Total Nuclear Annihilation Club...Welcome to the future!

(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

1 year ago

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  • 4,567 posts
  • 378 Pinsiders participating
  • Latest reply 19 minutes ago by tomdotcom
  • Topic is favorited by 162 Pinsiders


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Topic index (key posts)

18 key posts have been marked in this topic

Post #158 The email with purchase details. Posted by Pinballlew (1 year ago)

Post #159 Video with art. Posted by Aurich (1 year ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (1 year ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (1 year ago)

Post #529 A game play video. Posted by Owlnonymous (1 year ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (1 year ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (1 year ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (11 months ago)

Post #1958 Beacon LED upgrade and suggestions with photos. Posted by NimblePin (10 months ago)

Post #2335 Picture of how trough should look like from Scott D. Posted by TheNoTrashCougar (8 months ago)

Post #2336 Switch adjustment suggestions. Posted by jar155 (8 months ago)

Post #2353 instructions on speaker grille add-on Posted by BorgDog (8 months ago)

Post #2423 Fanless Power Supply. Posted by TheNoTrashCougar (8 months ago)

Post #2439 Images for those looking to swap the PSU fan Posted by OnTheSnap (8 months ago)

Post #2527 Info on replacement higher quality screen. Posted by audihere (8 months ago)

Post #2738 Great list of mods to consider. Posted by 27dnast (7 months ago)

Post #2834 Suggestions on contrast settings Posted by mayuh (7 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#78 1 year ago

102 here

how quick do spooky build?

I'm in no rush as have no space at the moment.

3 months later
#442 1 year ago

If I want the options from pinball life how do I get them added?


1 month later
#792 1 year ago
Quoted from bitpatrol:

I wonder if the design of this game lends itself better to having many versions of code offering up a broader range of games compared to other designs? For example, adding a feature that causes the reactor to start 'leaking' would involve just having leds programmed to flash different color timed sequences etc. I think the lack of ramps and toys, and relying on lights, color, sounds, targets, shots, time make it a better generic platform for custom code forks, but not sure.
Also, having unique call-outs that rarely repeat themselves, like sounds song samples would be cool, as I find call-outs can get repetitive. Having 'organic' callouts with lots of cheap onboar memory to spare, and lots of license free sounds/music can make it more interesting than repeating call-outs... Same with light sequences, having randomness in the light patterns can make it more interesting over time, I would think. Most games have yet to take full advantage of the the ability to program LEDs and change their colors in new ways not possible in the past.

cake and eat it ?

1 month later
#1385 11 months ago

go for it dood!

btw when mine arrives come and play it at flipout in croydon.

1 week later
#1506 11 months ago

that looks fantastic! 85!

#1623 10 months ago
Quoted from TheNoTrashCougar:

I will probably have to add the dump logic though.

<blues brothers>no freaking way!</blues brothers>

1 month later
#2151 9 months ago
Quoted from Pmaino:

Lit side rails look awesome too.

how do the rails come off?

#2156 9 months ago
Quoted from TheNoTrashCougar:

Screws, no glue or tape.

amen to that! Ordered the rail light


#2215 9 months ago

I don't have any 5x20mm fuses but I'd like to get some as spares. Is there a fuse list?


#2218 9 months ago
Quoted from applejuice:

Always worth having this size fuse in the spares box as well as the larger glass type. The smaller ones are used in wpc-95 and pin2k to.

oh I didn't notice they are used in WPC 95. thanks.

#2238 9 months ago

upgraded to 1.2.0 no issues. haven't played co-op mode yet, need to find some friends first LOL

#2264 9 months ago
Quoted from hisokajp:

Something is not aligned quite right, the top bar does not go into the lockdown mech straight, i have already peeled off the decal from the top left corner of the front of the cabinet trying to wiggle thing around. I am not sure if something is bent a little or if the lockdown mech is a little sideway/too low?
I will have to spend some time checking alignment and positioning. Maybe need to move the lockdown mech a little higher?
I have to realign the flipper bats too, little high with a hop but that is easy to fix Those brand new rubbers sure are grippy fresh outta the box! Can't stop playing the game to take time to try and fix it

I have a similar problem I think but the reason is that the play field is very tight on the left hand side and needs help to slot in properly. Once this is done the lock bar is fine.


#2315 9 months ago

for those without facebook

2 weeks later
#2476 8 months ago

anyone had STDM from the scoop?

