(Topic ID: 202969)

Total nuclear annihilation worth it?

By cnuts13

6 years ago


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  • 256 posts
  • 120 Pinsiders participating
  • Latest reply 4 years ago by Morinack
  • Topic is favorited by 7 Pinsiders

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#55 6 years ago
Quoted from iceman44:

Who give a F what he thinks. Looks like a great pin that he can learn from.
It's called "innovation".

Now now, respect the Elders of Pinball please.

It’s a well established fact that most artists/scientists/geniuises produce their best works relatively early in their careers. Steve’s contribution to pinball is second to none and it’s especially relevant that Steve “approves” as he is the master of games that are all about the adrenaline rush and how the game makes you feel, just like TNA.

As to whether or not it’s worth it? In my opinion there isn’t a NiB game made in the last decade that is worth the price, considering what it is and how little use you actually get from it. But hey, life is short and unless you are lucky to live in proximity to a large collection of well maintained location games, you have to be willing to pay the price of admission to get your pinball fix.

For me, as much as I enjoy a mode based game with deep theme integration on occasion, I find myself more and more seeing through the gimicks and distilling every game down to its core shots. I’ve always loved simpler, fast paced games that make your blood flow and have that “one more game” feeling. So these days a game like TNA really speaks to me. Back to “OMG that was awesome - let’s do it again!” pinball with amazing music and lighting effects.

It’s about how does playing a game make you feel, and not so much about how many modes, multiballs, toys, etc. it has. Fun is fun, however it gets delivered. In any case, if you’re not sure wait until you can play one before you buy, or go for it and sell it later if it’s not your cup of tea. Not like there will ever be thousands and thousands of TNA’s out there (sorry Scott!).

1 week later
#157 6 years ago
Quoted from Jackontherocks:

I have played both other games by Spooky and think not much for them. I don’t understand building a game backwards from the old days when so much can be done with new technology today, go eat your overrated In and Out burgers too.

Great. Now I’m hungry and there isn’t an In and Out Burger for 1000 miles.

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#172 6 years ago
Quoted from Whysnow:

Another solid month of play on game #2 which has had 2 months on route.
Players are loving it. Biggest issue this month was ball went under sling rubber durring multiball. This meant a trip out to free the stuck ball but also meant I had a reason to go play a few more games
Game is a pleasure to maintain and keep clean.
Build quality is without a doubt very solid. Spooky made improvements form AMH to RZ and even bigger improvements from RZ to TNA.
This playfield in particular is VERY VERY nice.
Small details that I tend to look for like wire management and solder technique (done correctly and leaving slack where needed to make any future repairs) are really nice.
We dont talk specifics, but 2 months in and I can highly reccomend this game to any operator.
People love it, it plays very well out of the box, and I foresee it will maintain a high earning potential for a longer trajectory than most games. Early indicators point to this having long term earning power at a stable rate on route. (i.e. comparable to some of the classic B/W titles at this stage). Will need a few more moths to make a real conclusion, but wanted to share.
I also obviously like putting money towards the smaller guys that are providing new full featured product and quality service. Just admitting I am biased in that manner, but the game speaks for itself in this case

Have you done anything yourself to add protection to the game before putting it out there? ...as we all know when you bring TNA home you need to use protection!

Seriously though, have you noticed any wear around the drain hole, shooter lane, or divots, etc. in front of the scoops?

I think I would at a minimum mylar or self-laminating material over the shooter lane, around the drain hole, and in front of the scoops (just based on recent Stern PF issues within the first 100 games), and since it costs next to nothing and is basically invisible when applied and can be easily removed (no glue).

#175 6 years ago
Quoted from Whysnow:

I will grab some photos and post up so you can see current condition. I have not done anything beyons plastic protectors which were installed at the factory. I see ZERO wear in any of the expected high traffic ball areas at this point, but will take a close look for you with photos when I get a chance.

Appreciate that - thanks.

I don't expect problems based on their statements and testing, etc. but was pretty shocked when my NiB Metallica showed chipping after a few dozen games, so just because I'm paranoid doesn't mean the PF won't start chipping after a dozen plays.

2 years later
#255 4 years ago

TNA is a totally unique experience. If it "does it" for you then it holds up as much as any pin can. I find that I play it in bursts. Won't touch it for weeks and then one day I'm on it all day trying to get to the next highest reactor (6 so far for me). Always \a big hit when friends are over too.

Mentally I always told myself that I might have to sell it someday to pick up Scott's next game if it was compelling enough and had a similar pumpin' Danesi soundtrack. Looks like come fall I'm going to need to make some hard decisions...

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