(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

2 years ago



Topic Stats

  • 6,295 posts
  • 488 Pinsiders participating
  • Latest reply 7 hours ago by FireGamer3
  • Topic is favorited by 199 Pinsiders

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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 20

Post #158 The email with purchase details. Posted by Pinballlew (2 years ago)

Post #159 Video with art. Posted by Aurich (2 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (2 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (2 years ago)

Post #529 A game play video. Posted by Owlnonymous (2 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (2 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (2 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (2 years ago)

Post #1958 Beacon LED upgrade and suggestions with photos. Posted by NimblePin (1 year ago)

Post #2335 Picture of how trough should look like from Scott D. Posted by TheNoTrashCougar (1 year ago)

Post #2336 Switch adjustment suggestions. Posted by jar155 (1 year ago)

Post #2353 instructions on speaker grille add-on Posted by BorgDog (1 year ago)

Post #2423 Fanless Power Supply. Posted by TheNoTrashCougar (1 year ago)

Post #2439 Images for those looking to swap the PSU fan Posted by OnTheSnap (1 year ago)

Post #2527 Info on replacement higher quality screen. Posted by audihere (1 year ago)

Post #2738 Great list of mods to consider. Posted by 27dnast (1 year ago)

Post #2834 Suggestions on contrast settings Posted by mayuh (1 year ago)

Post #3712 Spooky highlight playfield problem Posted by SpookyCharlie (1 year ago)

Post #4116 Info on the washers. Posted by SpookyKT (1 year ago)


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#6081 82 days ago

Hi Scott, had a hard crash while playing this weekend and was able to replicate it easily. I'm not sure if the listed change I'm seeing in the 1.4.X blog post for "Fixed Co-Op abort issue" is my issue but it very likely could be. My issue however is after the abort when trying to start a new Co-Op game.
Here's the steps to replicate on 1.3.0:

1) Start a Co-Op game (I was using 4-person)
2) Progress to Player 1 Ball 2 and abort mission, letting all balls fully drain/reset position
3) Try to begin a new Co-Op mission
Upon pushing and holding the start button to begin a new Co-Op game the screen with flash (I believe) "Team VS Machine" for a split second before beginning a complete reset.

Hope this helps and thanks for the continued support...can't wait to see "HHP"!

Added 81 days ago:

EDIT: Forgot to mention I tried submitting this via your blog where the code updates are but it kept getting denied saying "try again later".

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