(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

6 years ago


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  • 11,945 posts
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  • Latest reply 12 hours ago by punkin
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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #158 The email with purchase details. Posted by Pinballlew (6 years ago)

Post #159 Video with art. Posted by Aurich (6 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (6 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (6 years ago)

Post #529 A game play video. Posted by Owlnonymous (6 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (6 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (6 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (6 years ago)

Post #1626 Speaker amp settings Posted by TheNoTrashCougar (6 years ago)


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#4304 5 years ago

#447 here. Got it set up a couple of days ago... awesome. Has anyone else noticed the "Game Over You Failed" animation at the end of a game cutting out before it finishes? The LED screen, back box GI and grill lights all go dark for a second and then the screen comes back with the Player 1 score. Just curious...

#4308 5 years ago
Quoted from TheNoTrashCougar:

Normal, it is not the animation cutting out, it is the game doing a reset after the game is over.
As for the tilt stuff, I have struggled with how to approach the logic on this. If I disallow tilts and warnings while the ball is in the shooter lane, someone could potentially shake the machine hard enough to free a locked ball and award an instant multiball. It would have to be VERY aggressive behavior, but it is possible. Tilt throughs do happen on other games, but I will admit that they seem to be happening a bit more on TNA vs others. I am still investigating this. The setting I mentioned above to adjust the tilt sensitivity may help greatly, but will be a different value for each machine. I noticed there is not a one size fits all value for this.
Anyway, I hope you guys have a good holiday and new year. I am working on the v1.3.0 update right now and shoudl have that released right after the new year!
--Scott

Thanks Scott. Very much appreciated. Can't wait to see what you've got coming up... happy holidays.

1 year later
#6220 4 years ago
Quoted from TonLoc777:

Anyone know what would cause a buzzing sound when the flippers are being held in? Also some sort of spring noise is happening on right flipper that I never noticed. Kinda feels like a spring is creaky somewhere when I press it in. I have video, but don’t see an option to upload video? About 1500 balls played in HUO environment, if that helps. Any advice is greatly appreciated. Flipper power is still great and I only noticed this bc I had the volume down testing a few things. Left flipper side when engaging the reactor lil flipper is especially noisy or “buzzy”.

I'm also having this issue but on the right flipper so would also appreciate any advice. I've noticed that the buzz changes each time the flipper is engaged as well.

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