#2503 8 months ago
Quoted from audihere:

Finally spent a substantial amount of time to figure out why my lockdown bar is so insanely tight!! Both adjustment screws have been all the way up since day one but there's times when I almost can't get the game open or buttoned back up. Started to worry me.
I compared the lockdown mechanism mounting position to other games and measured lockdown bar with calipers to compare to other lockdown bars. Everything seemed to check out.
It was pretty apparent that the lock slide was hitting too low on the chamfered hooks to engage.
When the pf is in the down position the pf hangers hit the lockdown bar's two 90deg bent tabs and hold the lockdown bar way too high to engage. I ground off between 1/16" and 1/8" on these tabs where they come into contact with the pf hangers. I also ground the two chamfers a little larger. I moved the beer tape up against the two tabs so it wouldn't press up so much on the lockdown bar being on the bend, and that's also where it was located on my other bars.
Now, everything is working as it should. Even screwed the two lockdown mechanism adjustment screws down a tiny bit to fine tune the tightness on the lockdown bar in the closed position.

I have the same issue - is the pic the after from the grinding? can you share a pic of where and what you ground?

ive found you have to push the playfield down to hook it in right...

spookycharlie you should check what you are doing here as its not 100%


#2587 8 months ago
Quoted from audihere:

I installed a ColorDMD spec LCD panel in my TNA today. Wow, what a difference! Turns out the stock HDMI to LVDS converter board used on TNA can be reprogrammed with a 1920x1080 firmware file using something like this or you can just buy one of these specifically matched to your HD panel such as one like this
Major improvement for the contrast and viewing angle. Pinks and greens look amazing too!
And in typical ColorDMD fashion, first game, I had my best game yet with 5 reactors destroyed!

will that screen need anything to mount it?

#2635 8 months ago

thanks for sharing the 3d print file.


#2642 8 months ago
Quoted from herg:

You're welcome. I'm glad it is useful for you. I'm curious about how many others have printed. My own printer is going to be quite busy for a while.

i don't have a printer (yet but a local company i contacted would print both for £30.

Now all I need is the rest of the speaker kit but KT has gone silent!


1 week later
#2676 7 months ago

I had to adjust the slings and I need to adjust the pop bumper.


#2749 7 months ago

I did the screen update and its worth it for sure. but you don't need to unplug the cable from the original screen and I recommend you leave it as its scary as hell to disconnect it. The driver board comes with a new and right cable to plug in. Swap the screen, swap the driver board (leave the original buttons they are they same). Hardest part was putting on new black tape round the screen straight! You then have to calibrate the colour, contrast, brightness.

I agree with the scoring above for sure although I think the shaker deserves 5/5!


#2768 7 months ago
Quoted from HoakyPoaky:

Well the package from Pinball life arrived on Saturday, and I went over the top and ordered 4 powerballs. Felt pretty silly after placing the order, as the 4 balls ran me $200+ plus shipping. But the thought of adding one, or all of them, to my TNA was enticing as hell.
Swapped out the steel balls & threw all four powerballs in my game. Then banged out a bunch of games. Holy crap! Talk about ball action. Makes an already fast game even crazier. The powerballs are lighter, so they float & speed all over the playfield. With all of that action, there were times they were REALLY getting airborn & smashing into the playfield glass. That was a little nerve-racking, but it sure was a lot of fun.
Will all four stay in my machine? Well they're staying in there for now. I need to play some more games to decide, but I think the leading viewpoint of just one powerball is probably the way to go. It's pretty crazy with all four in there. It changes the physics of the skill shot plunge for sure. And it might be more exciting/mysterious for players when just that single powerball pops into the shooter lane. I'll always have one powerball in there, that's for sure.
With that said, I shot some video if anyone is thinking about doing this. You can see how crazy it gets during multiball. My game is setup all standard, 6.5 degree pitch, etc. Enjoy!

» YouTube video

epic LOL

#2776 7 months ago
Quoted from PDFVT:

I’m getting two different colors on my speaker LED’s. Without a game started the left one is the correct Purple while the right one is Red. They also do not match durrrig play except with they are both green. Ideas?

Id guess the connection has gone.

1 week later
#2883 7 months ago

it definitely feels production is much quicker for the second hundred machines than for the first 100 machines.

2 weeks later
#3096 6 months ago

Folks - what colours have you seen your lighted speakers go?

Mine only seem to go purple, green (MB) and white.

Never seen red or blue or any other colour - is that right?

3 weeks later
#3194 6 months ago

swapped the power supply to the quiet one and man what a difference. For home use its a must do.

#3207 6 months ago

my spike games are no where near as loud as my TNA was and the Spike games only come on periodically. The screen I agree is optional but the PSU in my view isn't but each to their own.

2 weeks later
#3303 5 months ago

saw a TNA with pinstadium lights on it. It looked really bad

1 week later
1 month later
#3500 3 months ago
Quoted from herg:

I ran into one small issue. The retaining bumps on the sides are offset, so one of them didn't line up. I clipped it off, and is working great now. Finally, a beacon that is bright enough.
[quoted image]

do your neighbours think you now have a reactor in your basement?

(yes I have ordered one also!)

#3518 3 months ago

if we are talking code updates and I'm pretty sure that its bug fixes only now (and thats fine as the game is epic) then I'd really like a streamers mode that puts the scores on the LCD so I can save having to setup a camera to point at the LCD displays, yes they are cool but getting all 4 of them on camera for a tournament is really hard.


