(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

2 years ago

Topic Stats

  • 6,295 posts
  • 488 Pinsiders participating
  • Latest reply 7 hours ago by FireGamer3
  • Topic is favorited by 199 Pinsiders


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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 20

Post #158 The email with purchase details. Posted by Pinballlew (2 years ago)

Post #159 Video with art. Posted by Aurich (2 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (2 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (2 years ago)

Post #529 A game play video. Posted by Owlnonymous (2 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (2 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (2 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (2 years ago)

Post #1958 Beacon LED upgrade and suggestions with photos. Posted by NimblePin (1 year ago)

Post #2335 Picture of how trough should look like from Scott D. Posted by TheNoTrashCougar (1 year ago)

Post #2336 Switch adjustment suggestions. Posted by jar155 (1 year ago)

Post #2353 instructions on speaker grille add-on Posted by BorgDog (1 year ago)

Post #2423 Fanless Power Supply. Posted by TheNoTrashCougar (1 year ago)

Post #2439 Images for those looking to swap the PSU fan Posted by OnTheSnap (1 year ago)

Post #2527 Info on replacement higher quality screen. Posted by audihere (1 year ago)

Post #2738 Great list of mods to consider. Posted by 27dnast (1 year ago)

Post #2834 Suggestions on contrast settings Posted by mayuh (1 year ago)

Post #3712 Spooky highlight playfield problem Posted by SpookyCharlie (1 year ago)

Post #4116 Info on the washers. Posted by SpookyKT (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#6081 82 days ago

Hi Scott, had a hard crash while playing this weekend and was able to replicate it easily. I'm not sure if the listed change I'm seeing in the 1.4.X blog post for "Fixed Co-Op abort issue" is my issue but it very likely could be. My issue however is after the abort when trying to start a new Co-Op game.
Here's the steps to replicate on 1.3.0:

1) Start a Co-Op game (I was using 4-person)
2) Progress to Player 1 Ball 2 and abort mission, letting all balls fully drain/reset position
3) Try to begin a new Co-Op mission
Upon pushing and holding the start button to begin a new Co-Op game the screen with flash (I believe) "Team VS Machine" for a split second before beginning a complete reset.

Hope this helps and thanks for the continued support...can't wait to see "HHP"!

Added 81 days ago:

EDIT: Forgot to mention I tried submitting this via your blog where the code updates are but it kept getting denied saying "try again later".

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