(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

6 years ago


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36 key posts have been marked in this topic, showing the first 10 items.

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Post #158 The email with purchase details. Posted by Pinballlew (6 years ago)

Post #159 Video with art. Posted by Aurich (6 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (6 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (6 years ago)

Post #529 A game play video. Posted by Owlnonymous (6 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (6 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (6 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (6 years ago)

Post #1626 Speaker amp settings Posted by TheNoTrashCougar (6 years ago)


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#6081 4 years ago

Hi Scott, had a hard crash while playing this weekend and was able to replicate it easily. I'm not sure if the listed change I'm seeing in the 1.4.X blog post for "Fixed Co-Op abort issue" is my issue but it very likely could be. My issue however is after the abort when trying to start a new Co-Op game.
Here's the steps to replicate on 1.3.0:

1) Start a Co-Op game (I was using 4-person)
2) Progress to Player 1 Ball 2 and abort mission, letting all balls fully drain/reset position
3) Try to begin a new Co-Op mission
Upon pushing and holding the start button to begin a new Co-Op game the screen with flash (I believe) "Team VS Machine" for a split second before beginning a complete reset.

Hope this helps and thanks for the continued support...can't wait to see "HHP"!

Added over 4 years ago:

EDIT: Forgot to mention I tried submitting this via your blog where the code updates are but it kept getting denied saying "try again later".

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