game. It's when the start button is hit from attract.

    "Games Played" is more like "Total Players" ... I guess we could do some renaming here.

    #30 1 year ago

    I've never see this pin in person juts the top down view in videos. There are 3 inline drops. What's behind the last one? Looks like a scoop? Does the ball ever get there?

    The speed of the scoop is so cool as I think I've already mentioned.
    Would be a nice touch of the ball save ejected and kicked out the ball as soon as the outlane switch hits like some modern stern games

    #31 1 year ago

    So what's the plot of this game, anyways? I've seen so much buzz around it but all I know is there's something to do with nuclear power stations (??). The ball-saves that you can stack up are really cool.

    #32 1 year ago
    Quoted from trunchbull:

    So what's the plot of this game, anyways? I've seen so much buzz around it but all I know is there's something to do with nuclear power stations (??). The ball-saves that you can stack up are really cool.

    Listen to the spooky pinball podcast that they interviewed scott for , lot's of good info about this game .
    www.spookypinball.com
    Click on podcast Scott's interview is in show #86 .

    #33 1 year ago
    Quoted from FalconPunch:

    I've never see this pin in person juts the top down view in videos. There are 3 inline drops. What's behind the last one? Looks like a scoop? Does the ball ever get there?
    The speed of the scoop is so cool as I think I've already mentioned.
    Would be a nice touch of the ball save ejected and kicked out the ball as soon as the outlane switch hits like some modern stern games

    There is a scoop behind the inline drops and that scoop is where jackpots are collected .

    #34 1 year ago
    Quoted from Mocean:

    That's correct.
    Games "started" is counted as 1 regardless of how many players are in that game. It's when the start button is hit from attract.
    "Games Played" is more like "Total Players" ... I guess we could do some renaming here.

    Right on. That makes sense. Cool to see that kind of data.

    Pinball is rad.

    Aaron
    FAST Pinball

    #35 1 year ago
    Quoted from trunchbull:

    So what's the plot of this game, anyways? I've seen so much buzz around it but all I know is there's something to do with nuclear power stations (??). The ball-saves that you can stack up are really cool.

    The plot is explained by scott in the TNA thread.

    #36 1 year ago
    Quoted from Pinballlew:

    The plot is explained by scott in the TNA thread.

    I am pretty sure I read a more detailed description but this is the gist. I guess it wasn't Scott:

    https://pinside.com/pinball/forum/topic/total-annihilation-production/page/8#post-3704135

    Quoted from rai:
    Sorry if I missed it, but can you give a synopses or back story to the theme?
    From dead flip stream... Go to the start and he explains it . I held my phone with the android siri to my speakers and fixed some of the mistakes it made.
    the storyline of this whole thing is you are from 1988 and you are sitting down with some scientists and they said "Hey man we got some bad news, but you're going to be able to fix this!". A future civilization have discovered reverse time travel (which we all know there is a big problems with Reverse time travel because you come back and screw everything up. Paradoxes and all sorts of stuff. They are going to use this for evil and we know this (they are scientists after all) they need you to go forward in time (which is fine because that's easily doable with cryogenics etc or whatever they have in 1988)
    So they are going to send you in the distant to destroy the civilization before they invent reverse time travel.
    So they have 9 nuclear reactors map on the (lower PF) on their land that you need to start and overheat (Upper PF). You are trying to destroy everything and everyone so it's a 1 way mission (there is no reverse time travel obviously so you cannot get back). If you win you're going to die. If you don't win, the world is f**ked.

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