3 weeks later
#3674 86 days ago

Spooky's Session at Pinball Expo. Was fantastic...

#3698 84 days ago
Quoted from Grizlyrig:

You are already through the clearcoat and into paint?

rascal_h i'd really like to see a picture of that so I can figure out a solution before it happens to mine. thanks.


#3742 80 days ago

@kingcool I don't get that on mine. is there a pattern or is it just generic?

2 weeks later
#3819 65 days ago

a chimpanzee and two trainees could install the side rail kit.

#3820 65 days ago


IMG_1449 (resized).JPG

This was the game just sitting - when it does it in play mode it fires more balls onto the playfield.

What do I need to adjust? nothing looks out of the ordinary.


#3832 64 days ago
Quoted from Aniraf:Great, where are the instructions? Where does the wire route? What is the best method for removing the side rails?
I’m sure I could figure it out by ripping this off the game, but for $120 I expected some instructions.

Take the screws out the side rails just come off. Align the roll so that it sits nicely and fills the letters. Replace the side rails. Feed the cable in at the back near the backbox. Stick the power adaptor inside the cabinet away from the amplifier and other cables. Boom. job done.


#3833 64 days ago
Quoted from KingPinGames:

did you recently update the code? if so, check the polarity of the 5v dc and ground plug that goes to the trough optos. it is possible that you need to flip the connector over to get the polarity right

thanks for replying - no code been running since Scott posted it, but I'll check that anyway. Its been doing it on and off for a while.

Does anyone have a picture of what it should look like?


#3834 64 days ago
Quoted from NeilMcRae:

thanks for replying - no code been running since Scott posted it, but I'll check that anyway. Its been doing it on and off for a while.
Does anyone have a picture of what it should look like?

Answer my own question From an earlier post.

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#3837 64 days ago
Quoted from gliebig:

Do the flipper buttons need to come off?


2 weeks later
#3940 49 days ago
Quoted from FatPanda:

Scott, there have been times where I make a big move, and can hear the tilt bob swinging and making contact, but don't get the warning at that moment, but after a time (time enough for it to settle), the tilt warning occurs. Is this something that happens via software where the game has delayed response to switch hits? I also notice that the slings sometimes don't fire immediately when the switch makes contact, but fires a split second after the ball has bounced off of it. A similar situation perhaps?

I've seen that tilt issue on three different machines here in the UK.

#3943 49 days ago
Quoted from Whysnow:

I think the "priority" of tilt is a bit delayed?
Not sure how to explain it, but test it with the door open and look at the time from actual switch closure till when the warning comes through.

not sure but in a tournament it really freaks people out, would be good to solve it.

2 weeks later
#4270 28 days ago
Quoted from pinden007:

I think that depends. Some folks on here believe the issue is from game play and the ball banging into the posts - which very well may be. It's my belief that my issue was caused solely by faulty mylar (or whatever they used) around the posts. In the process of it pealing up, it lifted the paint around 1 post. That is the only post I plan on putting a washer on and that is just to protect against it eroding any more even though the ball never appears to roll over it.
Look to see if you have any mylar left around the posts or if it's in the process of pealing or is completely gone. That may determine if you should put anything down in it.

the issue is that Spooky had some problem with the play field - Charlie has stated that. It's not a mylar or play issue, its that the play-fields where not good enough. Spooky are stating to put these washers in so I encourage everyone to do that.

#4277 27 days ago

in tourney you would have to report that situation.

#4289 26 days ago

thenotrashcougar I do think there is something more specific to TNA on tilt behaviour.

#4330 23 days ago

My washers arrived today thanks to Morgan at Spooky who knocked it our the park getting them to us here in the Uk.

But - I’ve PMed spookycharlie but I’m at a loss as to how these washers are going to help? Surely they just become the problem?

Also all the exposed star posts need them I’d have thought ?


#4334 23 days ago
Quoted from rai:

Did you get rubber washers or acrylic type washers?

acrylic (plastic)

spookycharlie says there are neoprene ones and to get them from KT - so will send an email to ask for them.

#4377 18 days ago
Quoted from TheNoTrashCougar:

Found the logic issue on reactor 3 stalling out in the latest Beta code! I also think I tracked down the extra ball kicking out issue that only happens on a few machines.
New Beta code is up (v1.3.0.b10)! Just a friendly reminder, please keep in mind this beta version of the software is a work in progress and it may have some minor issues. If you install this and see any issues, please use the form at the bottom of the Beta Code Zone on my website to let me know what happened to the best of your knowledge. You can always revert back to the latest Production code if needed.
Thanks guys and gals!

Scott would that issue be present in the present shipping code (1.2.1? I think?) I’ve been having extra balls been shot out and have swaped and replaced lots of parts because of it! If so is there a workaround whilst we wait for full code?


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